pokeplatinum/include/field/field_system.h

109 lines
3.5 KiB
C

#ifndef POKEPLATINUM_FIELD_SYSTEM_STRUCT_H
#define POKEPLATINUM_FIELD_SYSTEM_STRUCT_H
#include "struct_decls/struct_02039E30_decl.h"
#include "struct_decls/struct_02054C18_decl.h"
#include "struct_decls/struct_0205B43C_decl.h"
#include "struct_decls/struct_0205C22C_decl.h"
#include "struct_decls/struct_0205E884_decl.h"
#include "struct_decls/struct_02061830_decl.h"
#include "struct_decls/struct_02095E80_decl.h"
#include "struct_decls/struct_0209ACBC_decl.h"
#include "struct_decls/terrain_collision_manager_decl.h"
#include "struct_defs/map_load_mode.h"
#include "struct_defs/struct_0202610C.h"
#include "struct_defs/struct_0204AFC4.h"
#include "field/field_system_sub2_decl.h"
#include "field/field_system_sub3.h"
#include "overlay005/struct_ov5_021D1A68_decl.h"
#include "overlay005/struct_ov5_021D3CAC_decl.h"
#include "overlay005/struct_ov5_021D41B4_decl.h"
#include "overlay005/struct_ov5_021D538C_decl.h"
#include "overlay005/struct_ov5_021D57D8_decl.h"
#include "overlay005/struct_ov5_021D5894.h"
#include "overlay005/struct_ov5_021DF47C_decl.h"
#include "overlay005/struct_ov5_021E1608_decl.h"
#include "overlay005/struct_ov5_021E1B20_decl.h"
#include "overlay005/struct_ov5_021E8F60_decl.h"
#include "overlay005/struct_ov5_021EB0E0_decl.h"
#include "overlay005/struct_ov5_021EF300_decl.h"
#include "overlay005/struct_ov5_021EF76C_decl.h"
#include "overlay005/struct_ov5_021EFB30_decl.h"
#include "overlay023/struct_ov23_0224942C_decl.h"
#include "overlay056/struct_ov56_02256468_decl.h"
#include "overlay066/struct_ov66_0222DCE0_sub1.h"
#include "bag.h"
#include "bg_window.h"
#include "camera.h"
#include "field_task.h"
#include "journal.h"
#include "location.h"
#include "map_header_data.h"
#include "overlay_manager.h"
#include "pokeradar.h"
#include "savedata.h"
typedef struct FieldProcessManager {
OverlayManager *parent;
OverlayManager *child;
BOOL pause;
BOOL kill;
} FieldProcessManager;
typedef struct FieldSystem_t {
FieldProcessManager *processManager;
FieldSystem_sub2 *unk_04;
BgConfig *bgConfig;
SaveData *saveData;
FieldTask *task;
MapHeaderData *mapHeaderData;
int bottomScreen;
Location *location;
int unk_20;
Camera *camera;
UnkStruct_ov5_021E8F60 *unk_28;
UnkStruct_02039E30 *unk_2C;
UnkStruct_ov5_021EF76C *unk_30;
UnkStruct_ov5_021D1A68 *unk_34;
MapObjectManager *mapObjMan;
PlayerAvatar *playerAvatar;
UnkStruct_ov5_021DF47C *unk_40;
UnkStruct_ov5_021D5894 *unk_44;
UnkStruct_ov5_021D57D8 *unk_48;
UnkStruct_ov5_021D538C *unk_4C;
UnkStruct_ov5_021D3CAC *unk_50;
UnkStruct_ov5_021D41B4 *unk_54;
UnkStruct_02054C18 *unk_58;
const TerrainCollisionManager *terrainCollisionMan;
int unk_60;
UnkStruct_ov5_021E1B20 *unk_64;
BOOL runningFieldMap;
UnkStruct_ov23_0224942C *unk_6C;
int mapLoadType;
const MapLoadMode *mapLoadMode;
FieldSystem_sub3 unk_78;
UnkStruct_0205B43C *unk_7C;
UnkStruct_0205C22C *unk_80;
UnkStruct_ov56_02256468 *unk_84;
UnkStruct_02095E80 *unk_88;
UnkStruct_ov5_021EB0E0 *unk_8C;
int unk_90;
RadarChain *chain;
BagCursor *unk_98;
Journal *journal;
UnkStruct_ov5_021EF300 *unk_A0;
UnkStruct_ov5_021E1608 *unk_A4;
UnkStruct_ov5_021EFB30 *unk_A8;
UnkStruct_0204AFC4 *unk_AC;
const BattleRegulation *unk_B0;
UnkStruct_0209ACBC *unk_B4;
BOOL unk_B8;
u8 *battleSubscreenCursorOn;
u32 unk_C0;
UnkStruct_ov66_0222DCE0_sub1 unk_C4;
} FieldSystem;
#endif // POKEPLATINUM_FIELD_SYSTEM_H