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33 lines
809 B
C
33 lines
809 B
C
#ifndef POKEPLATINUM_STRUCT_02007C7C_H
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#define POKEPLATINUM_STRUCT_02007C7C_H
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#include "struct_defs/archived_sprite.h"
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#include "struct_defs/sprite_animation_frame.h"
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#include "struct_defs/struct_02007C7C_sub1.h"
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#include "struct_defs/struct_02007C7C_sub2.h"
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#include "functypes/funcptr_02007C34.h"
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typedef struct Sprite {
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u32 unk_00_0 : 1;
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u32 unk_00_1 : 6;
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u32 unk_00_7 : 1;
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u32 unk_00_8 : 1;
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u32 : 23;
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ArchivedSprite unk_04;
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ArchivedSprite unk_14;
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UnkStruct_02007C7C_sub1 unk_24;
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u8 unk_58;
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u8 unk_59;
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u8 unk_5A;
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u8 unk_5B;
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u8 unk_5C[10];
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u8 unk_66[2];
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UnkFuncPtr_02007C34 *unk_68;
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UnkStruct_02007C7C_sub2 unk_6C;
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UnkStruct_02007C7C_sub2 unk_78;
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SpriteAnimationFrame unk_84[10];
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} Sprite;
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#endif // POKEPLATINUM_STRUCT_02007C7C_H
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