pokeplatinum/include
2025-02-26 17:09:17 -03:00
..
applications Start documenting how summary screen is accessed, move deleter scrcmds 2025-02-16 15:48:52 -05:00
battle Rename fields that use battle type 2025-02-26 17:09:17 -03:00
choose_starter
constants shop_menu/script: create generated mart ids 2025-02-26 08:33:38 +07:00
constdata
data shop_menu/script: create generated mart ids 2025-02-26 08:33:38 +07:00
dw_warp
field Merge remote-tracking branch 'upstream/main' into Pokedex_Menu_Text 2025-02-25 06:24:57 -05:00
functypes Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
global
library_tv
overlay004
overlay005 Document map prop animation 2025-02-24 11:53:11 +01:00
overlay006 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay007 shop_menu: incDeptStoreBuyCount -> incDeptStore and more SHOP_ITEM_END use 2025-02-26 08:33:38 +07:00
overlay008
overlay009
overlay010
overlay011
overlay012 Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
overlay013 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay017 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
overlay018
overlay019 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
overlay020 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay021 Polish 2025-02-25 06:15:58 -05:00
overlay022 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay023 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay025 Merge branch 'main' into Poketch 2025-02-16 20:40:36 +00:00
overlay027
overlay028
overlay029
overlay030
overlay031
overlay032 PR review #385 2025-02-15 22:24:59 -05:00
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overlay036
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overlay040
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overlay044
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overlay046
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overlay055
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overlay059
overlay060
overlay061
overlay062 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay063 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay064
overlay065 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay066
overlay067
overlay068
overlay069
overlay070
overlay071 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay072 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay075
overlay076 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
overlay077 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay079 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
overlay080 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay082
overlay083 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay084 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay085
overlay086
overlay087
overlay088
overlay090
overlay091
overlay092
overlay093
overlay094 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay095 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay096 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay097 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay098
overlay099 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay100 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay101 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay102
overlay104 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay105 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
overlay106 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay107 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay108 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay109 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay110
overlay111 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay112
overlay113
overlay114 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay115
overlay116 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay117 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
overlay118
overlay119 Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
pch Document system_vars.c 2025-02-16 12:15:56 -08:00
poketch_digital_watch renamed macros 2025-02-18 12:59:18 +00:00
pre_poketch_subscreen renamed file and functions 2025-02-14 20:20:03 +00:00
savedata
struct_decls Resolve Merge Conflicts 2025-02-15 17:17:19 -05:00
