#include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_INSOMNIA, _098 CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_VITAL_SPIRIT, _098 CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_SLEEP, _107 CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_SOUNDPROOF, _027 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_UPROAR, _115 _027: UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP CompareMonDataToVar OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, BTLVAR_HP_CALC_TEMP, _137 PlayMoveAnimation BTLSCR_ATTACKER Wait CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP, _053 // {0} went to sleep! PrintMessage pl_msg_00000368_00205, TAG_NICKNAME, BTLSCR_ATTACKER GoTo _065 _053: SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_NONE UpdateMonData OPCODE_FLAG_OFF, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP // {0} slept and became healthy! PrintMessage pl_msg_00000368_00208, TAG_NICKNAME, BTLSCR_ATTACKER _065: Wait WaitButtonABTime 30 UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_SLEEP_0|MON_CONDITION_SLEEP_1 SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_ASLEEP UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_ATTACKER UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NOT_SLEEP, _053 // {0} regained health! PrintMessage pl_msg_00000368_00184, TAG_NICKNAME, BTLSCR_ATTACKER GoTo _147 _098: WaitButtonABTime 30 // {0} stayed awake because of its {1}! PrintMessage pl_msg_00000368_00329, TAG_NICKNAME_ABILITY, BTLSCR_ATTACKER, BTLSCR_ATTACKER GoTo _143 _107: WaitButtonABTime 30 // {0} is already asleep! PrintMessage pl_msg_00000368_00057, TAG_NICKNAME, BTLSCR_ATTACKER GoTo _143 _115: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_UPROAR, _129 WaitButtonABTime 30 // But the uproar kept {0} awake! PrintMessage pl_msg_00000368_00326, TAG_NICKNAME, BTLSCR_ATTACKER GoTo _143 _129: WaitButtonABTime 30 // But {0} can’t sleep in an uproar! PrintMessage pl_msg_00000368_00323, TAG_NICKNAME, BTLSCR_ATTACKER GoTo _143 _137: WaitButtonABTime 30 // {0}’s HP is full! PrintMessage pl_msg_00000368_00187, TAG_NICKNAME, BTLSCR_ATTACKER _143: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK _147: Wait WaitButtonABTime 30 End