Replace SDATTool with nitrosfx v0.1 (#1255)

This commit is contained in:
h2o-DS
2026-08-14 17:57:22 -04:00
committed by GitHub
parent 9aa6f285de
commit c12b3d2bdd
5861 changed files with 33263 additions and 43965 deletions

1
.gitignore vendored
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@@ -15,7 +15,6 @@
/subprojects/libpng-*/
/subprojects/zlib-*/
/subprojects/packagecache
/subprojects/SDATTool/
/subprojects/metang/
/subprojects/rapidjson-*/
/subprojects/meson-*/

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@@ -1,4 +1,4 @@
#include "generated/sdat.h"
#include "res/sound/pl_sound_data.naix"
#include "constants/battle/battle_anim.h"
#include "res/graphics/battle/moves/anim_ncer.naix"
#include "res/graphics/battle/moves/anim_nanr.naix"
@@ -39,7 +39,7 @@
.endm
// Plays a sound effect.
// seqID: The ID of the sound effect to play. See build/generated/sdat.h for a list of sound effect IDs.
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix for a list of sound effect IDs.
.macro PlaySoundEffect seqID:req
.long BTLANIMCMD_PLAYSOUNDEFFECT
.long \seqID
@@ -158,7 +158,7 @@
.endm
// Plays a sound effect with panning
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// pan: The pan of the sound effect. [-117, 117] See BATTLE_SOUND_PAN_*
// Note: In most cases, using PlaySoundEffectL/C/R is preferred.
.macro PlayPannedSoundEffect seqID:req, pan:req
@@ -188,7 +188,7 @@
.endm
// Plays a sound effect that moves from startPan to endPan over time, adjusted for attacker/defender positions
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// startPan: The starting pan of the sound effect.
// endPan: The ending pan of the sound effect.
// panStep: The amount to change the pan by each interval.
@@ -205,7 +205,7 @@
.endm
// Plays a sound effect N times in a loop with panning
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// pan: The pan of the sound effect.
// applyInterval: The number of frames between each sound effect play.
// repeatCount: The number of times to repeat the sound effect.
@@ -231,7 +231,7 @@
.endm
// Plays a sound effect after a delay
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// pan: The pan of the sound effect.
// delay: The number of frames to wait before playing the sound effect.
.macro PlayDelayedSoundEffect seqID:req, pan:req, delay:req
@@ -311,7 +311,7 @@
.endm
// Plays a sound effect that moves from startPan to endPan over time, without adjusting for attacker/defender positions
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// startPan: The starting pan of the sound effect.
// endPan: The ending pan of the sound effect.
// panStep: The amount to change the pan by each interval.
@@ -326,7 +326,7 @@
.endm
// Plays a sound effect that moves from startPan to endPan over time, adjusted for attacker/defender positions
// seqID: The ID of the sound effect to play. See build/generated/sdat.h
// seqID: The ID of the sound effect to play. See build/res/sound/pl_sound_data.naix
// startPan: The starting pan of the sound effect.
// endPan: The ending pan of the sound effect.
// panStep: The amount to change the pan by each interval.
@@ -351,7 +351,7 @@
// 43: Nop
// Stops a sound effect
// seqID: The ID of the sound effect to stop. See build/generated/sdat.h
// seqID: The ID of the sound effect to stop. See build/res/sound/pl_sound_data.naix
.macro StopSoundEffect seqID:req
.long BTLANIMCMD_STOPSOUNDEFFECT
.long \seqID

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@@ -11,7 +11,7 @@
#include "generated/move_attributes.h"
#include "generated/moves.h"
#include "generated/pokemon_types.h"
#include "generated/sdat.h"
#include "res/sound/pl_sound_data.naix"
#include "generated/species_data_params.h"
#include "battle/btlcmd.h"
#include "res/text/bank/battle_strings.h"

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@@ -1,7 +1,7 @@
#include "generated/battle_tower_modes.h"
#include "generated/fade_types.h"
#include "generated/game_records.h"
#include "generated/sdat.h"
#include "res/sound/pl_sound_data.naix"
#include "generated/trainer_score_events.h"
#include "generated/vars_flags.h"
#include "constants/battle_frontier_movements.h"

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@@ -23,7 +23,7 @@
#include "generated/poketch_apps.h"
#include "generated/roaming_slots.h"
#include "generated/save_types.h"
#include "generated/sdat.h"
#include "res/sound/pl_sound_data.naix"
#include "generated/signpost_commands.h"
#include "generated/signpost_types.h"
#include "generated/time_of_day.h"
@@ -5189,7 +5189,7 @@
.endm
.macro NPCMessage messageID
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message \messageID
@@ -5199,7 +5199,7 @@
.endm
.macro EventMessage messageID
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message \messageID
WaitButton
@@ -5208,10 +5208,10 @@
.endm
.macro PokemonCryAndMessage species, messageID, unused=0
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
WaitSE SEQ_SE_CONFIRM
WaitSE SE_CONFIRM_sseq_3
PlayCry \species, \unused
Message \messageID
WaitCry
@@ -5221,7 +5221,7 @@
.endm
.macro PokeMartCommonWithGreeting unused=1
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Common_VendorGreeting
@@ -5231,7 +5231,7 @@
.endm
.macro PokeMartSpecialtiesWithGreeting martID
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Common_VendorGreeting

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@@ -194,8 +194,8 @@ each other, resulting in the sprite permanently moving upward.
Also update the sound effect timings to sync with the new delays:
```diff
- PlayLoopedSoundEffectL SEQ_SE_DP_W207, 8, 6
+ PlayLoopedSoundEffectL SEQ_SE_DP_W207, 10, 6
- PlayLoopedSoundEffectL SEQ_SE_DP_W207_sseq, 8, 6
+ PlayLoopedSoundEffectL SEQ_SE_DP_W207_sseq, 10, 6
```
### Using DynamicPunch Moves the Target's Sprite One Pixel Left

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@@ -96,7 +96,7 @@ L_0:
SetExtraParams 0, 2, 2, 0, 0, 0
Func_FadeBattlerSprite BATTLE_ANIM_DEFENDER, 0, 1, BATTLE_COLOR_RED, 10, 0
Func_Shake 1, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
PlayLoopedSoundEffectR SEQ_SE_DP_W052, 3, 4
PlayLoopedSoundEffectR SEQ_SE_DP_W052_sseq, 3, 4
WaitForAllEmitters
UnloadParticleSystem 0
End

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@@ -93,7 +93,6 @@ metang_generators = {
'ribbons': { 'type': 'enum', 'tag': 'RibbonID' },
'roaming_slots': { 'type': 'enum', 'tag': 'RoamingSlot' },
'save_types': { 'type': 'enum', 'tag': 'SaveType' },
'sdat': { 'type': 'enum', 'tag': 'SDATID' },
'seals': { 'type': 'enum', 'tag': 'Seal' },
'signpost_commands': { 'type': 'enum', 'tag': 'SignpostCommand' },
'signpost_types': { 'type': 'enum', 'tag': 'SignpostType' },

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -2,11 +2,12 @@
#define POKEPLATINUM_FIELD_BGM_H
#include "generated/map_headers.h"
#include "generated/sdat.h"
#include "generated/trainers.h"
#include "field/field_system_decl.h"
#include "res/sound/pl_sound_data.naix"
void FieldBGM_Stop(void);
void FieldBGM_SetOverride(FieldSystem *fieldSystem, u16 bgmID);
u16 FieldBGM_GetOverride(FieldSystem *fieldSystem);

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@@ -6,10 +6,11 @@
#include <nnsys.h>
#include "constants/sound_volume.h"
#include "generated/sdat.h"
#include "sound_system.h"
#include "res/sound/pl_sound_data.naix"
#define FIELD_BGM_BANK_STATE_IDLE 0
#define FIELD_BGM_BANK_STATE_SWITCH 1
@@ -32,6 +33,8 @@
#define NUM_SE_PLAYERS PLAYER_SE_4 - PLAYER_SE_1 + 1
#define SEQ_NONE 0
enum SoundScene {
SOUND_SCENE_NONE = 0,
SOUND_SCENE_TITLE_SCREEN,

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@@ -2,10 +2,11 @@
#define POKEPLATINUM_SOUND_PLAYBACK_H
#include "constants/sound.h"
#include "generated/sdat.h"
#include "sound_system.h"
#include "res/sound/pl_sound_data.naix"
enum BGMFadeInType {
BGM_FADE_IN_TYPE_FROM_ZERO = 0, // Fade in from volume 0
BGM_FADE_IN_TYPE_FROM_CURRENT = 1, // Fade in from the current volume

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@@ -8,7 +8,7 @@ L_0:
LoadPlttRes 0, 11, 1
LoadCellResObj 0, 11
LoadAnimResObj 0, 11
PlayLoopedSoundEffect SEQ_SE_DP_W207B, BATTLE_SOUND_PAN_RIGHT, 10, 2
PlayLoopedSoundEffect SEQ_SE_DP_W207B_sseq, BATTLE_SOUND_PAN_RIGHT, 10, 2
AddSpriteWithFunc 0, SPRITE_FUNC_SWAGGER, 11, 11, 11, 11, 0, 0
Delay 16
WaitForAnimTasks

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 28
PlayPannedSoundEffect SEQ_SE_DP_BT_001, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_BT_001_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters
UnloadParticleSystem 0

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayPannedSoundEffect SEQ_SE_DP_W172, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W172_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitter 0, 2, EMITTER_CB_SET_POS_TO_ATTACKER
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_RED, 10, 0
WaitForAllEmitters

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayLoopedSoundEffect SEQ_SE_DP_W146, BATTLE_SOUND_PAN_LEFT, 4, 4
PlayLoopedSoundEffect SEQ_SE_DP_W146_sseq, BATTLE_SOUND_PAN_LEFT, 4, 4
CreateEmitter 0, 5, EMITTER_CB_GENERIC
SetExtraParams 0, 1, 5, 0, 0, 0
SetExtraParams 1, 0, 8256, 0

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@@ -9,7 +9,7 @@ L_0:
BeginLoop 2
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 70, 100, 100, 100, 1, 327685
WaitForAnimTasks
PlayPannedSoundEffect SEQ_SE_DP_W020B, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W020B_sseq, BATTLE_SOUND_PAN_LEFT
EndLoop
WaitForAllEmitters
UnloadParticleSystem 0

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@@ -6,11 +6,11 @@ L_0:
LoadParticleResource 0, 152
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_050, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_050_sseq, BATTLE_SOUND_PAN_LEFT
Delay 10
CreateEmitter 0, 2, EMITTER_CB_SET_POS_TO_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_W011, BATTLE_SOUND_PAN_LEFT
PlayDelayedSoundEffect SEQ_SE_DP_030, BATTLE_SOUND_PAN_LEFT, 13
PlayPannedSoundEffect SEQ_SE_DP_W011_sseq, BATTLE_SOUND_PAN_LEFT
PlayDelayedSoundEffect SEQ_SE_DP_030_sseq, BATTLE_SOUND_PAN_LEFT, 13
WaitForAllEmitters
UnloadParticleSystem 0
End

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@@ -6,7 +6,7 @@ L_0:
LoadParticleResource 0, 193
Func_FadeBg FADE_BG_TYPE_BASE, 1, 0, 12, 0
WaitForAnimTasks
PlayLoopedSoundEffect SEQ_SE_DP_032, BATTLE_SOUND_PAN_LEFT, 12, 3
PlayLoopedSoundEffect SEQ_SE_DP_032_sseq, BATTLE_SOUND_PAN_LEFT, 12, 3
CreateEmitter 0, 2, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 3, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 4, EMITTER_CB_SET_POS_TO_ATTACKER

