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36 lines
810 B
C
36 lines
810 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_02264408_H
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#define POKEPLATINUM_STRUCT_OV16_02264408_H
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#include "struct_defs/chatot_cry.h"
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#include "battle/struct_ov16_0223E0C8.h"
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#include "battle/struct_ov16_02264408_sub1.h"
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#include "bg_window.h"
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#include "palette.h"
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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typedef struct {
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SpriteSystem *unk_00;
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BgConfig *unk_04;
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PaletteData *unk_08;
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UnkStruct_ov16_0223E0C8 *unk_0C[4];
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u8 unk_1C[4];
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PokemonSprite *unk_20[4];
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u32 battleType;
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u16 unk_34[4];
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u8 unk_3C[4];
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u8 unk_40[4];
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u8 unk_44[4];
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u32 unk_48[4];
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u32 unk_4C[4];
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int unk_50;
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UnkStruct_ov16_02264408_sub1 unk_54;
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ChatotCry *unk_6C;
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u8 *unk_70;
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u16 *unk_74;
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} UnkStruct_ov16_02264408;
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#endif // POKEPLATINUM_STRUCT_OV16_02264408_H
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