struct_defs Merge pull request #393 from Viperio19/document-scripts 2025-02-23 12:38:27 -08:00
ascii_util.h
bag.h
berry_data.h
berry_patches.h
bg_window.h Document render_oam.c 2025-02-04 20:32:09 -08:00
boot.h Identify + document boot.c 2025-02-07 20:59:36 -08:00
brightness_controller.h renamed variables 2025-02-13 12:47:52 +00:00
buffer_manager.h
camera.h
catching_show.h
cell_transfer.h
char_transfer.h Identify unk_0200C6E4 -> sprite_system and document structs 2025-02-13 18:37:08 -08:00
charcode_util.h
charcode.h
coins.h
colored_arrow.h
comm_player_manager.h
comm_ring.h
communication_information.h
communication_system.h
easy3d_object.h
easy3d.h
enc_effects.h
encounter.h
enums.h
error_handling.h
error_message_reset.h
field_battle_data_transfer.h
field_comm_manager.h
field_map_change.h
field_message.h
field_overworld_state.h
field_script_context.h
field_system.h
field_task.h
field_transition.h
flags.h
font_manager.h
font.h
fx_util.h
game_options.h
game_overlay.h
game_records.h
game_start.h
graphics.h Document render_oam.c 2025-02-04 20:32:09 -08:00
great_marsh_lookout.h
gx_layers.h
hardware_palette.h
heap.h Clean up some lingering mess in heap.{h,c} 2025-02-07 21:43:33 -08:00
inlines.h
int_distance.h
item.h
journal.h
list_menu.h Rename ListMenuTemplate::tmp 2025-02-12 15:52:06 +01:00
location.h
main.h
map_header_data.h
map_header_util.h
map_header.h Document area data 2025-02-22 13:38:54 +01:00
map_matrix.h Expose map matrix structs 2025-02-04 10:07:38 +01:00
map_object_move.h
map_object.h Document lake trio caverns 2025-02-20 18:14:04 +01:00
map_tile_behavior.h
math.h Address PR feedback: 2025-02-16 12:26:47 -08:00
menu.h
message_util.h
message.h
move_table.h
narc.h
overlay_manager.h
palette.h
party.h
play_time.h
player_avatar.h
pltt_transfer.h
poffin.h
pokedex_data_index.h
pokedex_heightweight.h
pokedex_language.h
pokedex_memory.h Polish 2025-02-25 06:15:58 -05:00
pokedex.h
pokemon_icon.h
pokemon.h Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
pokeradar.h
poketch.h
record_mixed_rng.h
render_oam.h Identify unk_0200C6E4 -> sprite_system and document structs 2025-02-13 18:37:08 -08:00
render_text.h
render_view.h Identify + document render_view 2025-02-04 19:38:00 -08:00
render_window.h
resource_collection.h
ribbon.h
roaming_pokemon.h Finish documenting special_encounter 2025-02-04 16:52:48 -05:00
rtc.h
save_player.h
savedata_misc.h
savedata.h
scrcmd_dummy_23F_242.h fixed header define 2025-02-13 17:11:11 +00:00
scrcmd_jubilife_lottery.h More PR feedback 2025-02-23 17:25:35 -05:00
scrcmd_shop.h shop_menu/script: unk_02046AD4 -> scrcmd_shop 2025-02-26 08:33:37 +07:00
scrcmd_system_flags.h
scrcmd.h WaitForApplication rename 2025-02-08 16:54:52 -05:00
screen_scroll_manager.h
script_manager.h Address PR feedback: 2025-02-16 12:26:47 -08:00
shop_misc.h shop_menu: doc unknown state and unk_0209AC14 -> shop_misc 2025-02-26 08:33:34 +07:00
special_encounter.h wild_encounter PR cleanup 2025-02-05 01:16:46 -05:00
sprite_resource.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
sprite_system.h Clean up inconsistent names in sprite.c 2025-02-13 19:12:11 -08:00
sprite_transfer.h
sprite_util.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
sprite.h Clean up inconsistent names in sprite.c 2025-02-13 19:12:11 -08:00
start_menu.h Rename FieldMenu to StartMenu 2025-02-20 21:54:54 +01:00
strbuf.h
string_list.h
string_template.h
sys_task_manager.h
sys_task.h
system_data.h
system_flags.h
system_vars.h Document script commands that use system variables 2025-02-16 12:24:32 -08:00
system.h Document system.c 2025-02-07 22:54:11 -08:00
text.h
touch_screen.h Mass rename a couple touch screen functions 2025-02-16 15:46:28 -05:00
trainer_data.h
trainer_info.h
tutor_movesets.h Address review 2025-02-10 20:31:19 +01:00
unk_020EDBAC.h
unk_0200C440.h
unk_0200F85C.h
unk_0200F174.h
unk_0201CED8.h
unk_0201DD00.h
unk_0201E3D8.h
unk_0201E010.h
unk_0202ACE0.h
unk_0202C7FC.h
unk_0202C9F4.h
unk_0202C858.h
unk_0202CC64.h
unk_0202D05C.h
unk_0202D778.h
unk_0202DA40.h
unk_0202DAB4.h
unk_0202DF8C.h
unk_0202E2CC.h
unk_0202E840.h
unk_0202EEC0.h
unk_0202F1D4.h
unk_0202F108.h
unk_0202F180.h
unk_0202FF4C.h
unk_0203A7D8.h
unk_0203A944.h
unk_0203C954.h
unk_0203D1B8.h Address PR feedback 2025-02-16 15:48:52 -05:00
unk_0204AEE8.h
