#ifndef POKEPLATINUM_BRIGHTNESS_CONTROLLER_H #define POKEPLATINUM_BRIGHTNESS_CONTROLLER_H #include "constants/screen.h" #define BRIGHTNESS_NO_SCREENS (0) #define BRIGHTNESS_MAIN_SCREEN (1 << DS_SCREEN_MAIN) #define BRIGHTNESS_SUB_SCREEN (1 << DS_SCREEN_SUB) #define BRIGHTNESS_BOTH_SCREENS (BRIGHTNESS_SUB_SCREEN | BRIGHTNESS_MAIN_SCREEN) #define BRIGHTNESS_WHITE 16 #define BRIGHTNESS_BLACK -16 void BrightnessController_StartTransition(const u8 stepCount, const s16 tragetBrightness, const s16 startBrightness, const int planeMask, const u32 screenSelect); void BrightnessController_SetScreenBrightness(const s16 brightness, const int planeMask, const u32 screenSelect); void BrightnessController_ResetAllControllers(void); void BrightnessController_ResetScreenController(const u32 screenSelect); void BrightnessController_Update(void); BOOL BrightnessController_IsTransitionComplete(u32 screenSelect); #endif // POKEPLATINUM_BRIGHTNESS_CONTROLLER_H