Viperio
ba54d74b3b
Document pokemon league scripts ( #869 )
2026-01-08 16:28:34 -08:00
Fexty12573
c1e4eff68c
pr feedback
2025-07-15 22:33:17 +02:00
Fexty12573
9060930723
Rename unk_02024220 -> g3d_pipeline_state
2025-07-15 22:30:16 +02:00
Fexty12573
b890bf2f93
Rename GenericPointerData -> G3DPipelineState
2025-07-15 22:28:53 +02:00
Eduardo Quezada
fc03351879
Standarized OverlayManager names ( #524 )
...
* Standarized OverlayManager names
* Most "overlay" to "application"
* Other renames
* Last rename
* undo ov97_0222D30C.c changes
2025-05-26 12:50:57 -07:00
Rachel
41abbde3c6
Mass terminology update: CellActor -> Sprite, etc.
2025-02-13 18:43:23 -08:00
Rachel
02870538aa
Identify unk_0200C6E4 -> sprite_system and document structs
2025-02-13 18:37:08 -08:00
Rachel
97d1986ee1
Collapse NARC struct decl into narc.h, clean up narc.c
2024-10-23 13:48:18 -07:00
Rachel
75e11a716f
Identify unk_02002F38 -> palette
2024-10-23 13:27:54 -07:00
Rachel
8f6b317313
Identify UnkStruct_02018340_t -> BgConfig and document fields
2024-10-22 10:15:00 -07:00
Rachel
163050584a
Identify unk_02018340 -> bg_window
2024-10-20 11:59:06 -07:00
Rachel
36045f723b
Format the source tree
2024-07-06 14:40:34 -07:00
Fexty12573
1277ae6c1e
Rename easy3d object structs
2024-06-24 09:38:19 +02:00
Fexty12573
cab3b2c116
Rename easy3d_object files
2024-06-24 09:35:38 +02:00
Fexty12573
3c96d1ab7f
PR Feedback: Move struct definitions and fix includes
2024-06-21 18:20:45 +02:00
Fexty12573
196772122e
Rename variables/fields where Camera is used
2024-06-21 07:38:20 +02:00
Fexty12573
64b250a7f0
Rename camera struct and document basic functions
2024-06-21 07:38:20 +02:00
Fexty12573
0856417f39
Rename camera files
2024-06-21 07:38:20 +02:00
Rachel
a356b7cd28
unk_020067E8.[h,c] -> overlay_manager.[h,c]
2024-04-02 21:06:40 -07:00
Rachel
58a83127d8
Consolidate struct definitions for OverlayManager(Template) into single header
2024-04-02 20:55:41 -07:00
Rachel
319c26c4d0
UnkStruct_020067E8 -> OverlayManager
2024-04-02 18:34:47 -07:00
Rachel
3fdcf8791b
Synchronize struct names for graphics rendering with pokeheartgold
2024-02-08 22:19:03 -08:00
Rachel
b7fffbfc76
Rebase + clean-up PR#115 with current project state ( #134 )
...
* improving readability
also seemingly located the party healing function
* readability
* clean it up
* Update pokemon.h
* add function names
Adds names to many unnamed functions for readability. Also adds names to a couple structs.
* add function names
* add struct names
* more functions with human names
* rename chatotcrydata
* doxygen documentation
* update box mon function
ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled
* fixing formatting
---------
Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00
lhearachel
57a0b5fcc4
[Mass Rename] Structs and subroutines for GiveExp task func
...
Functions:
- ov16_0223E05C -> BattleSystem_MessageLoader
- ov16_02259B38 -> BattleSystem_PokemonIsOT
- ov16_022499C0 -> BattleScript_CalcEffortValues
- ov16_0223EDF0 -> BattleSystem_TextSpeed
- ov16_0223FB24 -> BattleMessage_Print
- sub_0201D724 -> Message_Printing
- ov16_02265D14 -> BattleIO_UpdateExpGauge
- sub_02076B14 -> Pokemon_ShouldLevelUp
- ov16_02265FF8 -> BattleIO_PlayStatusEffect
- ov16_0226614C -> BattleIO_PlayLevelUpAnimation
- ov16_02251C94 -> BattleSystem_ReloadPokemon
- ov16_0224B520 -> BattleScript_LoadPartyLevelUpIcon
- ov16_0223DF00 -> BattleSystem_BGL
- ov16_0223DF04 -> BattleSystem_Window
- ov16_0223E064 -> BattleSystem_PaletteSys
- sub_02019060 -> BGL_SetPriority
- ov16_0223F8DC -> BattleSystem_SetGaugePriority
- sub_0200DA60 -> Window_SetFrame
- sub_0200DAA0 -> Window_FramePalette
- sub_02003050 -> PaletteSys_LoadPalette
- sub_0201A7E8 -> BGL_AddWindow
- sub_0201ADA4 -> BGL_FillWindow
- sub_0200DC48 -> Window_Show
- ov16_0223FB78 -> BattleMessage_PrintToWindow
- sub_0201AE78 -> BGL_WindowColor
- sub_02005748 -> Sound_PlayEffect
- sub_0200DC9C -> Window_Clear
- sub_0201A8FC -> BGL_DeleteWindow
- ov16_0224B7CC -> BattleScript_FreePartyLevelUpIcon
- sub_0207727C -> Pokemon_LevelUpMove
- ov16_022664C4 -> BattleIO_ForgetMove
- sub_0200DA58 -> SysTask_Done
Structs:
- UnkStruct_02002F38 -> PaletteSys
- UnkStruct_02018340 -> BGL
- UnkStruct_0205AA50 -> Window
- UnkStruct_ov16_02248E74 -> PokemonStats
2023-10-13 10:03:01 -07:00
lhearachel
fb3af3b9fc
Label core SysTask struct + funcptr
...
UnkStruct_0201CD38 -> SysTask
UnkFuncPtr_0201CE28 -> SysTaskFunc
2023-10-13 09:59:51 -07:00
lhearachel
39c137a334
Label struct + member fields for BattleScriptTaskData
2023-10-13 09:57:38 -07:00
lhearachel
bc6823087d
Rename files: unk_0200AC5C -> message
2023-09-09 10:38:29 -07:00
lhearachel
8090149c08
Label function names in unk_0200AC5C.h + make structs transparent
2023-09-09 10:30:40 -07:00
Nomura
ed4a787311
Document filesystem.c
2023-01-12 19:44:53 +01:00
luckytyphlosion
46f6dc3bf4
Add in headers.
2022-12-23 14:05:03 -05:00