pokeplatinum/include/battle_anim/script_funcs_4.h
2025-08-17 12:13:47 +02:00

17 lines
868 B
C

#ifndef POKEPLATINUM_SCRIPT_FUNCS_4_H
#define POKEPLATINUM_SCRIPT_FUNCS_4_H
#include "battle_anim/battle_anim_system.h"
#include "sprite_system.h"
void ov12_0222D7C0(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_0222DB60(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_0222DEFC(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void BattleAnimScriptFunc_Camouflage(BattleAnimSystem *system);
void ov12_0222E248(ManagedSprite *param0);
void ov12_0222E2F8(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_0222E61C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
#endif // POKEPLATINUM_SCRIPT_FUNCS_4_H