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 113
PlayPannedSoundEffect SEQ_SE_DP_W221B, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W221B_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
BeginLoop 2

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@@ -10,12 +10,12 @@ L_0:
LoadCellResObj 0, 26
LoadAnimResObj 0, 26
AddSpriteWithFunc 0, SPRITE_FUNC_INGRAIN, 26, 25, 26, 26, 0, 0, 4
PlayDelayedSoundEffect SEQ_SE_DP_W010, BATTLE_SOUND_PAN_LEFT, 10
PlayDelayedSoundEffect SEQ_SE_DP_W010, BATTLE_SOUND_PAN_LEFT, 28
PlayDelayedSoundEffect SEQ_SE_DP_W010, BATTLE_SOUND_PAN_LEFT, 98
PlayDelayedSoundEffect SEQ_SE_DP_W010, BATTLE_SOUND_PAN_LEFT, 108
PlayDelayedSoundEffect SEQ_SE_DP_W010_sseq, BATTLE_SOUND_PAN_LEFT, 10
PlayDelayedSoundEffect SEQ_SE_DP_W010_sseq, BATTLE_SOUND_PAN_LEFT, 28
PlayDelayedSoundEffect SEQ_SE_DP_W010_sseq, BATTLE_SOUND_PAN_LEFT, 98
PlayDelayedSoundEffect SEQ_SE_DP_W010_sseq, BATTLE_SOUND_PAN_LEFT, 108
Delay 35
PlayLoopedSoundEffect SEQ_SE_DP_W145C, BATTLE_SOUND_PAN_LEFT, 2, 12
PlayLoopedSoundEffect SEQ_SE_DP_W145C_sseq, BATTLE_SOUND_PAN_LEFT, 2, 12
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAnimTasks
FreeSpriteManager 0

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@@ -9,12 +9,12 @@ L_0:
CreateEmitter 0, 0, EMITTER_CB_GENERIC
SetExtraParams 0, 2, 2, 1, 16, 0
SetExtraParams 2, 0, 0, 0, 0
PlayLoopedSoundEffect SEQ_SE_DP_W152, 0, 2, 16
PlayLoopedSoundEffect SEQ_SE_DP_W152_sseq, 0, 2, 16
WaitForAllEmitters
CreateEmitter 0, 1, EMITTER_CB_GENERIC
SetExtraParams 0, 2, 1, 0, 0, 0
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_WHITE, 10, 0
PlayPannedSoundEffect SEQ_SE_DP_W071B, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W071B_sseq, BATTLE_SOUND_PAN_LEFT
WaitForAllEmitters
UnloadParticleSystem 0
Func_FadeBg FADE_BG_TYPE_BASE, 1, 12, 0, 0

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@@ -12,7 +12,7 @@ L_0:
SetVar BATTLE_ANIM_VAR_BG_MOVE_STEP_Y, 32
SwitchBg 43, BATTLE_BG_SWITCH_MODE_FADE | BATTLE_BG_SWITCH_FLAG_MOVE
WaitForBgSwitch
PlayPannedSoundEffect SEQ_SE_DP_W463, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W463_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitterEx 0, 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
Func_RevolveEmitter 0, 0, 360, 0, 360, 64, 48, 40, 0, 0
CreateEmitterEx 0, 1, 1, EMITTER_CB_SET_POS_TO_ATTACKER

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@@ -12,7 +12,7 @@ L_0:
WaitForBgSwitch
Delay 45
Func_Nightmare TRUE
PlayLoopedSoundEffect SEQ_SE_DP_W171, BATTLE_SOUND_PAN_LEFT, 2, 4
PlayLoopedSoundEffect SEQ_SE_DP_W171_sseq, BATTLE_SOUND_PAN_LEFT, 2, 4
Delay 15
Func_Shake 2, 0, 1, 6, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
Delay 15

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@@ -8,7 +8,7 @@ L_0:
SetExtraParams 0, 1, 2, 0, 0, 0
CreateEmitter 0, 1, EMITTER_CB_GENERIC
SetExtraParams 0, 1, 2, 0, 0, 0
PlayLoopedSoundEffect SEQ_SE_DP_W028, BATTLE_SOUND_PAN_LEFT, 2, 18
PlayLoopedSoundEffect SEQ_SE_DP_W028_sseq, BATTLE_SOUND_PAN_LEFT, 2, 18
Delay 10
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 2, BATTLE_COLOR_YELLOW, 12
Func_Shake 3, 0, 1, 8, BATTLE_ANIM_BATTLER_SPRITE_ATTACKER

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@@ -14,7 +14,7 @@ L_0:
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 2, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 3, EMITTER_CB_SET_POS_TO_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_W250, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W250_sseq, BATTLE_SOUND_PAN_LEFT
Delay 5
Func_Shake 2, 0, 1, 10, BATTLE_ANIM_BATTLER_SPRITE_ATTACKER
WaitForAllEmitters

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@@ -5,7 +5,7 @@
L_0:
LoadParticleResource 0, 65
BeginLoop 2
PlayLoopedSoundEffect SEQ_SE_DP_W020B, BATTLE_SOUND_PAN_LEFT, 4, 2
PlayLoopedSoundEffect SEQ_SE_DP_W020B_sseq, BATTLE_SOUND_PAN_LEFT, 4, 2
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
Func_RevolveBattler BATTLE_ANIM_ATTACKER, 1, 12
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 70, 100, 100, 100, 1, 327685

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@@ -4,7 +4,7 @@
L_0:
BeginLoop 2
PlayPannedSoundEffect SEQ_SE_DP_W036, BATTLE_SOUND_PAN_RIGHT
PlayPannedSoundEffect SEQ_SE_DP_W036_sseq, BATTLE_SOUND_PAN_RIGHT
Func_RotateMon DEG_TO_IDX(360), DEG_TO_IDX(365), 10, 2, 0, 32
WaitForAnimTasks
EndLoop

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@@ -8,7 +8,7 @@ L_0:
LoadPlttRes 0, 31, 1
LoadCellResObj 0, 31
LoadAnimResObj 0, 31
PlayPannedSoundEffect SEQ_SE_DP_W104, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W104_sseq, BATTLE_SOUND_PAN_LEFT
AddSpriteWithFunc 0, SPRITE_FUNC_ESCAPE_ITEM, 31, 31, 31, 31, 0, 0
WaitForAnimTasks
End

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayLoopedSoundEffect SEQ_SE_DP_W258, BATTLE_SOUND_PAN_LEFT, 8, 2
PlayLoopedSoundEffect SEQ_SE_DP_W258_sseq, BATTLE_SOUND_PAN_LEFT, 8, 2
CreateEmitter 0, 6, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters
UnloadParticleSystem 0

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@@ -4,7 +4,7 @@
L_0:
BeginLoop 2
PlayPannedSoundEffect SEQ_SE_DP_001, BATTLE_SOUND_PAN_RIGHT
PlayPannedSoundEffect SEQ_SE_DP_001_sseq, BATTLE_SOUND_PAN_RIGHT
Func_MoveBattler BATTLE_ANIM_BATTLER_SPRITE_DEFENDER, 0, 8, 4
Delay 4
Func_MoveBattler BATTLE_ANIM_BATTLER_SPRITE_DEFENDER, 0, -8, 4

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@@ -8,13 +8,13 @@ L_0:
Delay 5
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_WHITE, 10, 0
BeginLoop 2
PlayPannedSoundEffect SEQ_SE_DP_W207, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W207_sseq, BATTLE_SOUND_PAN_LEFT
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 80, 100, 140, 100, 1, 327685
Delay 10
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 120, 100, 80, 100, 1, 327685
Delay 10
EndLoop
PlayPannedSoundEffect SEQ_SE_DP_BT_001, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_BT_001_sseq, BATTLE_SOUND_PAN_LEFT
WaitForAllEmitters
UnloadParticleSystem 0
End

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayLoopedSoundEffect SEQ_SE_DP_W204, BATTLE_SOUND_PAN_LEFT, 8, 4
PlayLoopedSoundEffect SEQ_SE_DP_W204_sseq, BATTLE_SOUND_PAN_LEFT, 8, 4
CreateEmitter 0, 3, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters
UnloadParticleSystem 0

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 2
PlayPannedSoundEffect SEQ_SE_DP_EXPMAX2, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_EXPMAX2_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_WHITE, 10, 0

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@@ -74,6 +74,7 @@ anim_subscripts_narc = custom_target(anim_subscripts_narc_name,
anim_nanr_narc_files,
anim_ncgr_narc_files,
anim_nclr_narc_files,
pl_sound_data_sdat,
],
),
command: [

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 114
PlayPannedSoundEffect SEQ_SE_DP_W085C, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W085C_sseq, BATTLE_SOUND_PAN_LEFT
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_BLACK, 15, 0
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayLoopedSoundEffect SEQ_SE_DP_W092D, BATTLE_SOUND_PAN_LEFT, 3, 3
PlayLoopedSoundEffect SEQ_SE_DP_W092D_sseq, BATTLE_SOUND_PAN_LEFT, 3, 3
CreateEmitter 0, 7, EMITTER_CB_SET_POS_TO_ATTACKER
Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 1, BATTLE_COLOR_PURPLE, 10, 0
WaitForAllEmitters

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@@ -11,7 +11,7 @@ L_0:
AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 0
AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_2, 1
Func_StatChangeHeal STAT_CHANGE_MODE_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_W071B, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W071B_sseq, BATTLE_SOUND_PAN_LEFT
Delay 5
CreateEmitter 0, 4, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAnimTasks

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@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayPannedSoundEffect SEQ_SE_DP_REAPOKE, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_REAPOKE_sseq, BATTLE_SOUND_PAN_LEFT
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters

View File

@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 27
PlayLoopedSoundEffect SEQ_SE_DP_W173B, BATTLE_SOUND_PAN_LEFT, 20, 1
PlayLoopedSoundEffect SEQ_SE_DP_W173B_sseq, BATTLE_SOUND_PAN_LEFT, 20, 1
CreateEmitter 0, 9, EMITTER_CB_SET_POS_TO_ATTACKER
WaitForAllEmitters
UnloadParticleSystem 0

View File

@@ -10,7 +10,7 @@ L_0:
AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 0
AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_2, 1
Func_StatChangeUp STAT_CHANGE_MODE_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_W287, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W287_sseq, BATTLE_SOUND_PAN_LEFT
WaitForAnimTasks
RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_0
RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_1

View File

@@ -10,7 +10,7 @@ L_0:
AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 0
AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_2, 1
Func_StatChangeDown STAT_CHANGE_MODE_ATTACKER
PlayPannedSoundEffect SEQ_SE_DP_W287B, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W287B_sseq, BATTLE_SOUND_PAN_LEFT
WaitForAnimTasks
RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_0
RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_1

View File

@@ -4,7 +4,7 @@
L_0:
Func_MoveBattlerOnOrOffScreen MOVE_BATTLER_ON_SCREEN, BATTLE_ANIM_ATTACKER, 10, 0, 0
PlayPannedSoundEffect SEQ_SE_DP_W104, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W104_sseq, BATTLE_SOUND_PAN_LEFT
Delay 1
Func_HideBattler BATTLE_ANIM_ATTACKER, 0
WaitForAnimTasks

