#ifndef POKEPLATINUM_CONSTANTS_MAP_OBJECT_H #define POKEPLATINUM_CONSTANTS_MAP_OBJECT_H // Facing Direction #define DIR_NORTH 0 #define DIR_SOUTH 1 #define DIR_WEST 2 #define DIR_EAST 3 #define DIR_NONE -1 // Status Flags #define MAP_OBJ_STATUS_0 (1 << 0) #define MAP_OBJ_STATUS_START_MOVEMENT (1 << 2) #define MAP_OBJ_STATUS_END_MOVEMENT (1 << 3) #define MAP_OBJ_STATUS_4 (1 << 4) #define MAP_OBJ_STATUS_PAUSE_MOVEMENT (1 << 6) #define MAP_OBJ_STATUS_LOCK_DIR (1 << 7) #define MAP_OBJ_STATUS_PAUSE_ANIMATION (1 << 8) #define MAP_OBJ_STATUS_HIDE (1 << 9) #define MAP_OBJ_STATUS_10 (1 << 10) #define MAP_OBJ_STATUS_11 (1 << 11) #define MAP_OBJ_STATUS_12 (1 << 12) #define MAP_OBJ_STATUS_13 (1 << 13) #define MAP_OBJ_STATUS_14 (1 << 14) #define MAP_OBJ_STATUS_16 (1 << 16) #define MAP_OBJ_STATUS_17 (1 << 17) #define MAP_OBJ_STATUS_18 (1 << 18) #define MAP_OBJ_STATUS_19 (1 << 19) #define MAP_OBJ_STATUS_HIDE_SHADOW (1 << 20) #define MAP_OBJ_STATUS_21 (1 << 21) #define MAP_OBJ_STATUS_22 (1 << 22) #define MAP_OBJ_STATUS_23 (1 << 23) #endif