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pokeplatinum/include/battle_anim/script_funcs_status.h
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Document Battle Anim Sprite Funcs (#1231)
2026-07-17 15:47:45 -07:00

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#ifndef POKEPLATINUM_SCRIPT_FUNCS_STATUS_H
#define POKEPLATINUM_SCRIPT_FUNCS_STATUS_H
#include "battle_anim/battle_anim_system.h"
#include "sprite_system.h"
void BattleAnimSpriteFunc_Sleep(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
void BattleAnimSpriteFunc_Freeze(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
void BattleAnimSpriteFunc_Burn(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
void BattleAnimSpriteFunc_ConfusionStatus(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
#endif // POKEPLATINUM_SCRIPT_FUNCS_STATUS_H