pokeplatinum/include/overlay104/struct_ov104_0223D3B0_1.h

14 lines
304 B
C

#ifndef POKEPLATINUM_STRUCT_OV104_0223D3B0_1_H
#define POKEPLATINUM_STRUCT_OV104_0223D3B0_1_H
#include "sprite_system.h"
typedef struct {
ManagedSprite *unk_00[8];
u16 unk_20[8];
u32 unk_30;
u16 unk_34[8];
} UnkStruct_ov104_0223D3B0_1;
#endif // POKEPLATINUM_STRUCT_OV104_0223D3B0_1_H