pokeplatinum/include/battle/struct_ov16_02260384.h

20 lines
394 B
C

#ifndef POKEPLATINUM_STRUCT_OV16_02260384_H
#define POKEPLATINUM_STRUCT_OV16_02260384_H
#include "struct_decls/battle_system.h"
#include "sprite_system.h"
typedef struct {
BattleSystem *unk_00;
ManagedSprite *unk_04;
u8 unk_08;
u8 unk_09;
u8 unk_0A;
u8 unk_0B;
s16 unk_0C;
u16 unk_0E;
} UnkStruct_ov16_02260384;
#endif // POKEPLATINUM_STRUCT_OV16_02260384_H