#ifndef POKEPLATINUM_UNK_0200A328_H #define POKEPLATINUM_UNK_0200A328_H #include #include "sprite_resource.h" BOOL sub_0200A328(const SpriteResource *param0); void sub_0200A368(const SpriteResourceList *param0); BOOL sub_0200A39C(const SpriteResource *param0); BOOL sub_0200A3DC(const SpriteResource *param0); void sub_0200A41C(const SpriteResourceList *param0); BOOL sub_0200A450(const SpriteResource *param0); void sub_0200A490(const SpriteResource *param0, const SpriteResource *param1); void sub_0200A4C0(const SpriteResource *param0); void sub_0200A4E4(SpriteResource *param0); void sub_0200A508(SpriteResourceList *param0); NNSG2dImageProxy *sub_0200A534(const SpriteResource *param0); NNSG2dImageProxy *sub_0200A558(const SpriteResource *param0, const SpriteResource *param1); void sub_0200A5B4(const NNSG2dImageProxy *param0); BOOL sub_0200A5C8(const SpriteResource *param0); void sub_0200A60C(const SpriteResourceList *param0); BOOL sub_0200A640(const SpriteResource *param0); void sub_0200A684(const SpriteResourceList *param0); void sub_0200A6B8(const SpriteResource *param0); void sub_0200A6DC(SpriteResource *param0); void sub_0200A700(SpriteResourceList *param0); const NNSG2dImagePaletteProxy *sub_0200A72C(const SpriteResource *param0, NNSG2dImageProxy *param1); u32 sub_0200A760(const SpriteResource *param0, NNS_G2D_VRAM_TYPE param1); #endif // POKEPLATINUM_UNK_0200A328_H