pokeplatinum/include/overlay062/struct_ov62_022307C0_sub1.h

22 lines
547 B
C

#ifndef POKEPLATINUM_STRUCT_OV62_022307C0_SUB1_H
#define POKEPLATINUM_STRUCT_OV62_022307C0_SUB1_H
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02012B20_decl.h"
#include "char_transfer.h"
#include "sprite_system.h"
#include "touch_screen.h"
typedef struct {
ManagedSprite *unk_00;
u8 padding_04[8];
BOOL unk_0C;
TouchScreenRect *unk_10;
FontOAM *unk_14;
UnkStruct_02012B20 *unk_18;
CharTransferAllocation unk_1C;
} UnkStruct_ov62_022307C0_sub1;
#endif // POKEPLATINUM_STRUCT_OV62_022307C0_SUB1_H