View File

@@ -4,7 +4,7 @@
L_0:
Func_MoveBattlerOnOrOffScreen MOVE_BATTLER_OFF_SCREEN, BATTLE_ANIM_ATTACKER, 10, 0, 0
PlayPannedSoundEffect SEQ_SE_DP_W104, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W104_sseq, BATTLE_SOUND_PAN_LEFT
Delay 1
Func_HideBattler BATTLE_ANIM_ATTACKER, 0
WaitForAnimTasks

View File

@@ -8,14 +8,14 @@ L_0:
L_1:
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 10, 100, 80, 100, 1, 327685
PlayPannedSoundEffect SEQ_SE_DP_061, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_061_sseq, BATTLE_SOUND_PAN_LEFT
Delay 4
Func_HideBattler BATTLE_ANIM_ATTACKER, 1
WaitForAnimTasks
BtlAnimCmd_068 2
Func_HideBattler BATTLE_ANIM_ATTACKER, 1
Delay 1
PlayPannedSoundEffect SEQ_SE_DP_080, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_080_sseq, BATTLE_SOUND_PAN_LEFT
Func_MoveBattler BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 0, -160, 4
WaitForAnimTasks
Func_HideBattler BATTLE_ANIM_ATTACKER, 0
@@ -30,14 +30,14 @@ L_1:
L_2:
Func_ScaleBattlerSprite BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 100, 10, 100, 80, 100, 1, 327685
PlayPannedSoundEffect SEQ_SE_DP_061, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_061_sseq, BATTLE_SOUND_PAN_LEFT
Delay 4
Func_HideBattler BATTLE_ANIM_ATTACKER, 1
WaitForAnimTasks
BtlAnimCmd_068 2
Func_HideBattler BATTLE_ANIM_ATTACKER, 1
Delay 1
PlayPannedSoundEffect SEQ_SE_DP_080, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_080_sseq, BATTLE_SOUND_PAN_LEFT
Func_MoveBattler BATTLE_ANIM_BATTLER_SPRITE_ATTACKER, 0, 80, 4
WaitForAnimTasks
Func_HideBattler BATTLE_ANIM_ATTACKER, 0

View File

@@ -5,7 +5,7 @@
L_0:
InitPokemonSpriteManager
LoadPokemonSpriteDummyResources 0
PlayPannedSoundEffect SEQ_SE_DP_W107, BATTLE_SOUND_PAN_LEFT
PlayPannedSoundEffect SEQ_SE_DP_W107_sseq, BATTLE_SOUND_PAN_LEFT
AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_0, 0
Func_AlphaFadePokemonSprite BATTLE_ANIM_MON_SPRITE_F(0), 16, 0, 0, 16, 8
Delay 1

View File

@@ -4,7 +4,7 @@
L_0:
LoadParticleResource 0, 29
PlayLoopedSoundEffect SEQ_SE_DP_W109, 0, 4, 3
PlayLoopedSoundEffect SEQ_SE_DP_W109_sseq, 0, 4, 3
CreateEmitter 0, 2, EMITTER_CB_NONE
CreateEmitter 0, 3, EMITTER_CB_NONE
WaitForAllEmitters

View File

@@ -6,7 +6,7 @@ L_0:
LoadParticleResource 0, 275
Func_FadeBg FADE_BG_TYPE_BASE, 1, 0, 12, 0
WaitForAnimTasks
PlayLoopedSoundEffect SEQ_SE_DP_W258, 0, 3, 7
PlayLoopedSoundEffect SEQ_SE_DP_W258_sseq, 0, 3, 7
CreateEmitter 0, 1, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 2, EMITTER_CB_SET_POS_TO_ATTACKER
CreateEmitter 0, 0, EMITTER_CB_SET_POS_TO_ATTACKER

View File

@@ -6,7 +6,7 @@ L_0:
Func_FadeBg FADE_BG_TYPE_BASE, 1, 0, 12, 0
LoadParticleResource 0, 257
CreateEmitter 0, 0, EMITTER_CB_NONE
PlayPannedSoundEffect SEQ_SE_DP_W240, 0
PlayPannedSoundEffect SEQ_SE_DP_W240_sseq, 0
WaitForAllEmitters
UnloadParticleSystem 0
Func_FadeBg FADE_BG_TYPE_BASE, 1, 12, 0, 0

View File

@@ -6,7 +6,7 @@ L_0:
LoadParticleResource 0, 219
CreateEmitter 0, 0, EMITTER_CB_NONE
CreateEmitter 0, 1, EMITTER_CB_NONE
PlayPannedSoundEffect SEQ_SE_DP_W201, 0
PlayPannedSoundEffect SEQ_SE_DP_W201_sseq, 0
WaitForAllEmitters
UnloadParticleSystem 0
End

View File

@@ -8,7 +8,7 @@ L_0:
CreateEmitter 0, 1, EMITTER_CB_NONE
CreateEmitter 0, 2, EMITTER_CB_NONE
CreateEmitter 0, 0, EMITTER_CB_NONE
PlayPannedSoundEffect SEQ_SE_DP_W080, 0
PlayPannedSoundEffect SEQ_SE_DP_W080_sseq, 0
WaitForAllEmitters
UnloadParticleSystem 0
Func_FadeBg FADE_BG_TYPE_BASE, 1, 12, 0, 13311

View File

@@ -38,7 +38,10 @@ sub_seq_narc = custom_target(sub_seq_narc_name,
input: script_bin_gen.process(
subscript_files,
extra_args: ['--out-dir', sub_seq_private_dir],
depends: [text_banks],
depends: [
text_banks,
pl_sound_data_sdat,
],
),
command: [
nitroarc_exe,

View File

@@ -20,7 +20,7 @@ _023:
WaitCatchMonTask
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_RESULT_MASK, BATTLE_RESULT_CAPTURED_MON, _051
CompareVarToValue OPCODE_NEQ, BTLVAR_NUM_SAFARI_BALLS, 0, _051
PlaySound BTLSCR_ATTACKER, SEQ_SE_DP_PINPON
PlaySound BTLSCR_ATTACKER, SEQ_SE_DP_PINPON_sseq
// Announcer: Youre out of Safari Balls! Game over!
PrintMessage BattleStrings_Text_YoureOutOfSafariBallsGameOver, TAG_NONE
Wait

