pokeplatinum/res/battle/scripts/subscripts/subscript_flinched.s
2024-07-16 12:01:40 -07:00

19 lines
580 B
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
// {0} flinched!
PrintMessage pl_msg_00000368_00181, TAG_NICKNAME, BTLSCR_ATTACKER
Wait
WaitButtonABTime 30
UnlockMoveChoice BTLSCR_ATTACKER
CheckAbility CHECK_NOT_HAVE, BTLSCR_ATTACKER, ABILITY_STEADFAST, _027
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE
UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_ATTACKER
Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE
_027:
End