pokeplatinum/include/overlay062/struct_ov62_022312B0.h

19 lines
455 B
C

#ifndef POKEPLATINUM_STRUCT_OV62_022312B0_H
#define POKEPLATINUM_STRUCT_OV62_022312B0_H
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02012B20_decl.h"
#include "char_transfer.h"
#include "sprite_system.h"
typedef struct {
u8 padding_00[4];
ManagedSprite *unk_08;
FontOAM *unk_0C;
UnkStruct_02012B20 *unk_10;
CharTransferAllocation unk_14;
} UnkStruct_ov62_022312B0;
#endif // POKEPLATINUM_STRUCT_OV62_022312B0_H