pokeplatinum/include/overlay111/struct_ov111_021D2F80.h

16 lines
384 B
C

#ifndef POKEPLATINUM_STRUCT_OV111_021D2F80_H
#define POKEPLATINUM_STRUCT_OV111_021D2F80_H
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
typedef struct {
SpriteList *unk_00;
G2dRenderer unk_04;
SpriteResourceCollection *unk_190[4];
SpriteResource *unk_1A0[5][4];
} UnkStruct_ov111_021D2F80;
#endif // POKEPLATINUM_STRUCT_OV111_021D2F80_H