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29 lines
650 B
C
29 lines
650 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_0225F764_H
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#define POKEPLATINUM_STRUCT_OV16_0225F764_H
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#include "struct_decls/battle_system.h"
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "pokemon_sprite.h"
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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PokemonSprite *unk_08;
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BallRotation *unk_0C;
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UnkStruct_ov16_02265BBC unk_10;
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u8 unk_68;
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u8 unk_69;
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u8 unk_6A;
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u8 unk_6B;
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u8 unk_6C;
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u8 unk_6D;
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u16 unk_6E;
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int unk_70;
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} UnkStruct_ov16_0225F764;
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#endif // POKEPLATINUM_STRUCT_OV16_0225F764_H
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