pokeplatinum/res/battle/scripts/subscripts/subscript_break_screens.s
2024-07-16 12:01:40 -07:00

21 lines
485 B
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
TryBreakScreens _015
UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 1
Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION
// It shattered the barrier!
PrintMessage pl_msg_00000368_00606, TAG_NONE
Wait
WaitButtonABTime 30
GoTo _022
_015:
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_DID_NOT_HIT, _022
Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION
_022:
End