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21 lines
722 B
C
21 lines
722 B
C
#include "constants/battle/terrain.h"
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#include "constants/moves.h"
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// clang-format off
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static const u16 sTerrainMove[] = {
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[TERRAIN_PLAIN] = MOVE_EARTHQUAKE,
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[TERRAIN_SAND] = MOVE_EARTHQUAKE,
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[TERRAIN_GRASS] = MOVE_SEED_BOMB,
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[TERRAIN_PUDDLE] = MOVE_SEED_BOMB,
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[TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
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[TERRAIN_CAVE] = MOVE_ROCK_SLIDE,
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[TERRAIN_SNOW] = MOVE_BLIZZARD,
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[TERRAIN_WATER] = MOVE_HYDRO_PUMP,
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[TERRAIN_ICE] = MOVE_ICE_BEAM,
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[TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
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[TERRAIN_GREAT_MARSH] = MOVE_MUD_BOMB,
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[TERRAIN_BRIDGE] = MOVE_AIR_SLASH,
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[TERRAIN_SPECIAL] = MOVE_TRI_ATTACK,
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};
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// clang-format on
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