pokeplatinum/include/brightness_controller.h
Rachel 6e9b4c3adb
Document screen fades and hardware windows (#529)
* Identify palette_fade and hardware_window modules

* Document hardware_window.c

* Document palette_fade.c

* Terminology shift: PaletteFade -> ScreenFade

* Decorate screen fade calls with appropriate constants

* PR feedback
2025-05-27 20:56:46 -07:00

22 lines
962 B
C

#ifndef POKEPLATINUM_BRIGHTNESS_CONTROLLER_H
#define POKEPLATINUM_BRIGHTNESS_CONTROLLER_H
#include "constants/screen.h"
#define BRIGHTNESS_NO_SCREENS (0)
#define BRIGHTNESS_MAIN_SCREEN (1 << DS_SCREEN_MAIN)
#define BRIGHTNESS_SUB_SCREEN (1 << DS_SCREEN_SUB)
#define BRIGHTNESS_BOTH_SCREENS (BRIGHTNESS_SUB_SCREEN | BRIGHTNESS_MAIN_SCREEN)
#define BRIGHTNESS_WHITE 16
#define BRIGHTNESS_BLACK -16
void BrightnessController_StartTransition(const u8 stepCount, const s16 tragetBrightness, const s16 startBrightness, const int planeMask, const u32 screenSelect);
void BrightnessController_SetScreenBrightness(const s16 brightness, const int planeMask, const u32 screenSelect);
void BrightnessController_ResetAllControllers(void);
void BrightnessController_ResetScreenController(const u32 screenSelect);
void BrightnessController_Update(void);
BOOL BrightnessController_IsTransitionComplete(u32 screenSelect);
#endif // POKEPLATINUM_BRIGHTNESS_CONTROLLER_H