pokeplatinum/include/overlay083/struct_ov83_0223D95C.h

14 lines
312 B
C

#ifndef POKEPLATINUM_STRUCT_OV83_0223D95C_H
#define POKEPLATINUM_STRUCT_OV83_0223D95C_H
#include "sprite.h"
#include "sprite_resource.h"
typedef struct {
SpriteResource *unk_00[4];
BOOL unk_10;
SpriteResourcesHeader unk_14;
} UnkStruct_ov83_0223D95C;
#endif // POKEPLATINUM_STRUCT_OV83_0223D95C_H