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11 lines
386 B
C
11 lines
386 B
C
#ifndef POKEPLATINUM_PC_ANIMATION_H
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#define POKEPLATINUM_PC_ANIMATION_H
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#include "field/field_system_decl.h"
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void FieldSystem_LoadPCAnimation(FieldSystem *fieldSystem, const u8 tag);
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void FieldSystem_PlayPCBootUpAnimation(FieldSystem *fieldSystem, const u8 tag);
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void FieldSystem_PlayPCShutDownAnimation(FieldSystem *fieldSystem, const u8 tag);
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#endif // POKEPLATINUM_PC_ANIMATION_H
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