unk_0204B64C.h
unk_0204B830.h
unk_0204C6C8.h
unk_0204C8F0.h
unk_0204C500.h
unk_0204CA84.h
unk_0204CDDC.h Document script commands that use system variables 2025-02-16 12:24:32 -08:00
unk_0204CFFC.h ScrCmd review cleanup 2025-02-08 16:38:52 -05:00
unk_0204E75C.h
unk_0204E240.h
unk_0204E378.h
unk_0204E974.h
unk_0204EDA4.h Start documenting how summary screen is accessed, move deleter scrcmds 2025-02-16 15:48:52 -05:00
unk_0204F04C.h
unk_0204F13C.h
unk_0204FA34.h
unk_0204FAB4.h
unk_0205A0D8.h
unk_0205B33C.h
unk_0205C22C.h
unk_0205C980.h
unk_0205CA94.h
unk_0205DFC4.h
unk_0205F180.h wild_encounter PR cleanup 2025-02-05 01:16:46 -05:00
unk_0206A780.h
unk_0206B9D8.h
unk_0206B70C.h
unk_0206C2D0.h
unk_0206C660.h Document npc_trade.c 2025-02-13 12:16:23 +08:00
unk_0206C784.h
unk_0206CCB0.h
unk_0206F314.h
unk_0207A2A8.h
unk_0207A6DC.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
unk_0207A274.h
unk_0207AE68.h
unk_0207C63C.h
unk_0207C908.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
unk_0207CB08.h
unk_0207DA28.h
unk_0207DFAC.h
unk_0207E060.h
unk_0207E0B8.h
unk_0208A3F4.h
unk_0208B284.h Identify unk_0200C6E4 -> sprite_system and document structs 2025-02-13 18:37:08 -08:00
unk_0208BA78.h
unk_0208C010.h
unk_0208C098.h
unk_0209A74C.h
unk_0209AA74.h
unk_0209ACF4.h
unk_0209B6F8.h
unk_0209B344.h
unk_0209BA18.h
unk_0209BA80.h
unk_0209BDF8.h
unk_0209C194.h
unk_0209C370.h
unk_0209C390.h
unk_02003B60.h
unk_02014A84.h
unk_02014D38.h
unk_02015F84.h Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
unk_02020AEC.h
unk_02023FCC.h
unk_02027F50.h
unk_02027F84.h
unk_02030A80.h
unk_02030CE8.h
unk_02030EA4.h
unk_02030EE0.h
unk_02038ED4.h
unk_02038F8C.h
unk_02038FFC.h
unk_02039A58.h
unk_02039A64.h
unk_02046C7C.h
unk_02048BD0.h
unk_02048DD8.h
unk_02049D08.h
unk_02052C6C.h
unk_02054BD0.h
unk_02054D00.h Document map props 2025-02-13 21:31:15 -08:00
unk_02055C50.h
unk_02056B30.h
unk_02067A84.h
unk_02069BE0.h
unk_02071B10.h
unk_02071CD0.h
unk_02071D40.h
unk_02082C2C.h
unk_02084B70.h
unk_02094EDC.h Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
unk_02095AF0.h
unk_02095CD4.h
unk_02095E98.h
unk_02097B18.h
unk_02098FFC.h
unk_02099D44.h
unk_020041CC.h
unk_020131EC.h
unk_020158A8.h
unk_020261E4.h
unk_020298BC.h
unk_020302D0.h
unk_020322D8.h
unk_020363E8.h
unk_020366A0.h
unk_020393C8.h
unk_020474B8.h Document script commands that use system variables 2025-02-16 12:24:32 -08:00
unk_020482D4.h Document lake trio caverns 2025-02-20 18:14:04 +01:00
unk_020494DC.h
unk_020528D0.h
unk_020553DC.h
unk_020556C4.h
unk_020559DC.h
unk_020573FC.h
unk_020655F4.h
unk_020673B8.h
unk_020677F4.h
unk_020683F4.h
unk_020711C8.h
unk_020711EC.h
unk_020722AC.h
unk_020797C8.h Document unk_020480A8 as the JubilifeLottery 2025-02-23 16:31:42 -05:00
unk_020819DC.h
unk_020890F4.h
unk_020933F8.h
unk_020961E8.h
unk_020972FC.h
unk_020985E4.h
unk_020989DC.h
unk_020996D0.h
unk_020997B8.h
unk_020998EC.h
unk_0200679C.h
unk_0200762C.h Zip def and decl for PokemonSprite into one header 2025-02-13 19:07:16 -08:00
unk_0201567C.h
unk_0202414C.h
unk_0202419C.h
unk_0202602C.h
unk_0202854C.h
unk_0203061C.h
unk_0203266C.h
unk_0203909C.h
unk_0205001C.h
unk_0205003C.h
unk_0205749C.h
unk_0206450C.h
unk_0207064C.h
unk_0207070C.h
unk_0207160C.h
unk_0208694C.h
unk_0209747C.h
unk_02005474.h
unk_02006224.h
unk_02012480.h
unk_02012744.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
unk_02014000.h
unk_02015064.h
unk_02015920.h
unk_02017038.h Document ScrCmds 065, 0B4, 0B5, 0A1, 0DE, 096, 097 2025-02-08 14:58:43 -05:00
unk_02017428.h
unk_02017498.h
unk_02022844.h
unk_02024220.h
unk_02026150.h
unk_02028124.h
unk_02030108.h
unk_02030494.h
unk_02030880.h
unk_02032798.h
unk_02033200.h
unk_02039814.h
unk_02048614.h Improve names and move flag constants to vars_flags.h 2025-02-14 11:56:28 +01:00
unk_02050548.h
unk_02050568.h
unk_02054884.h ScrCmd review cleanup 2025-02-08 16:38:52 -05:00
unk_02068344.h
unk_02070428.h Document script commands that use system variables 2025-02-16 12:24:32 -08:00
unk_02073700.h
unk_02073838.h
unk_02083370.h
unk_02089604.h
unk_02092494.h
unk_02096420.h
unk_02097624.h
unk_02098218.h
unk_02099500.h
unk_02099550.h
unk_02099604.h
vars_flags.h Label extern routines in system_vars.c 2025-02-16 12:15:56 -08:00
vram_transfer.h