#ifndef POKEPLATINUM_STRUCT_OV17_02248A24_H #define POKEPLATINUM_STRUCT_OV17_02248A24_H #include "battle_anim/struct_ball_rotation_decl.h" #include "overlay017/struct_ov17_02247A48.h" typedef struct { UnkStruct_ov17_02247A48 *unk_00; BallRotation *ballRotation; u8 unk_08; u8 unk_09; u8 unk_0A; } UnkStruct_ov17_02248A24; #endif // POKEPLATINUM_STRUCT_OV17_02248A24_H