#ifndef POKEPLATINUM_PC_ANIMATION_H #define POKEPLATINUM_PC_ANIMATION_H #include "field/field_system_decl.h" void FieldSystem_LoadPCAnimation(FieldSystem *fieldSystem, const u8 tag); void FieldSystem_PlayPCBootUpAnimation(FieldSystem *fieldSystem, const u8 tag); void FieldSystem_PlayPCShutDownAnimation(FieldSystem *fieldSystem, const u8 tag); #endif // POKEPLATINUM_PC_ANIMATION_H