View File

@@ -916,8 +916,8 @@ _06DC:
ApplyMovement 20, _0274
ApplyMovement 4, _0238
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 0
FrontierScrCmd_25 20
@@ -931,8 +931,8 @@ _0742:
ApplyMovement 1, _0238
ApplyMovement 2, _0254
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 1
FrontierScrCmd_25 2
@@ -1114,7 +1114,7 @@ _0A8F:
ApplyMovement 3, _05E8
WaitMovement
Message BattleArcadeScene_Text_Welcome
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
CallBattleArcadeFunction BA_FUNC_GET_CURRENT_BATTLE, 0, 0, VAR_0x8008
CallIfEq VAR_0x8008, 0, _0B1A
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8008
@@ -1247,7 +1247,7 @@ _0CD0:
_0CD6:
InitParticleSystem 0, battle_arcade_1_spa
CallBattleArcadeFunction BA_FUNC_GET_ACTIVE_EFFECT, 0, 0, VAR_0x8008
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
SetVar FR_VAR_0x8010, VAR_0x8008
GoToIfEq FR_VAR_0x8010, 0, _0E93
GoToIfEq FR_VAR_0x8010, 1, _0F5F
@@ -1302,7 +1302,7 @@ _0EC8:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _0F53
CallIfEq VAR_0x8006, 1, _0F59
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1341,7 +1341,7 @@ _0F5F:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _0FC8
CallIfEq VAR_0x8006, 1, _0FE4
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1380,7 +1380,7 @@ _100C:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _107F
CallIfEq VAR_0x8006, 1, _109B
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1417,7 +1417,7 @@ _10C3:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _112C
CallIfEq VAR_0x8006, 1, _1148
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1456,7 +1456,7 @@ _1170:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _11E3
CallIfEq VAR_0x8006, 1, _11FF
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1493,7 +1493,7 @@ _1227:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1290
CallIfEq VAR_0x8006, 1, _12AC
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1535,7 +1535,7 @@ _12D4:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1358
CallIfEq VAR_0x8006, 1, _135E
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1566,7 +1566,7 @@ _136D:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _13F1
CallIfEq VAR_0x8006, 1, _13F7
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1596,7 +1596,7 @@ _143B:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _14BC
CallIfEq VAR_0x8006, 1, _14C2
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1639,7 +1639,7 @@ _14FD:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _157E
CallIfEq VAR_0x8006, 1, _1584
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1680,7 +1680,7 @@ _158A:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _15FD
CallIfEq VAR_0x8006, 1, _1619
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1717,7 +1717,7 @@ _1641:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _16AA
CallIfEq VAR_0x8006, 1, _16C6
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1756,7 +1756,7 @@ _16EE:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1761
CallIfEq VAR_0x8006, 1, _177D
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1793,7 +1793,7 @@ _17A5:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _180E
CallIfEq VAR_0x8006, 1, _182A
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1832,7 +1832,7 @@ _1852:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _18C5
CallIfEq VAR_0x8006, 1, _18E1
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1874,7 +1874,7 @@ _1909:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _198D
CallIfEq VAR_0x8006, 1, _1993
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1905,7 +1905,7 @@ _19A2:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1A26
CallIfEq VAR_0x8006, 1, _1A2C
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1937,7 +1937,7 @@ _1A70:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1AFB
CallIfEq VAR_0x8006, 1, _1B01
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1971,7 +1971,7 @@ _1B07:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_SunnyCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1983,7 +1983,7 @@ _1B37:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_RainCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -1994,7 +1994,7 @@ _1B67:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_SandyCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2006,7 +2006,7 @@ _1B91:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_HailCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2017,7 +2017,7 @@ _1BC1:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_FoggyCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2028,7 +2028,7 @@ _1BEB:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_TrickRoomCondition
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2042,7 +2042,7 @@ _1C15:
FrontierScrCmd_31 5, 6
FrontierScrCmd_31 6, 3
FrontierScrCmd_31 7, 7
PlaySoundEffect SEQ_SE_DP_Z_SEARCH
PlaySoundEffect SEQ_SE_DP_Z_SEARCH_sseq
CallBattleArcadeFunction BA_FUNC_SET_DRAW_FLAG_PLAYER_MON, 0, 3, VAR_0x8008
CallBattleArcadeFunction BA_FUNC_SET_DRAW_FLAG_OPPONENT_MON, 0, 3, VAR_0x8008
SetItemDrawFlag 0, 3, 0
@@ -2064,7 +2064,7 @@ _1C15:
SetItemDrawFlag 1, 0, 0
WaitTime 14, VAR_0x8008
CallBattleArcadeFunction BA_FUNC_SWAP_MON_SPRITES, 0, 0, VAR_0x8008
PlaySoundEffect SEQ_SE_DP_Z_SEARCH
PlaySoundEffect SEQ_SE_DP_Z_SEARCH_sseq
CallBattleArcadeFunction BA_FUNC_SET_DRAW_FLAG_PLAYER_MON, 1, 0, VAR_0x8008
CallBattleArcadeFunction BA_FUNC_SET_DRAW_FLAG_OPPONENT_MON, 1, 0, VAR_0x8008
SetItemDrawFlag 0, 0, 1
@@ -2088,11 +2088,11 @@ _1C15:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_PokemonSwap
StopSoundEffect SEQ_SE_DP_Z_SEARCH
StopSoundEffect SEQ_SE_DP_Z_SEARCH_sseq
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1E24
CallIfEq VAR_0x8006, 1, _1E38
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2131,7 +2131,7 @@ _1E5C:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_SpeedUpBoard
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2142,7 +2142,7 @@ _1E86:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_SlowDownBoard
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2153,7 +2153,7 @@ _1EB0:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_RandomizeBoard
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2168,8 +2168,8 @@ _1EDA:
AddToRecordValue RECORD_UNK_067, VAR_0x8008
GiveBattlePoints VAR_0x8008
BufferNumber 2, VAR_0x8008
StopSoundEffect SEQ_SE_DP_DENDOU
PlayFanfare SEQ_PL_DON2
StopSoundEffect SEQ_SE_DP_DENDOU_sseq
PlayFanfare SEQ_PL_DON2_sseq
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1F65
CallIfEq VAR_0x8006, 1, _1F6B
@@ -2179,7 +2179,7 @@ _1EDA:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_AreYouReady2
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2202,8 +2202,8 @@ _1F71:
AddToRecordValue RECORD_UNK_067, VAR_0x8008
GiveBattlePoints VAR_0x8008
BufferNumber 2, VAR_0x8008
StopSoundEffect SEQ_SE_DP_DENDOU
PlayFanfare SEQ_PL_DON2
StopSoundEffect SEQ_SE_DP_DENDOU_sseq
PlayFanfare SEQ_PL_DON2_sseq
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8006
CallIfEq VAR_0x8006, 0, _1F65
CallIfEq VAR_0x8006, 1, _1F6B
@@ -2213,7 +2213,7 @@ _1F71:
ApplyMovement 3, _05E0
WaitMovement
Message BattleArcadeScene_Text_AreYouReady2
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
GoTo _2357
End
@@ -2259,7 +2259,7 @@ _2086:
_2092:
Call _0CAE
PlaySoundEffect SEQ_SE_PL_FR05
PlaySoundEffect SEQ_SE_PL_FR05_sseq
WaitTime 45, VAR_0x8008
Call _0CCA
Return
@@ -2267,7 +2267,7 @@ _2092:
_20AA:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8005
Call _0CBC
PlaySoundEffect SEQ_SE_PL_FR05
PlaySoundEffect SEQ_SE_PL_FR05_sseq
WaitTime 45, VAR_0x8008
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8005
Call _0CD0
@@ -2277,79 +2277,79 @@ _20D4:
CallBattleArcadeFunction BA_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8005
Call _0CAE
Call _0CBC
PlaySoundEffect SEQ_SE_PL_FR05
PlaySoundEffect SEQ_SE_PL_FR05_sseq
WaitTime 45, VAR_0x8008
Call _0CCA
Call _0CD0
Return
_2101:
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_6
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_7
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR04
WaitSoundEffect SEQ_SE_PL_FR04_sseq
Return
_211D:
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_8
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_9
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR04
WaitSoundEffect SEQ_SE_PL_FR04_sseq
Return
_2139:
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_10
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_11
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR04
WaitSoundEffect SEQ_SE_PL_FR04_sseq
Return
_2155:
PlaySoundEffect SEQ_SE_PL_FR03
PlaySoundEffect SEQ_SE_PL_FR03_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_0
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_1
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR03
WaitSoundEffect SEQ_SE_PL_FR03_sseq
Return
_2171:
PlaySoundEffect SEQ_SE_PL_FR03
PlaySoundEffect SEQ_SE_PL_FR03_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_2
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_3
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR03
WaitSoundEffect SEQ_SE_PL_FR03_sseq
Return
_218D:
PlaySoundEffect SEQ_SE_PL_FR03
PlaySoundEffect SEQ_SE_PL_FR03_sseq
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_4
CreateParticleSystemEmitter 0, ARCADE_EMITTERS_UNK_5
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR03
WaitSoundEffect SEQ_SE_PL_FR03_sseq
Return
_21A9:
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
CreateParticleSystemEmitter 0, VAR_0x8005
CreateParticleSystemEmitter 0, VAR_0x8006
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR04
WaitSoundEffect SEQ_SE_PL_FR04_sseq
Return
_21C5:
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
CreateParticleSystemEmitter 0, VAR_0x8005
CreateParticleSystemEmitter 0, VAR_0x8006
CreateParticleSystemEmitter 0, FR_VAR_0x800E
WaitTime 60, VAR_0x8008
WaitSoundEffect SEQ_SE_PL_FR04
WaitSoundEffect SEQ_SE_PL_FR04_sseq
Return
_21E7:
PlaySoundEffect SEQ_SE_PL_FR05
PlaySoundEffect SEQ_SE_PL_FR05_sseq
Return
_21ED:
@@ -2702,7 +2702,7 @@ _279A:
BufferNumber 1, VAR_0x8008
GiveBattlePoints VAR_0x8008
Message BattleArcadeScene_Text_ReceiveBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
GoTo _27D4
End
@@ -2732,7 +2732,7 @@ _2821:
_283B:
Message BattleArcadeScene_Text_HealingMons
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
CloseMessage
HealParty
@@ -2966,7 +2966,7 @@ _2C0D:
Return
_2C41:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleArcadeScene_Text_BattleSaved
Return
@@ -3133,8 +3133,8 @@ _2E9C:
ShowSavingIcon
FrontierScrCmd_73 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
Return
_2EB2:
@@ -3225,7 +3225,7 @@ _2FF2:
Call _249F
ApplyMovement 98, _0320
WaitMovement
PlaySoundEffect SEQ_SE_PL_FR04
PlaySoundEffect SEQ_SE_PL_FR04_sseq
InitParticleSystem 3, battle_arcade_2_spa
CreateParticleSystemEmitter 3, ARCADE_2_EMITTER_UNK_0
CreateParticleSystemEmitter 3, ARCADE_2_EMITTER_UNK_1
@@ -3245,10 +3245,10 @@ _2FF2:
ApplyMovement 17, _04DC
ApplyMovement 18, _04E8
WaitMovement
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
ApplyMovement 98, _0330
WaitMovement
WaitSoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_DENDOU_sseq
ApplyMovement 98, _0344
ApplyMovement 4, _03D8
ApplyMovement 0, _03BC

View File

@@ -1008,8 +1008,8 @@ _0B0C:
End
_0B36:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
CallBattleCastleFunction BC_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8008
GoToIfEq VAR_0x8008, 1, _0BBA
@@ -1024,8 +1024,8 @@ _0B36:
FadeScreenIn
ApplyMovement 4, _02D8
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
Call _19E8
GoTo _0C1E
@@ -1044,8 +1044,8 @@ _0BBA:
ApplyMovement 1, _02D8
ApplyMovement 2, _02EC
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
Call _19E8
GoTo _0C1E
@@ -1084,8 +1084,8 @@ _0C7F:
End
_0CAD:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
CallIfEq FR_VAR_0x800E, 0, _0E64
CallBattleCastleFunction BC_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8008
@@ -1298,8 +1298,8 @@ _1084:
End
_1098:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 5
FrontierScrCmd_23 219
@@ -1372,7 +1372,7 @@ _11D0:
End
_11EC:
PlayFanfare SEQ_PL_FRO
PlayFanfare SEQ_PL_FRO_sseq
WaitFanfare
CloseMessage
ApplyMovement 6, _03B0
@@ -1433,7 +1433,7 @@ _12D3:
BufferNumber 1, VAR_0x8008
GiveBattlePoints VAR_0x8008
Message BattleCastleScene_Text_ReceiveBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
GoTo _130C
End
@@ -1447,8 +1447,8 @@ _1314:
CallBattleCastleFunction BC_FUNC_CHECK_IF_MON_FAINTED, 0, 0, VAR_0x8008
GoToIfEq VAR_0x8008, 0, _1349
Message BattleCastleScene_Text_RevivePokemon
PlaySoundEffect SEQ_SE_DP_UG_020
WaitSoundEffect SEQ_SE_DP_UG_020
PlaySoundEffect SEQ_SE_DP_UG_020_sseq
WaitSoundEffect SEQ_SE_DP_UG_020_sseq
GoTo _1349
End
@@ -1670,7 +1670,7 @@ _16C7:
Return
_1707:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleCastleScene_Text_BattleSaved
Return
@@ -1747,8 +1747,8 @@ _1806:
End
_180E:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 5
FrontierScrCmd_23 219
@@ -1837,8 +1837,8 @@ _195E:
ShowSavingIcon
FrontierScrCmd_73 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
Return
_1974:

View File

@@ -734,8 +734,8 @@ _0812:
End
_084E:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
CallBattleFactoryFunction BF_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8008
GoToIfEq VAR_0x8008, 1, _0927
@@ -930,7 +930,7 @@ _0BD9:
BufferNumber 1, VAR_0x8008
GiveBattlePoints VAR_0x8008
Message BattleFactoryScene_Text_ReceiveBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
GoTo _0C0F
End
@@ -941,7 +941,7 @@ _0C0F:
_0C17:
Message BattleFactoryScene_Text_WellDone
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
GoTo _0C29
End
@@ -1254,7 +1254,7 @@ _1110:
Return
_1125:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleFactoryScene_Text_BattleSaved
Return
@@ -1420,13 +1420,13 @@ _137B:
ShowSavingIcon
FrontierScrCmd_73 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
Return
_1391:
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
CallBattleFactoryFunction BF_FUNC_IS_MULTIPLAYER_CHALLENGE, 0, 0, VAR_0x8008
GoToIfEq VAR_0x8008, 1, _13EA
@@ -1531,7 +1531,7 @@ _154A:
CreateParticleSystemEmitter 0, FACTORY_EMITTER_GREEN_SMOKE
CreateParticleSystemEmitter 0, FACTORY_EMITTER_SMOKE_CLOUDS
CreateParticleSystemEmitter 0, FACTORY_EMITTER_RISING_BLOCKS
PlaySoundEffect SEQ_SE_PL_FAC01
PlaySoundEffect SEQ_SE_PL_FAC01_sseq
WaitTime 36, VAR_0x8008
FrontierScrCmd_4C 0, 3, 2, 10
WaitTime 11, VAR_0x8008

