#include "macros/btlcmd.inc" .data _000: TryBreakScreens _015 UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 1 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION // It shattered the barrier! PrintMessage pl_msg_00000368_00606, TAG_NONE Wait WaitButtonABTime 30 GoTo _022 _015: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_DID_NOT_HIT, _022 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION _022: End