#ifndef POKEPLATINUM_FIELD_SYSTEM_STRUCT_H #define POKEPLATINUM_FIELD_SYSTEM_STRUCT_H #include "struct_decls/struct_02039E30_decl.h" #include "struct_decls/struct_02054C18_decl.h" #include "struct_decls/struct_0205B43C_decl.h" #include "struct_decls/struct_0205C22C_decl.h" #include "struct_decls/struct_0205E884_decl.h" #include "struct_decls/struct_02061830_decl.h" #include "struct_decls/struct_02095E80_decl.h" #include "struct_decls/struct_0209ACBC_decl.h" #include "struct_decls/terrain_collision_manager_decl.h" #include "struct_defs/map_load_mode.h" #include "struct_defs/struct_0202610C.h" #include "struct_defs/struct_0204AFC4.h" #include "field/field_system_sub2_decl.h" #include "field/field_system_sub3.h" #include "overlay005/struct_ov5_021D1A68_decl.h" #include "overlay005/struct_ov5_021D3CAC_decl.h" #include "overlay005/struct_ov5_021D41B4_decl.h" #include "overlay005/struct_ov5_021D538C_decl.h" #include "overlay005/struct_ov5_021D57D8_decl.h" #include "overlay005/struct_ov5_021D5894.h" #include "overlay005/struct_ov5_021DF47C_decl.h" #include "overlay005/struct_ov5_021E1608_decl.h" #include "overlay005/struct_ov5_021E1B20_decl.h" #include "overlay005/struct_ov5_021E8F60_decl.h" #include "overlay005/struct_ov5_021EB0E0_decl.h" #include "overlay005/struct_ov5_021EF300_decl.h" #include "overlay005/struct_ov5_021EF76C_decl.h" #include "overlay005/struct_ov5_021EFB30_decl.h" #include "overlay023/struct_ov23_0224942C_decl.h" #include "overlay056/struct_ov56_02256468_decl.h" #include "overlay066/struct_ov66_0222DCE0_sub1.h" #include "bag.h" #include "bg_window.h" #include "camera.h" #include "field_task.h" #include "journal.h" #include "location.h" #include "map_header_data.h" #include "overlay_manager.h" #include "pokeradar.h" #include "savedata.h" typedef struct FieldProcessManager { OverlayManager *parent; OverlayManager *child; BOOL pause; BOOL kill; } FieldProcessManager; typedef struct FieldSystem_t { FieldProcessManager *processManager; FieldSystem_sub2 *unk_04; BgConfig *bgConfig; SaveData *saveData; FieldTask *task; MapHeaderData *mapHeaderData; int bottomScreen; Location *location; int unk_20; Camera *camera; UnkStruct_ov5_021E8F60 *unk_28; UnkStruct_02039E30 *unk_2C; UnkStruct_ov5_021EF76C *unk_30; UnkStruct_ov5_021D1A68 *unk_34; MapObjectManager *mapObjMan; PlayerAvatar *playerAvatar; UnkStruct_ov5_021DF47C *unk_40; UnkStruct_ov5_021D5894 *unk_44; UnkStruct_ov5_021D57D8 *unk_48; UnkStruct_ov5_021D538C *unk_4C; UnkStruct_ov5_021D3CAC *unk_50; UnkStruct_ov5_021D41B4 *unk_54; UnkStruct_02054C18 *unk_58; const TerrainCollisionManager *terrainCollisionMan; int unk_60; UnkStruct_ov5_021E1B20 *unk_64; BOOL runningFieldMap; UnkStruct_ov23_0224942C *unk_6C; int mapLoadType; const MapLoadMode *mapLoadMode; FieldSystem_sub3 unk_78; UnkStruct_0205B43C *unk_7C; UnkStruct_0205C22C *unk_80; UnkStruct_ov56_02256468 *unk_84; UnkStruct_02095E80 *unk_88; UnkStruct_ov5_021EB0E0 *unk_8C; int unk_90; RadarChain *chain; BagCursor *unk_98; Journal *journal; UnkStruct_ov5_021EF300 *unk_A0; UnkStruct_ov5_021E1608 *unk_A4; UnkStruct_ov5_021EFB30 *unk_A8; UnkStruct_0204AFC4 *unk_AC; const BattleRegulation *unk_B0; UnkStruct_0209ACBC *unk_B4; BOOL unk_B8; u8 *battleSubscreenCursorOn; u32 unk_C0; UnkStruct_ov66_0222DCE0_sub1 unk_C4; } FieldSystem; #endif // POKEPLATINUM_FIELD_SYSTEM_H