pokeplatinum/include/overlay100/struct_ov100_021D46C8.h
2025-07-15 22:33:17 +02:00

43 lines
1.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV100_021D46C8_H
#define POKEPLATINUM_STRUCT_OV100_021D46C8_H
#include <nitro/fx/fx.h>
#include <nnsys.h>
#include "overlay100/struct_ov100_021D36CC.h"
#include "overlay100/struct_ov100_021D46C8_sub1.h"
#include "overlay100/struct_ov100_021D4890.h"
#include "overlay100/struct_ov100_021D4F9C_decl.h"
#include "bg_window.h"
#include "camera.h"
#include "g3d_pipeline.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "sprite_system.h"
typedef struct {
NARC *unk_00;
SpriteSystem *unk_04;
SpriteManager *unk_08;
BgConfig *unk_0C;
PaletteData *unk_10;
G3DPipelineBuffers *unk_14;
Camera *camera;
NNSFndAllocator unk_1C;
MessageLoader *unk_2C;
Window unk_30;
int unk_40;
VecFx32 unk_44;
UnkStruct_ov100_021D46C8_sub1 unk_50;
UnkStruct_ov100_021D4F9C *unk_54;
UnkStruct_ov100_021D4890 unk_58;
UnkStruct_ov100_021D36CC unk_AC;
u8 unk_C0;
u8 unk_C1;
u8 unk_C2;
} UnkStruct_ov100_021D46C8;
#endif // POKEPLATINUM_STRUCT_OV100_021D46C8_H