pokeplatinum/res/battle/scripts/subscripts/subscript_rest.s
2024-07-16 12:01:40 -07:00

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#include "macros/btlcmd.inc"
.data
_000:
PrintAttackMessage
Wait
CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_INSOMNIA, _098
CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_VITAL_SPIRIT, _098
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_SLEEP, _107
CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_SOUNDPROOF, _027
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_UPROAR, _115
_027:
UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP
CompareMonDataToVar OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, BTLVAR_HP_CALC_TEMP, _137
PlayMoveAnimation BTLSCR_ATTACKER
Wait
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP, _053
// {0} went to sleep!
PrintMessage pl_msg_00000368_00205, TAG_NICKNAME, BTLSCR_ATTACKER
GoTo _065
_053:
SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_NONE
UpdateMonData OPCODE_FLAG_OFF, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP
// {0} slept and became healthy!
PrintMessage pl_msg_00000368_00208, TAG_NICKNAME, BTLSCR_ATTACKER
_065:
Wait
WaitButtonABTime 30
UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_SLEEP_0|MON_CONDITION_SLEEP_1
SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_ASLEEP
UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_ATTACKER
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK
Call BATTLE_SUBSCRIPT_UPDATE_HP
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP, _053
// {0} regained health!
PrintMessage pl_msg_00000368_00184, TAG_NICKNAME, BTLSCR_ATTACKER
GoTo _147
_098:
WaitButtonABTime 30
// {0} stayed awake because of its {1}!
PrintMessage pl_msg_00000368_00329, TAG_NICKNAME_ABILITY, BTLSCR_ATTACKER, BTLSCR_ATTACKER
GoTo _143
_107:
WaitButtonABTime 30
// {0} is already asleep!
PrintMessage pl_msg_00000368_00057, TAG_NICKNAME, BTLSCR_ATTACKER
GoTo _143
_115:
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_UPROAR, _129
WaitButtonABTime 30
// But the uproar kept {0} awake!
PrintMessage pl_msg_00000368_00326, TAG_NICKNAME, BTLSCR_ATTACKER
GoTo _143
_129:
WaitButtonABTime 30
// But {0} cant sleep in an uproar!
PrintMessage pl_msg_00000368_00323, TAG_NICKNAME, BTLSCR_ATTACKER
GoTo _143
_137:
WaitButtonABTime 30
// {0}s HP is full!
PrintMessage pl_msg_00000368_00187, TAG_NICKNAME, BTLSCR_ATTACKER
_143:
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK
_147:
Wait
WaitButtonABTime 30
End