#ifndef POKEPLATINUM_STRUCT_02007C7C_H #define POKEPLATINUM_STRUCT_02007C7C_H #include "struct_defs/archived_sprite.h" #include "struct_defs/sprite_animation_frame.h" #include "struct_defs/struct_02007C7C_sub1.h" #include "struct_defs/struct_02007C7C_sub2.h" #include "functypes/funcptr_02007C34.h" typedef struct Sprite { u32 unk_00_0 : 1; u32 unk_00_1 : 6; u32 unk_00_7 : 1; u32 unk_00_8 : 1; u32 : 23; ArchivedSprite unk_04; ArchivedSprite unk_14; UnkStruct_02007C7C_sub1 unk_24; u8 unk_58; u8 unk_59; u8 unk_5A; u8 unk_5B; u8 unk_5C[10]; u8 unk_66[2]; UnkFuncPtr_02007C34 *unk_68; UnkStruct_02007C7C_sub2 unk_6C; UnkStruct_02007C7C_sub2 unk_78; SpriteAnimationFrame unk_84[10]; } Sprite; #endif // POKEPLATINUM_STRUCT_02007C7C_H