pokeplatinum/include/unk_0200A328.h
2024-07-07 11:09:04 +02:00

32 lines
1.4 KiB
C

#ifndef POKEPLATINUM_UNK_0200A328_H
#define POKEPLATINUM_UNK_0200A328_H
#include <nnsys.h>
#include "sprite_resource.h"
BOOL sub_0200A328(const SpriteResource *param0);
void sub_0200A368(const SpriteResourceList *param0);
BOOL sub_0200A39C(const SpriteResource *param0);
BOOL sub_0200A3DC(const SpriteResource *param0);
void sub_0200A41C(const SpriteResourceList *param0);
BOOL sub_0200A450(const SpriteResource *param0);
void sub_0200A490(const SpriteResource *param0, const SpriteResource *param1);
void sub_0200A4C0(const SpriteResource *param0);
void sub_0200A4E4(SpriteResource *param0);
void sub_0200A508(SpriteResourceList *param0);
NNSG2dImageProxy *sub_0200A534(const SpriteResource *param0);
NNSG2dImageProxy *sub_0200A558(const SpriteResource *param0, const SpriteResource *param1);
void sub_0200A5B4(const NNSG2dImageProxy *param0);
BOOL sub_0200A5C8(const SpriteResource *param0);
void sub_0200A60C(const SpriteResourceList *param0);
BOOL sub_0200A640(const SpriteResource *param0);
void sub_0200A684(const SpriteResourceList *param0);
void sub_0200A6B8(const SpriteResource *param0);
void sub_0200A6DC(SpriteResource *param0);
void sub_0200A700(SpriteResourceList *param0);
const NNSG2dImagePaletteProxy *sub_0200A72C(const SpriteResource *param0, NNSG2dImageProxy *param1);
u32 sub_0200A760(const SpriteResource *param0, NNS_G2D_VRAM_TYPE param1);
#endif // POKEPLATINUM_UNK_0200A328_H