pokeplatinum/include/overlay062/struct_ov62_02233310.h

29 lines
665 B
C

#ifndef POKEPLATINUM_STRUCT_OV62_02233310_H
#define POKEPLATINUM_STRUCT_OV62_02233310_H
#include "overlay062/struct_ov62_02233310_sub1.h"
#include "overlay062/struct_ov62_02248CDC.h"
#include "bg_window.h"
#include "message.h"
#include "sprite_system.h"
typedef struct {
int unk_00;
int unk_04;
s16 unk_08;
u8 padding_0A[2];
int unk_0C;
int unk_10;
int unk_14;
Window unk_18;
const UnkStruct_ov62_02248CDC *unk_28;
ManagedSprite *unk_2C[2];
MessageLoader *unk_34;
UnkStruct_ov62_02233310_sub1 unk_38;
BOOL unk_48;
u8 padding_4C[4];
} UnkStruct_ov62_02233310;
#endif // POKEPLATINUM_STRUCT_OV62_02233310_H