pokeplatinum/include/data/terrain/to_move.h

21 lines
722 B
C

#include "constants/battle/terrain.h"
#include "constants/moves.h"
// clang-format off
static const u16 sTerrainMove[] = {
[TERRAIN_PLAIN] = MOVE_EARTHQUAKE,
[TERRAIN_SAND] = MOVE_EARTHQUAKE,
[TERRAIN_GRASS] = MOVE_SEED_BOMB,
[TERRAIN_PUDDLE] = MOVE_SEED_BOMB,
[TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
[TERRAIN_CAVE] = MOVE_ROCK_SLIDE,
[TERRAIN_SNOW] = MOVE_BLIZZARD,
[TERRAIN_WATER] = MOVE_HYDRO_PUMP,
[TERRAIN_ICE] = MOVE_ICE_BEAM,
[TERRAIN_BUILDING] = MOVE_TRI_ATTACK,
[TERRAIN_GREAT_MARSH] = MOVE_MUD_BOMB,
[TERRAIN_BRIDGE] = MOVE_AIR_SLASH,
[TERRAIN_SPECIAL] = MOVE_TRI_ATTACK,
};
// clang-format on