pokeplatinum/include/overlay062/struct_ov62_02246BF4_sub1.h

20 lines
483 B
C

#ifndef POKEPLATINUM_STRUCT_OV62_02246BF4_SUB1_H
#define POKEPLATINUM_STRUCT_OV62_02246BF4_SUB1_H
#include "overlay062/struct_ov62_02246BF4_sub1_sub1.h"
#include "sprite_system.h"
#include "touch_screen.h"
typedef struct {
int unk_00;
int unk_04;
BOOL unk_08;
ManagedSprite *unk_0C;
TouchScreenRect *unk_10;
UnkStruct_ov62_02246BF4_sub1_sub1 unk_14;
u8 padding_1A[2];
} UnkStruct_ov62_02246BF4_sub1;
#endif // POKEPLATINUM_STRUCT_OV62_02246BF4_SUB1_H