View File

@@ -497,8 +497,8 @@ _03A6:
ApplyMovement 3, _0188
ApplyMovement 10, _0144
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 0
FrontierScrCmd_25 3
@@ -512,8 +512,8 @@ _0404:
ApplyMovement 1, _0144
ApplyMovement 2, _0164
WaitMovement
PlaySoundEffect SEQ_SE_DP_KAIDAN2
WaitSoundEffect SEQ_SE_DP_KAIDAN2
PlaySoundEffect SEQ_SE_DP_KAIDAN2_sseq
WaitSoundEffect SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
FrontierScrCmd_25 1
FrontierScrCmd_25 2
@@ -890,7 +890,7 @@ _0AD6:
BufferNumber 1, VAR_0x8008
GiveBattlePoints VAR_0x8008
Message BattleHallScene_Text_ReceiveBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
FrontierScrCmd_C7
GoTo _0B1D
@@ -904,7 +904,7 @@ _0B25:
CallBattleHallFunction BH_FUNC_GET_PLAYERS_MONS_SPECIES, 0, 0, VAR_0x8008
BufferSpeciesName 0, VAR_0x8008
Message BattleHallScene_Text_FullRestore
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
GoTo _0B48
@@ -1103,7 +1103,7 @@ _0E30:
Return
_0E62:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleHallScene_Text_BattleSaved
Return
@@ -1260,8 +1260,8 @@ _1087:
ShowSavingIcon
Call _10C2
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
Return
_109F:
@@ -1270,8 +1270,8 @@ _109F:
BattleHall_UpdateWinRecord VAR_0x8008
CallIfEq VAR_0x8008, 0, _10C2
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
Return
_10C2:
@@ -1279,7 +1279,7 @@ _10C2:
Return
_10C8:
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
CallBattleHallFunction BH_FUNC_GET_CURRENT_ROUND, 0, 0, VAR_0x8008
GoToIfLt VAR_0x8008, 2, _10F5
GoToIfLt VAR_0x8008, 5, _1109
@@ -1306,29 +1306,29 @@ _1125:
CallBattleHallFunction BH_FUNC_GET_CURRENT_BATTLE, 0, 0, VAR_0x8008
AddVar VAR_0x8008, 1
GoToIfEq VAR_0x8008, 10, _1159
PlaySoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_UG_022_sseq
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_2
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_3
WaitSoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_UG_022_sseq
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
Return
_1159:
PlaySoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_UG_022_sseq
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_4
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_6
WaitSoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_UG_022_sseq
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
Return
_1173:
PlaySoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_UG_022_sseq
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_4
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_6
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_0
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_1
WaitSoundEffect SEQ_SE_DP_UG_022
PlaySoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_UG_022_sseq
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
Return
_1199:
@@ -1377,23 +1377,23 @@ _1207:
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_18
ApplyMovement 98, _02C0
WaitMovement
PlaySoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
WaitSoundEffect SEQ_SE_DP_DENDOU_sseq
ApplyMovement 0, _01B4
ApplyMovement 98, _0298
WaitMovement
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_11
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_12
WaitSoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_DENDOU_sseq
FrontierScrCmd_4E 10, 160, 230, 192, 10, 0
ApplyMovement 0, _01BC
ApplyMovement 98, _02A4
WaitMovement
PlaySoundEffect SEQ_SE_DP_DENDOU
PlaySoundEffect SEQ_SE_DP_DENDOU_sseq
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_11
CreateParticleSystemEmitter 0, HALL_EMITTER_UNK_12
WaitSoundEffect SEQ_SE_DP_DENDOU
WaitSoundEffect SEQ_SE_DP_DENDOU_sseq
ApplyMovement 0, _01C4
ApplyMovement 98, _02B0
WaitMovement

View File

@@ -262,7 +262,7 @@ _0330:
BufferNumber 1, VAR_0x8008
BufferPlayerName 0
Message BattleTowerBattleRoom_Text_ReceiveBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
Return
@@ -281,7 +281,7 @@ _0360:
_0374:
Message BattleTowerBattleRoom_Text_HealPokemon
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
Return
@@ -462,7 +462,7 @@ _0667:
Return
_069A:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleTowerBattleRoom_Text_BattleSaved
Return
@@ -491,8 +491,8 @@ _06D3:
ShowSavingIcon
FrontierScrCmd_72 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
FadeScreenOut
CloseMessage
FreeBattleRecording

View File

@@ -158,7 +158,7 @@ _0161:
End
_01A2:
PlaySoundEffect SEQ_SE_DP_DOOR10
PlaySoundEffect SEQ_SE_DP_DOOR10_sseq
FrontierScrCmd_31 0, 0
FrontierScrCmd_33 0
FrontierScrCmd_32 0

View File

@@ -193,7 +193,7 @@ _0142:
Call _0278
Call _0344
SetVar FR_VAR_0x800F, 232
PlaySoundEffect SEQ_SE_DP_DOOR10
PlaySoundEffect SEQ_SE_DP_DOOR10_sseq
FrontierScrCmd_2A _009C
FrontierScrCmd_2C _00A0
FrontierScrCmd_2F 1

View File

@@ -402,8 +402,8 @@ _04DF:
ShowSavingIcon
FrontierScrCmd_73 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
CloseMessage
Return
@@ -514,7 +514,7 @@ _069B:
Return
_06CE:
PlaySoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
BufferPlayerName 0
Message BattleTowerMultiBattleRoom_Text_BattleHasBeenSaved
Return
@@ -543,8 +543,8 @@ _0707:
ShowSavingIcon
FrontierScrCmd_72 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
FadeScreenOut
CloseMessage
FreeBattleRecording
@@ -601,7 +601,7 @@ _0817:
BufferNumber 1, VAR_0x8008
BufferPlayerName 0
Message BattleTowerMultiBattleRoom_Text_PlayerReceivedBP
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
WaitFanfare
CallBattleTowerFunction BT_FUNC_GET_CHALLENGE_MODE, 0, VAR_0x8008
GoToIfEq VAR_0x8008, BATTLE_TOWER_MODE_LINK_MULTI, _0869
@@ -705,7 +705,7 @@ _09E9:
_0A0D:
Message BattleTowerMultiBattleRoom_Text_YourPokemonWillBeRestored
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
Return

View File

@@ -45,7 +45,7 @@ _0014:
_0039:
HealParty
PlayBGM SEQ_BF_TOWWER
PlayBGM SEQ_BF_TOWWER_sseq
FrontierScrCmd_AA
WaitTime 1, VAR_0x8008
FrontierScrCmd_B2 0, 0, 0, VAR_0x8008
@@ -422,8 +422,8 @@ _0766:
ShowSavingIcon
FrontierScrCmd_73 VAR_0x8008
HideSavingIcon
PlaySoundEffect SEQ_SE_DP_SAVE
WaitSoundEffect SEQ_SE_DP_SAVE
PlaySoundEffect SEQ_SE_DP_SAVE_sseq
WaitSoundEffect SEQ_SE_DP_SAVE_sseq
MessageNoSkip pl_msg_00000015_00020
WaitTime 10, VAR_0x8008
ClearReceivedTempDataAllPlayers
@@ -473,28 +473,28 @@ _0858:
_0879:
FrontierScrCmd_AB
PlayBGM SEQ_PL_BF_FACTORY
PlayBGM SEQ_PL_BF_FACTORY_sseq
Call _08C9
FrontierScrCmd_04 FRONTIER_SCENE_FACTORY_CORRIDOR, 0
End
_088D:
FrontierScrCmd_AB
PlayBGM SEQ_PL_BF_STAGE
PlayBGM SEQ_PL_BF_STAGE_sseq
Call _08C9
FrontierScrCmd_04 FRONTIER_SCENE_HALL_CORRIDOR, 0
End
_08A1:
FrontierScrCmd_AB
PlayBGM SEQ_PL_BF_CASTLE02
PlayBGM SEQ_PL_BF_CASTLE02_sseq
Call _08C9
FrontierScrCmd_04 FRONTIER_SCENE_CASTLE_CORRIDOR, 0
End
_08B5:
FrontierScrCmd_AB
PlayBGM SEQ_PL_BF_ROULETTE
PlayBGM SEQ_PL_BF_ROULETTE_sseq
Call _08C9
FrontierScrCmd_04 FRONTIER_SCENE_ARCADE_CORRIDOR, 0
End
@@ -524,7 +524,7 @@ _08DD:
ClearReceivedTempDataAllPlayers
FrontierScrCmd_22 _000C
FrontierScrCmd_24 _0014
PlayBGM SEQ_BF_TOWWER
PlayBGM SEQ_BF_TOWWER_sseq
FadeScreenIn
BufferPartnerName 0
Message pl_msg_00000015_00021

View File

@@ -23,7 +23,7 @@ AcuityCavern_RemoveUxie:
End
AcuityCavern_Uxie:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
PlayCry SPECIES_UXIE

View File

@@ -546,7 +546,7 @@ AmitySquare_EastReceptionist:
End
AmitySquare_Receptionist:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPartyMonNickname 0, VAR_FOLLOWER_MON_PARTY_ID
@@ -905,7 +905,7 @@ AmitySquare_PrepareShowFollower:
End
AmitySquare_FollowerMon:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPartyMonNickname 0, VAR_FOLLOWER_MON_PARTY_ID
@@ -915,7 +915,7 @@ AmitySquare_FollowerMon:
End
AmitySquare_GiftMan:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_DAILY_RECEIVED_AMITY_SQUARE_MAN_GIFT, AmitySquare_GiftMan_ReceivedGift
@@ -934,7 +934,7 @@ AmitySquare_GiftMan_ItemGift:
GoToIfCannotFitItem LOCAL_VAR_ITEM_OR_ACCESSORY_ID, LOCAL_VAR_ITEM_OR_ACCESSORY_COUNT, VAR_RESULT, AmitySquare_GiftMan_CannotFitItem
BufferPlayerName 0
BufferItemNamePlural 1, LOCAL_VAR_ITEM_OR_ACCESSORY_ID
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
Message AmitySquare_Text_PlayerReceivedItem
WaitFanfare
AddItem LOCAL_VAR_ITEM_OR_ACCESSORY_ID, LOCAL_VAR_ITEM_OR_ACCESSORY_COUNT, VAR_RESULT
@@ -1121,7 +1121,7 @@ AmitySquare_DoWarp:
ScrCmd_338
ApplyMovement LOCALID_FOLLOWER_MON, AmitySquare_Movement_FollowerMonFaceSouthSetInvisible
WaitMovement
PlaySE SEQ_SE_DP_GYURU
PlaySE SEQ_SE_DP_GYURU_sseq
CallIfEq VAR_0x8003, 1, AmitySquare_SetPositionsWarp1
CallIfEq VAR_0x8003, 2, AmitySquare_SetPositionsWarp2
CallIfEq VAR_0x8003, 3, AmitySquare_SetPositionsWarp3

View File

@@ -34,7 +34,7 @@ BattleArcade_HideBattleFrontierReporter:
End
BattleArcade_SingleAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -43,7 +43,7 @@ BattleArcade_SingleAttendant:
End
BattleArcade_MultiAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -278,7 +278,7 @@ BattleArcade_WalkIntoCorridor:
CallIfEq VAR_BATTLE_ARCADE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleArcade_WalkToCorridorSingleChallenge
CallIfEq VAR_BATTLE_ARCADE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleArcade_WalkToCorridorDoubleChallenge
CallIfEq VAR_BATTLE_ARCADE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleArcade_WalkToCorridorMultiChallenge
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
GoTo BattleArcade_StartChallenge
End
@@ -458,8 +458,8 @@ BattleArcade_SaveGame:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
Return
BattleArcade_OnFrame_DidntSaveBeforeQuit:
@@ -484,7 +484,7 @@ BattleArcade_EarnedSilverPrint:
Message BattleArcade_Text_PrintForVictory
BufferPlayerName 0
Message BattleArcade_Text_SilverPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_ARCADE_PRINT_STATE, 2
Return
@@ -493,7 +493,7 @@ BattleArcade_EarnedGoldPrint:
Message BattleArcade_Text_PrintForVictory
BufferPlayerName 0
Message BattleArcade_Text_GoldPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_ARCADE_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained

