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43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV100_021D46C8_H
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#define POKEPLATINUM_STRUCT_OV100_021D46C8_H
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#include <nitro/fx/fx.h>
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#include <nnsys.h>
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#include "overlay100/struct_ov100_021D36CC.h"
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#include "overlay100/struct_ov100_021D46C8_sub1.h"
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#include "overlay100/struct_ov100_021D4890.h"
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#include "overlay100/struct_ov100_021D4F9C_decl.h"
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#include "bg_window.h"
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#include "camera.h"
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#include "g3d_pipeline.h"
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#include "message.h"
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#include "narc.h"
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#include "palette.h"
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#include "sprite_system.h"
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typedef struct {
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NARC *unk_00;
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SpriteSystem *unk_04;
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SpriteManager *unk_08;
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BgConfig *unk_0C;
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PaletteData *unk_10;
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G3DPipelineBuffers *unk_14;
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Camera *camera;
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NNSFndAllocator unk_1C;
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MessageLoader *unk_2C;
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Window unk_30;
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int unk_40;
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VecFx32 unk_44;
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UnkStruct_ov100_021D46C8_sub1 unk_50;
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UnkStruct_ov100_021D4F9C *unk_54;
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UnkStruct_ov100_021D4890 unk_58;
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UnkStruct_ov100_021D36CC unk_AC;
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u8 unk_C0;
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u8 unk_C1;
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u8 unk_C2;
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} UnkStruct_ov100_021D46C8;
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#endif // POKEPLATINUM_STRUCT_OV100_021D46C8_H
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