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* Identify palette_fade and hardware_window modules * Document hardware_window.c * Document palette_fade.c * Terminology shift: PaletteFade -> ScreenFade * Decorate screen fade calls with appropriate constants * PR feedback
22 lines
962 B
C
22 lines
962 B
C
#ifndef POKEPLATINUM_BRIGHTNESS_CONTROLLER_H
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#define POKEPLATINUM_BRIGHTNESS_CONTROLLER_H
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#include "constants/screen.h"
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#define BRIGHTNESS_NO_SCREENS (0)
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#define BRIGHTNESS_MAIN_SCREEN (1 << DS_SCREEN_MAIN)
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#define BRIGHTNESS_SUB_SCREEN (1 << DS_SCREEN_SUB)
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#define BRIGHTNESS_BOTH_SCREENS (BRIGHTNESS_SUB_SCREEN | BRIGHTNESS_MAIN_SCREEN)
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#define BRIGHTNESS_WHITE 16
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#define BRIGHTNESS_BLACK -16
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void BrightnessController_StartTransition(const u8 stepCount, const s16 tragetBrightness, const s16 startBrightness, const int planeMask, const u32 screenSelect);
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void BrightnessController_SetScreenBrightness(const s16 brightness, const int planeMask, const u32 screenSelect);
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void BrightnessController_ResetAllControllers(void);
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void BrightnessController_ResetScreenController(const u32 screenSelect);
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void BrightnessController_Update(void);
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BOOL BrightnessController_IsTransitionComplete(u32 screenSelect);
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#endif // POKEPLATINUM_BRIGHTNESS_CONTROLLER_H
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