View File

@@ -32,7 +32,7 @@ BattleCastle_HideBattleFrontierReporter:
End
BattleCastle_SingleAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -41,7 +41,7 @@ BattleCastle_SingleAttendant:
End
BattleCastle_MultiAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -276,7 +276,7 @@ BattleCastle_WalkIntoCorridor:
CallIfEq VAR_BATTLE_CASTLE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleCastle_WalkToCorridorSingleChallenge
CallIfEq VAR_BATTLE_CASTLE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleCastle_WalkToCorridorDoubleChallenge
CallIfEq VAR_BATTLE_CASTLE_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleCastle_WalkToCorridorMultiChallenge
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
GoTo BattleCastle_StartChallenge
End
@@ -454,8 +454,8 @@ BattleCastle_SaveGame:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
Return
BattleCastle_OnFrame_DidntSaveBeforeQuit:
@@ -480,7 +480,7 @@ BattleCastle_EarnedSilverPrint:
Message BattleCastle_Text_PrintForVictory
BufferPlayerName 0
Message BattleCastle_Text_SinglePrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_CASTLE_PRINT_STATE, 2
Return
@@ -489,7 +489,7 @@ BattleCastle_EarnedGoldPrint:
Message BattleCastle_Text_PrintForVictory
BufferPlayerName 0
Message BattleCastle_Text_GoldPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_CASTLE_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained

View File

@@ -31,7 +31,7 @@ BattleFactory_HideBattleFrontierReporter:
End
BattleFactory_SingleAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -40,7 +40,7 @@ BattleFactory_SingleAttendant:
End
BattleFactory_MultiAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -227,7 +227,7 @@ BattleFactory_WalkIntoCorridor:
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleFactory_WalkToCorridorSingleChallenge
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleFactory_WalkToCorridorDoubleChallenge
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_WalkToCorridorMultiChallenge
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
GoTo BattleFactory_StartChallenge
End
@@ -410,8 +410,8 @@ BattleFactory_SaveGame:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
Return
BattleFactory_OnFrame_DidntSaveBeforeQuit:
@@ -436,7 +436,7 @@ BattleFactory_EarnedSilverPrint:
Message BattleFactory_Text_PrintForVictory
BufferPlayerName 0
Message BattleFactory_Text_SilverPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 2
Return
@@ -445,7 +445,7 @@ BattleFactory_EarnedGoldPrint:
Message BattleFactory_Text_PrintForVictory
BufferPlayerName 0
Message BattleFactory_Text_GoldPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained

View File

@@ -143,7 +143,7 @@ BattleFrontier_TuberM:
End
BattleFrontier_AttendantSouthwest:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontier_Text_TradeBPForPrizes
@@ -153,7 +153,7 @@ BattleFrontier_AttendantSouthwest:
End
BattleFrontier_ScratchOffCards_Unused:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
FadeScreenOut
@@ -166,7 +166,7 @@ BattleFrontier_ScratchOffCards_Unused:
End
BattleFrontier_AttendantSoutheast:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontier_Text_TradeBPForPrizes2
@@ -211,7 +211,7 @@ BattleFrontier_CoordEvent_EnterBattleHall:
LockAll
ApplyMovement LOCALID_PLAYER, BattleFrontier_Movement_PlayerEnterBattleHall
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
WaitFadeScreen
Warp MAP_HEADER_BATTLE_HALL, 25, 9, DIR_WEST
@@ -228,7 +228,7 @@ BattleFrontier_CoordEvent_EnterBattleCastle:
LockAll
ApplyMovement LOCALID_PLAYER, BattleFrontier_Movement_PlayerEnterBattleCastle
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
WaitFadeScreen
Warp MAP_HEADER_BATTLE_CASTLE, 21, 9, DIR_WEST
@@ -245,7 +245,7 @@ BattleFrontier_CoordEvent_EnterBattleArcade:
LockAll
ApplyMovement LOCALID_PLAYER, BattleFrontier_Movement_PlayerEnterBattleArcade
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
WaitFadeScreen
Warp MAP_HEADER_BATTLE_ARCADE, 1, 6, DIR_EAST
@@ -262,7 +262,7 @@ BattleFrontier_CoordEvent_EnterBattleFactory:
LockAll
ApplyMovement LOCALID_PLAYER, BattleFrontier_Movement_PlayerEnterBattleFactory
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
FadeScreenOut
WaitFadeScreen
Warp MAP_HEADER_BATTLE_FACTORY, 1, 7, DIR_EAST

View File

@@ -32,7 +32,7 @@ BattleFrontierGateToFightArea_OnFrame_FirstEntry:
Call BattleFrontierGateToFightArea_PlayerWalkToAttendant
Message BattleFrontierGateToFightArea_Text_BorrowVsRecorder
BufferPlayerName 0
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
Message BattleFrontierGateToFightArea_Text_VsRecorderWasUpgraded
WaitFanfare
Message BattleFrontierGateToFightArea_Text_AnyQuestions
@@ -44,7 +44,7 @@ BattleFrontierGateToFightArea_OnFrame_FirstEntry:
End
BattleFrontierGateToFightArea_AttendantGeneral:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ExplainWhichTopic
@@ -108,7 +108,7 @@ BattleFrontierGateToFightArea_ExplainBasicRules:
End
BattleFrontierGateToFightArea_AttendantBattleTower:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ShouldIExplainBattleTower
@@ -134,7 +134,7 @@ BattleFrontierGateToFightArea_AttendantBattleTowerEnd:
End
BattleFrontierGateToFightArea_AttendantBattleFactory:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ShouldIExplainBattleFactory
@@ -160,7 +160,7 @@ BattleFrontierGateToFightArea_AttendantBattleFactoryEnd:
End
BattleFrontierGateToFightArea_AttendantBattleHall:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ShouldIExplainBattleHall
@@ -186,7 +186,7 @@ BattleFrontierGateToFightArea_AttendantBattleHallEnd:
End
BattleFrontierGateToFightArea_AttendantBattleCastle:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ShouldIExplainBattleCastle
@@ -212,7 +212,7 @@ BattleFrontierGateToFightArea_AttendantBattleCastleEnd:
End
BattleFrontierGateToFightArea_AttendantBattleArcade:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message BattleFrontierGateToFightArea_Text_ShouldIExplainBattleArcade

View File

@@ -14,7 +14,7 @@
ScriptEntryEnd
FrontierRecords_BattleTower:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_TOWER
GoTo FrontierRecords_BattleTowerMenus
@@ -31,7 +31,7 @@ FrontierRecords_BattleTowerMenus:
End
FrontierRecords_BattleTowerDupe:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_TOWER
GoTo FrontierRecords_BattleTowerMenusDupe
@@ -48,7 +48,7 @@ FrontierRecords_BattleTowerMenusDupe:
End
FrontierRecords_BattleFactory:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_FACTORY
GoTo FrontierRecords_BattleFactoryMenus
@@ -65,7 +65,7 @@ FrontierRecords_BattleFactoryMenus:
End
FrontierRecords_BattleHall:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_HALL
GoTo FrontierRecords_BattleHallMenus
@@ -116,7 +116,7 @@ FrontierRecords_SelectPokemonWithStartingLetter:
End
FrontierRecords_BattleCastle:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_CASTLE
GoTo FrontierRecords_BattleCastleMenus
@@ -133,7 +133,7 @@ FrontierRecords_BattleCastleMenus:
End
FrontierRecords_BattleArcade:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FRONTIER_RECORDS_APP_ARCADE
GoTo FrontierRecords_BattleArcadeMenus

View File

@@ -165,7 +165,7 @@ BattleHall_SetWinstonAsFan:
Return
BattleHall_SingleAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -174,7 +174,7 @@ BattleHall_SingleAttendant:
End
BattleHall_MultiAttendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, 0
@@ -396,7 +396,7 @@ BattleHall_WalkIntoCorridor:
CallIfEq VAR_BATTLE_HALL_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleHall_WalkToCorridorSingleChallenge
CallIfEq VAR_BATTLE_HALL_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleHall_WalkToCorridorDoubleChallenge
CallIfEq VAR_BATTLE_HALL_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleHall_WalkToCorridorMultiChallenge
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
GoTo BattleHall_StartChallenge
End
@@ -582,8 +582,8 @@ BattleHall_SaveGame:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
Return
BattleHall_OnFrame_DidntSaveBeforeQuit:
@@ -608,7 +608,7 @@ BattleHall_EarnedSilverPrint:
Message BattleHall_Text_PrintForVictory
BufferPlayerName 0
Message BattleHall_Text_SilverPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_HALL_PRINT_STATE, 2
Return
@@ -617,7 +617,7 @@ BattleHall_EarnedGoldPrint:
Message BattleHall_Text_PrintForVictory
BufferPlayerName 0
Message BattleHall_Text_GoldPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_HALL_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained
@@ -676,7 +676,7 @@ BattleHall_BugCatcher:
End
BattleHall_RecordKeeper:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfUnset FLAG_SPOKEN_TO_BATTLE_HALL_RECORD_KEEPER, BattleHall_RecordKeeperIntro
@@ -687,7 +687,7 @@ BattleHall_RecordKeeper:
BufferPlayerName 0
Message BattleHall_Text_StreakRecordIsX
Message BattleHall_Text_BPRewardForStreak
PlayFanfare SEQ_PL_POINTGET3
PlayFanfare SEQ_PL_POINTGET3_sseq
Message BattleHall_Text_PlayerReceivedBP
WaitFanfare
GoTo BattleHall_RecordKeeperEnd
@@ -724,7 +724,7 @@ BattleHall_RecordKeeperEnd:
End
BattleHall_SerenaWinston:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetPlayerGender VAR_RESULT
@@ -800,7 +800,7 @@ BattleHall_WinstonEnd:
End
BattleHall_WinstonSerena:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetPlayerGender VAR_RESULT
@@ -876,7 +876,7 @@ BattleHall_SerenaEnd:
End
BattleHall_MajorNPC:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0

