pokeplatinum/include/constants/map_object.h
2024-07-06 14:40:34 -07:00

35 lines
1.2 KiB
C

#ifndef POKEPLATINUM_CONSTANTS_MAP_OBJECT_H
#define POKEPLATINUM_CONSTANTS_MAP_OBJECT_H
// Facing Direction
#define DIR_NORTH 0
#define DIR_SOUTH 1
#define DIR_WEST 2
#define DIR_EAST 3
#define DIR_NONE -1
// Status Flags
#define MAP_OBJ_STATUS_0 (1 << 0)
#define MAP_OBJ_STATUS_START_MOVEMENT (1 << 2)
#define MAP_OBJ_STATUS_END_MOVEMENT (1 << 3)
#define MAP_OBJ_STATUS_4 (1 << 4)
#define MAP_OBJ_STATUS_PAUSE_MOVEMENT (1 << 6)
#define MAP_OBJ_STATUS_LOCK_DIR (1 << 7)
#define MAP_OBJ_STATUS_PAUSE_ANIMATION (1 << 8)
#define MAP_OBJ_STATUS_HIDE (1 << 9)
#define MAP_OBJ_STATUS_10 (1 << 10)
#define MAP_OBJ_STATUS_11 (1 << 11)
#define MAP_OBJ_STATUS_12 (1 << 12)
#define MAP_OBJ_STATUS_13 (1 << 13)
#define MAP_OBJ_STATUS_14 (1 << 14)
#define MAP_OBJ_STATUS_16 (1 << 16)
#define MAP_OBJ_STATUS_17 (1 << 17)
#define MAP_OBJ_STATUS_18 (1 << 18)
#define MAP_OBJ_STATUS_19 (1 << 19)
#define MAP_OBJ_STATUS_HIDE_SHADOW (1 << 20)
#define MAP_OBJ_STATUS_21 (1 << 21)
#define MAP_OBJ_STATUS_22 (1 << 22)
#define MAP_OBJ_STATUS_23 (1 << 23)
#endif