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50 lines
3.1 KiB
C
50 lines
3.1 KiB
C
#ifndef POKEPLATINUM_SCRIPT_FUNCS_3_H
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#define POKEPLATINUM_SCRIPT_FUNCS_3_H
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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void BattleAnimScriptFunc_Shake(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ScrollCustomBg(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MuddyWater(BattleAnimSystem *system);
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void BattleAnimScriptFunc_RotateMon(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Submission(BattleAnimSystem *system);
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void ov12_0222777C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_FadeBg(BattleAnimSystem *system);
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void BattleAnimScriptFunc_FadeBattlerSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ScalePokemonSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ScaleBattlerSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_AlphaFadePokemonSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_HideBattler(BattleAnimSystem *system);
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void BattleAnimScriptFunc_BlinkAttacker(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattlerX(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattlerX2(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ShakeAndScaleAttacker(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ShakeAndScaleAttacker2(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Superpower(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattler(BattleAnimSystem *system);
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void BattleAnimScriptFunc_RevolveBattler(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattlerOffScreen(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattlerOnOrOffScreen(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveBattlerToDefaultPos(BattleAnimSystem *system);
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void BattleAnimScriptFunc_FadePokemonSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_BattlerPartialDrawTest(BattleAnimSystem *system);
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void BattleAnimScriptFunc_BattlerPartialDraw(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ShakeBg(BattleAnimSystem *system);
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void BattleAnimScriptFunc_PixelatePokemonSprite(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveEmitterA2BLinear(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveEmitterViewportTop(BattleAnimSystem *system);
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void BattleAnimScriptFunc_MoveEmitterA2BParabolic(BattleAnimSystem *system);
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void BattleAnimScriptFunc_RevolveEmitter(BattleAnimSystem *system);
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void ov12_0222A1AC(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A34C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A410(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A5C0(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_SetBgGrayscale(BattleAnimSystem *system);
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void BattleAnimScriptFunc_SetPokemonSpritePriority(BattleAnimSystem *system);
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void BattleAnimScriptFunc_RenderPokemonSprites(BattleAnimSystem *system);
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void BattleAnimScriptFunc_ScrollSwitchedBg(BattleAnimSystem *system);
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#endif // POKEPLATINUM_SCRIPT_FUNCS_3_H
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