View File

@@ -112,7 +112,7 @@ BattleTower_SetVarsResumeChallenge:
Return
BattleTower_Teala:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x01, 0
@@ -175,7 +175,7 @@ BattleTower_GiveTrophy:
BattleTower_SingleAttendant:
LockAll
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
SetBattleTowerNull
Message BattleTower_Text_WelcomeToSingleDoubleBattleRooms
GoTo BattleTower_AskTakeChallenge
@@ -437,8 +437,8 @@ BattleTower_TrySaveGame:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
Return
BattleTower_WarpToElevator:
@@ -490,7 +490,7 @@ BattleTower_ResetBattleTowerVars:
BattleTower_WiFiAttendant:
LockAll
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
SetBattleTowerNull
CallBattleTowerFunction BT_FUNC_UNK_12, 0, VAR_RESULT
GoToIfEq VAR_RESULT, 1, BattleTower_AskSendPreviousResults
@@ -657,7 +657,7 @@ BattleTower_PlayerFaceEast:
BattleTower_MultiAttendant:
LockAll
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
SetBattleTowerNull
Message BattleTower_Text_WelcomeToMultiBattleRooms
GoTo BattleTower_AskTakeMultiChallenge
@@ -907,7 +907,7 @@ BattleTower_SaveAndEnd:
BattleTower_RibbonsFor50WinStreak:
Message BattleTower_Text_WonRibbonsFor50WinStreak
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
Return
@@ -926,7 +926,7 @@ _0F7E:
_0FD6:
Message BattleTower_Text_BeatenAllSevenTrainers
Message BattleTower_Text_WonRibbonsFor50WinStreak
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
GoTo BattleTower_SaveGameClearCommunication
End
@@ -956,7 +956,7 @@ _102B:
_1048:
BufferNumber 0, VAR_MAP_LOCAL_0x00
Message BattleTower_Text_RibbonsForAchievingRank
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
GoTo _11F5
End
@@ -970,7 +970,7 @@ _105E:
_107B:
BufferNumber 0, VAR_MAP_LOCAL_0x00
Message BattleTower_Text_AwardRibbonToParticipatingPokemon
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
GoTo _11F5
End
@@ -1005,7 +1005,7 @@ _10F5:
CallBattleTowerFunction BT_FUNC_UNK_48, 0, VAR_RESULT
GoToIfEq VAR_RESULT, 0, _10BC
Message BattleTower_Text_RibbonsForDefeatingTycoon
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
GoTo _10BC
End
@@ -1014,7 +1014,7 @@ _1135:
Message BattleTower_Text_CommemorativePrint
BufferPlayerName 0
Message BattleTower_Text_SilverPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_TOWER_PRINT_STATE, 2
Return
@@ -1023,7 +1023,7 @@ _114C:
Message BattleTower_Text_CommemorativePrint
BufferPlayerName 0
Message BattleTower_Text_GoldPrintAdded
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
WaitFanfare
SetVar VAR_BATTLE_TOWER_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained
@@ -1118,7 +1118,7 @@ BattleTower_Movement_PlayerFaceEast:
EndMovement
BattleTower_MachineSoloResults: // Unused, leftover from DP
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FALSE
SetVar VAR_0x8001, TOWER_RECORDS_RESULTS_SOLO
@@ -1126,7 +1126,7 @@ BattleTower_MachineSoloResults: // Unused, leftover from DP
End
BattleTower_MachineMultiResults: // Unused, leftover from DP
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FALSE
SetVar VAR_0x8001, TOWER_RECORDS_RESULTS_MULTI
@@ -1134,7 +1134,7 @@ BattleTower_MachineMultiResults: // Unused, leftover from DP
End
BattleTower_MachineWiFiResults:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8000, FALSE
SetVar VAR_0x8001, TOWER_RECORDS_RESULTS_WIFI
@@ -1142,7 +1142,7 @@ BattleTower_MachineWiFiResults:
End
BattleTower_MachineWiFiLeaders:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ScrCmd_1E4 VAR_RESULT
GoToIfEq VAR_RESULT, 0, BattleTower_NoDataYet
@@ -1210,7 +1210,7 @@ BattleTower_GriseousOrbCouldNotBeRemoved:
End
BattleTower_StatsJudge:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
CallIfUnset FLAG_TALKED_TO_STATS_JUDGE, BattleTower_JudgeExplanation

View File

@@ -31,7 +31,7 @@ BattleTowerBattleRoom_SetPlayerPositionForBattle:
BattleTowerBattleRoom_OpponentEnterAndBattle_Unused:
SetVar VAR_BATTLE_TOWER_BATTLE_ROOM_LOAD_ACTION, 0
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Call BattleTowerBattleRoom_OpponentEnterAndBattle
@@ -40,7 +40,7 @@ BattleTowerBattleRoom_OpponentEnterAndBattle_Unused:
BattleTowerBattleRoom_HealPokemon:
Message BattleTowerBattleRoom_Text_HealPokemon
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
Return
@@ -118,8 +118,8 @@ BattleTowerBattleRoom_SaveAndQuit:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
FadeScreenOut
WaitFadeScreen
CloseMessage

View File

@@ -103,7 +103,7 @@ BattleTowerBattleSalon_OnFrame_EnterBattleSalon:
End
BattleTowerBattleSalon_Attendant:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0
@@ -151,7 +151,7 @@ BattleTowerBattleSalon_BufferSpeciesAndMoveNames:
Return
BattleTowerBattleSalon_Cheryl:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfEq VAR_BATTLE_TOWER_BATTLE_SALON_STATE, 2, BattleTowerBattleSalon_CherylDontTeamUp
@@ -183,7 +183,7 @@ BattleTowerBattleSalon_CherylTeamUp:
End
BattleTowerBattleSalon_Mira:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfEq VAR_BATTLE_TOWER_BATTLE_SALON_STATE, 2, BattleTowerBattleSalon_MiraDontTeamUp
@@ -212,7 +212,7 @@ BattleTowerBattleSalon_MiraTeamUp:
End
BattleTowerBattleSalon_Riley:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfEq VAR_BATTLE_TOWER_BATTLE_SALON_STATE, 2, BattleTowerBattleSalon_RileyDontTeamUp
@@ -239,7 +239,7 @@ BattleTowerBattleSalon_RileyTeamUp:
End
BattleTowerBattleSalon_Marley:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfEq VAR_BATTLE_TOWER_BATTLE_SALON_STATE, 2, BattleTowerBattleSalon_MarleyDontTeamUp
@@ -266,7 +266,7 @@ BattleTowerBattleSalon_MarleyTeamUp:
End
BattleTowerBattleSalon_Buck:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfEq VAR_BATTLE_TOWER_BATTLE_SALON_STATE, 2, BattleTowerBattleSalon_BuckDontTeamUp

View File

@@ -50,7 +50,7 @@ BattleTowerMultiBattleRoom_SetPlayerPositionsForBattle:
BattleTowerMultiBattleRoom_RestorePokemon:
Message BattleTowerMultiBattleRoom_Text_YourPokemonWillBeRestored
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
Return
@@ -157,8 +157,8 @@ BattleTowerMultiBattleRoom_SaveAndQuit:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
FadeScreenOut
WaitFadeScreen
CloseMessage

View File

@@ -94,7 +94,7 @@ Battleground_SetTrainersGraphics:
Return
Battleground_ExpertM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_BATTLED_STARK_MOUNTAIN_ROOM_3_HEATRAN, Battleground_MakeYourselfAtHome
@@ -112,7 +112,7 @@ Battleground_MakeYourselfAtHome:
End
Battleground_Buck:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetFlag FLAG_TALKED_TO_BATTLEGROUND_BUCK
@@ -122,7 +122,7 @@ Battleground_Buck:
CallIfEq VAR_0x8005, 7, Battleground_BuckLeaveZ7
CallIfEq VAR_0x8005, 8, Battleground_BuckLeaveZ8
CallIfEq VAR_0x8005, 9, Battleground_BuckLeaveZ9
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
RemoveObject LOCALID_BUCK
SetFlag FLAG_BUCK_LEFT_BATTLEGROUND
SetFlag FLAG_HIDE_BATTLEGROUND_BUCK
@@ -215,7 +215,7 @@ Battleground_Movement_PlayerWalkToExpertF:
EndMovement
Battleground_Trainer1:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0
@@ -290,7 +290,7 @@ Battleground_ByronDefeatRoarkPresent:
Return
Battleground_Trainer2:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0
@@ -316,7 +316,7 @@ Battleground_DeclinedBattleTrainer2:
End
Battleground_Trainer3:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0
@@ -342,7 +342,7 @@ Battleground_DeclinedBattleTrainer3:
End
Battleground_Trainer4:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferPlayerName 0

View File

@@ -6,7 +6,7 @@
Battles_Trainer:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetTrainerID VAR_0x8004

View File

@@ -11,7 +11,7 @@
ScriptEntryEnd
BerryTree_Main:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetBerryItemID VAR_0x8000
@@ -144,7 +144,7 @@ BerryTree_ShowMultipleBerriesPickedMessage:
BufferItemNamePlural 0, VAR_0x8000
Message BerryTrees_Text_YouPickedTheBerries
BerryTree_HarvestBerries:
PlayFanfare SEQ_KINOMI
PlayFanfare SEQ_KINOMI_sseq
WaitFanfare
HarvestBerry
BufferPlayerName 0
@@ -305,7 +305,7 @@ BerryTree_ShowMulchExistsMessage:
GoTo BerryTree_CloseAndEnd
BerryTree_PlantBerry:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferItemName 0, VAR_0x8000

View File

@@ -46,7 +46,7 @@ BgEvents_MartShelf3:
End
BgEvents_TownMap:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FadeScreenOut
WaitFadeScreen

View File

@@ -17,7 +17,7 @@ Cafe_Rancher:
End
Cafe_Waitress:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
ShowMoney 20, 2
@@ -59,8 +59,8 @@ Cafe_GiveMoomooMilk:
AddToGameRecord RECORD_MONEY_SPENT, VAR_0x8006
RemoveMoney2 VAR_0x8006
UpdateMoneyDisplay
PlaySE SEQ_SE_DP_REGI
WaitSE SEQ_SE_DP_REGI
PlaySE SEQ_SE_DP_REGI_sseq
WaitSE SEQ_SE_DP_REGI_sseq
CallIfEq VAR_0x8006, 500, Cafe_HeresYourMoomooMilk
CallIfEq VAR_0x8006, 6000, Cafe_GetMoomooMilkByDozen
Common_GiveItemQuantityNoLineFeed
@@ -102,7 +102,7 @@ Cafe_AllRightThen:
End
Cafe_OldMan:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_USED_SECRETPOTION, Cafe_RelievedPsyduckOfHeadaches

View File

@@ -343,7 +343,7 @@ CanalaveCity_ProfRowan:
End
CanalaveCity_Counterpart:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetPlayerGender VAR_RESULT
@@ -365,7 +365,7 @@ CanalaveCity_CounterpartEnd:
End
CanalaveCity_Collector:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_TremorWasNoQuake
@@ -383,7 +383,7 @@ CanalaveCity_NPCEnd:
End
CanalaveCity_PokemonBreederM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_WhatWasThatTremor
@@ -408,7 +408,7 @@ CanalaveCity_ImpatientBoyAtLibrary:
End
CanalaveCity_AceTrainerF:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_ExplosionAtLakeValor
@@ -420,7 +420,7 @@ CanalaveCity_ExplosionAtLakeValor:
GoTo CanalaveCity_NPCEnd
CanalaveCity_Lass:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_CouldntForetellTremor
@@ -432,7 +432,7 @@ CanalaveCity_CouldntForetellTremor:
GoTo CanalaveCity_NPCEnd
CanalaveCity_Psyduck:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_PsyduckCryGuaagwa
@@ -446,7 +446,7 @@ CanalaveCity_PsyduckCryGuaagwa:
GoTo CanalaveCity_NPCEnd
CanalaveCity_OldMan:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveCity_WhatCouldExplode
@@ -492,7 +492,7 @@ CanalaveCity_Door:
End
CanalaveCity_SailorEldritch:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetPlayerDir VAR_0x8004
@@ -559,7 +559,7 @@ CanalaveCity_SailorEldritchEnterShip:
CloseMessage
ApplyMovement LOCALID_SAILOR_ELDRITCH, CanalaveCity_Movement_SailorEldritchFaceEast
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
ApplyMovement LOCALID_SAILOR_ELDRITCH, CanalaveCity_Movement_SetInvisible
WaitMovement
Return
@@ -567,7 +567,7 @@ CanalaveCity_SailorEldritchEnterShip:
CanalaveCity_PlayerEnterShipSouth:
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_PlayerWalkToShipSouth
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_SetInvisible
WaitMovement
Return
@@ -575,7 +575,7 @@ CanalaveCity_PlayerEnterShipSouth:
CanalaveCity_PlayerEnterShipEast:
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_PlayerWalkToShipEast
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_SetInvisible
WaitMovement
Return
@@ -583,7 +583,7 @@ CanalaveCity_PlayerEnterShipEast:
CanalaveCity_PlayerEnterShipNorth:
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_PlayerWalkToShipNorth
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
ApplyMovement LOCALID_PLAYER, CanalaveCity_Movement_SetInvisible
WaitMovement
Return
@@ -679,7 +679,7 @@ CanalaveCity_Movement_SailorEldritchLeave:
EndMovement
CanalaveCity_RivalLibrary:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
CheckItem ITEM_HM04, 1, VAR_RESULT

