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15 lines
552 B
C
15 lines
552 B
C
#ifndef POKEPLATINUM_SCRIPT_FUNCS_1_H
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#define POKEPLATINUM_SCRIPT_FUNCS_1_H
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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void BattleAnimScriptFunc_ShadowPunch(BattleAnimSystem *system);
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void ov12_0222EC90(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_RolePlay(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Snatch(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Sketch(BattleAnimSystem *system);
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#endif // POKEPLATINUM_SCRIPT_FUNCS_1_H
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