#include "constants/battle/terrain.h" #include "constants/moves.h" // clang-format off static const u16 sTerrainMove[] = { [TERRAIN_PLAIN] = MOVE_EARTHQUAKE, [TERRAIN_SAND] = MOVE_EARTHQUAKE, [TERRAIN_GRASS] = MOVE_SEED_BOMB, [TERRAIN_PUDDLE] = MOVE_SEED_BOMB, [TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE, [TERRAIN_CAVE] = MOVE_ROCK_SLIDE, [TERRAIN_SNOW] = MOVE_BLIZZARD, [TERRAIN_WATER] = MOVE_HYDRO_PUMP, [TERRAIN_ICE] = MOVE_ICE_BEAM, [TERRAIN_BUILDING] = MOVE_TRI_ATTACK, [TERRAIN_GREAT_MARSH] = MOVE_MUD_BOMB, [TERRAIN_BRIDGE] = MOVE_AIR_SLASH, [TERRAIN_SPECIAL] = MOVE_TRI_ATTACK, }; // clang-format on