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16 lines
391 B
C
16 lines
391 B
C
#ifndef POKEPLATINUM_STRUCT_OV17_02248A24_H
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#define POKEPLATINUM_STRUCT_OV17_02248A24_H
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "overlay017/struct_ov17_02247A48.h"
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typedef struct {
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UnkStruct_ov17_02247A48 *unk_00;
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BallRotation *ballRotation;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0A;
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} UnkStruct_ov17_02248A24;
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#endif // POKEPLATINUM_STRUCT_OV17_02248A24_H
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