#include "macros/btlcmd.inc" .data _000: // {0} flinched! PrintMessage pl_msg_00000368_00181, TAG_NICKNAME, BTLSCR_ATTACKER Wait WaitButtonABTime 30 UnlockMoveChoice BTLSCR_ATTACKER CheckAbility CHECK_NOT_HAVE, BTLSCR_ATTACKER, ABILITY_STEADFAST, _027 UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_ATTACKER Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE _027: End