View File

@@ -7,7 +7,7 @@
ScriptEntryEnd
CanalaveCityEastHouse_MoveDeleter:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_MAP_LOCAL_0x01, CanalaveCityEastHouse_AskForgetSomeMoves
@@ -60,7 +60,7 @@ CanalaveCityEastHouse_TryForgetMove:
CanalaveCityEastHouse_ForgotMoveCompletely:
ClearPartyMonMoveSlot VAR_0x8002, VAR_0x8001
Message CanalaveCityEastHouse_Text_ForgotMoveCompletely
PlayFanfare SEQ_WASURE
PlayFanfare SEQ_WASURE_sseq
WaitFanfare
WaitButton
CloseMessage

View File

@@ -13,7 +13,7 @@ CanalaveGym_Init:
End
CanalaveGym_Byron:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfBadgeAcquired BADGE_ID_MINE, CanalaveGym_ByronAfterBadge
@@ -26,7 +26,7 @@ CanalaveGym_Byron:
Message CanalaveGym_Text_BeatByron
BufferPlayerName 0
Message CanalaveGym_Text_ByronReceiveMineBadge
PlayFanfare SEQ_BADGE
PlayFanfare SEQ_BADGE_sseq
WaitFanfare
GiveBadge BADGE_ID_MINE
IncrementTrainerScore2 TRAINER_SCORE_EVENT_BADGE_EARNED
@@ -83,7 +83,7 @@ CanalaveGym_Lostbattle:
End
CanalaveGym_GymGuide:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfBadgeAcquired BADGE_ID_MINE, CanalaveGym_GymGuideAfterBadge
@@ -102,7 +102,7 @@ CanalaveGym_GymGuideAfterBadge:
End
CanalaveGym_GymStatue:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
GoToIfBadgeAcquired BADGE_ID_MINE, CanalaveGym_GymStatueAfterBadge
BufferRivalName 0

View File

@@ -57,7 +57,7 @@ CanalaveCityHarborInn_OnFrame_Sleep:
BufferPlayerName 0
Message CanalaveCityHarborInn_Text_PlayerLayDown
CloseMessage
PlaySE SEQ_SE_DP_MAZYO2
PlaySE SEQ_SE_DP_MAZYO2_sseq
SetFlag FLAG_TRAVELED_TO_NEWMOON_ISLAND
SetFlag FLAG_HIDE_CANALAVE_CITY_HARBOR_INN_GYM_GUIDE
SetVar VAR_DARKRAI_EVENT_STATE, 2
@@ -100,7 +100,7 @@ CanalaveCityHarborInn_OnFrame_Awaken:
LockAll
Call CanalaveCityHarborInn_ResetOrFinishDarkraiEvent
ScrCmd_2B5 MAP_HEADER_CANALAVE_CITY, 58, 714
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
BufferPlayerName 0
Message CanalaveCityHarborInn_Text_PlayerAwakened

View File

@@ -18,7 +18,7 @@ CanalaveCityMart_SpecialtyVendor:
End
CanalaveCityMart_Lady:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferItemName 0, ITEM_MAX_POTION //Unused?
@@ -29,7 +29,7 @@ CanalaveCityMart_Lady:
End
CanalaveCityMart_Pokefan:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
BufferItemName 0, ITEM_X_ATTACK //Unused?

View File

@@ -73,7 +73,7 @@ CanalaveCitySailorEldritchHouse_BoyThrashingInSleep:
GoToIfUnset FLAG_MET_CRESSELIA, CanalaveCitySailorEldritchHouse_ThrashingInSleep
CheckItem ITEM_LUNAR_WING, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, CanalaveCitySailorEldritchHouse_ThrashingInSleep
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetFlag FLAG_WOKE_UP_CANALAVE_CITY_SAILOR_ELDRITCH_HOUSE_LITTLE_BOY
SetVar VAR_LUNAR_WING_EVENT_STATE, 3
@@ -81,7 +81,7 @@ CanalaveCitySailorEldritchHouse_BoyThrashingInSleep:
BufferPlayerName 0
Message CanalaveCitySailorEldritchHouse_Text_LunarWingGlows
Message CanalaveCitySailorEldritchHouse_Text_LittleBoyWokeUp
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
CloseMessage
WaitTime 15, VAR_RESULT
@@ -107,8 +107,8 @@ CanalaveCitySailorEldritchHouse_FirstTimeBoyThrashingInSleep:
End
CanalaveCitySailorEldritchHouse_SailorEldritchEnter:
PlaySE SEQ_SE_DP_KAIDAN2
WaitSE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
WaitSE SEQ_SE_DP_KAIDAN2_sseq
ClearFlag FLAG_HIDE_CANALAVE_CITY_SAILOR_ELDRITCH_HOUSE_SAILOR_ELDRITCH
AddObject LOCALID_SAILOR_ELDRITCH
WaitTime 5, VAR_RESULT
@@ -142,8 +142,8 @@ CanalaveCitySailorEldritchHouse_SailorEldritchLeave:
WaitMovement
SetFlag FLAG_HIDE_CANALAVE_CITY_SAILOR_ELDRITCH_HOUSE_SAILOR_ELDRITCH
RemoveObject LOCALID_SAILOR_ELDRITCH
PlaySE SEQ_SE_DP_KAIDAN2
WaitSE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
WaitSE SEQ_SE_DP_KAIDAN2_sseq
Return
.balign 4, 0

View File

@@ -7,7 +7,7 @@
ScriptEntryEnd
CanalaveCitySoutheastHouse_AceTrainerF:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_RECEIVED_CANALAVE_CITY_SOUTHEAST_HOUSE_TM48, CanalaveCitySoutheastHouse_ExplainSkillSwap

View File

@@ -11,7 +11,7 @@
ScriptEntryEnd
CanalaveLibrary1F_Receptionist:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveLibrary1F_ThatWasntMeScreaming
@@ -29,7 +29,7 @@ CanalaveLibrary1F_ThatWasntMeScreaming:
End
CanalaveLibrary1F_Lass:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveLibrary1F_ImAllAgitated
Message CanalaveLibrary1F_Text_Ellipsis
@@ -63,7 +63,7 @@ CanalaveLibrary1F_Shelves:
End
CanalaveLibrary1F_Lucian:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CanalaveLibrary1F_Text_BooksAreWonderful
@@ -103,9 +103,9 @@ CanalaveLibrary1F_SeeAtPokemonLeague:
CallIfEq VAR_0x8000, DIR_NORTH, CanalaveLibrary1F_LucianLeaveNorth
CallIfEq VAR_0x8000, DIR_WEST, CanalaveLibrary1F_LucianLeaveWest
CallIfEq VAR_0x8000, DIR_EAST, CanalaveLibrary1F_LucianLeaveEast
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
RemoveObject LOCALID_LUCIAN
WaitSE SEQ_SE_DP_KAIDAN2
WaitSE SEQ_SE_DP_KAIDAN2_sseq
ReleaseAll
End

View File

@@ -21,7 +21,7 @@ CanalaveLibrary2F_ShowHiker:
Return
CanalaveLibrary2F_SchoolKidM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveLibrary2F_TremorWasWicked
@@ -39,7 +39,7 @@ CanalaveLibrary2F_TremorWasWicked:
End
CanalaveLibrary2F_Bookshelves:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
GoToIfGe VAR_ARCEUS_EVENT_STATE, 3, CanalaveLibrary2F_SinnohAsToldOnPlates
Message CanalaveLibrary2F_Text_BookshelvesAreCrammed

View File

@@ -131,7 +131,7 @@ CanalaveLibrary3F_Explosion:
WaitMovement
BufferPlayerName 0
Message CanalaveLibrary3F_Text_ThatLeavesLakeValor
WaitSE SEQ_SE_CONFIRM
WaitSE SE_CONFIRM_sseq_3
MessageInstant CanalaveLibrary3F_Text_BigExplosion
ScrCmd_29F 1
Message CanalaveLibrary3F_Text_AreYouUnharmed
@@ -175,12 +175,12 @@ CanalaveLibrary3F_Explosion:
WaitMovement
Message CanalaveLibrary3F_Text_LeaveNowToo
CloseMessage
StopSE SEQ_SE_CONFIRM
StopSE SE_CONFIRM_sseq_3
ApplyMovement LOCALID_PROF_ROWAN, CanalaveLibrary3F_Movement_ProfRowanLeave
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
RemoveObject LOCALID_PROF_ROWAN
StopSE SEQ_SE_DP_KAIDAN2
StopSE SEQ_SE_DP_KAIDAN2_sseq
SetVar VAR_CANALAVE_CITY_STATE, 4
SetVar VAR_CANALAVE_LIBRARY_STATE, 2
SetFlag FLAG_LAKE_VALOR_EXPLODED
@@ -335,7 +335,7 @@ CanalaveLibrary3F_Movement_CounterpartWalkOnSpotNorth:
EndMovement
CanalaveLibrary3F_ScientistF:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveLibrary3F_WasThatAnEarthquake
@@ -353,7 +353,7 @@ CanalaveLibrary3F_WasThatAnEarthquake:
End
CanalaveLibrary3F_Youngster:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_LAKE_VALOR_EXPLODED, CanalaveLibrary3F_ImFeelingWobbly
@@ -371,7 +371,7 @@ CanalaveLibrary3F_ImFeelingWobbly:
End
CanalaveLibrary3F_SinnohMyth:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadSinnohMyth
ShowYesNoMenu VAR_RESULT
@@ -395,7 +395,7 @@ CanalaveLibrary3F_ReadSinnohMyth:
End
CanalaveLibrary3F_SinnohRegionsMythology:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadSinnohRegionsMythology
ShowYesNoMenu VAR_RESULT
@@ -419,7 +419,7 @@ CanalaveLibrary3F_ReadSinnohRegionsMythology:
End
CanalaveLibrary3F_SinnohsMyth:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadSinnohsMyth
ShowYesNoMenu VAR_RESULT
@@ -443,7 +443,7 @@ CanalaveLibrary3F_ReadSinnohsMyth:
End
CanalaveLibrary3F_VeilstonesMyth:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadVeilstonesMyth
ShowYesNoMenu VAR_RESULT
@@ -473,7 +473,7 @@ CanalaveLibrary3F_ReadVeilstonesMyth:
End
CanalaveLibrary3F_TheOriginalStory:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadTheOriginalStory
ShowYesNoMenu VAR_RESULT
@@ -503,7 +503,7 @@ CanalaveLibrary3F_ReadTheOriginalStory:
End
CanalaveLibrary3F_HorrificMyth:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_AskReadHorrificMyth
ShowYesNoMenu VAR_RESULT
@@ -527,7 +527,7 @@ CanalaveLibrary3F_ReadHorrificMyth:
End
CanalaveLibrary3F_SinnohFolkStories:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CanalaveLibrary3F_Text_SinnohFolkStories
Message CanalaveLibrary3F_Text_ReadWhichStory

View File

@@ -22,7 +22,7 @@ CelesticTown_OnTransition:
End
CelesticTown_GruntM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CelesticTown_Text_WillYouMessWithMe
@@ -95,7 +95,7 @@ CelesticTown_GiveOldCharm:
Message CelesticTown_Text_ThatOldCharm
BufferPlayerName 0
BufferItemName 1, ITEM_OLD_CHARM
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
Message CelesticTown_Text_PlayerHandedOverCharm
WaitFanfare
RemoveItem ITEM_OLD_CHARM, 1, VAR_RESULT
@@ -206,7 +206,7 @@ CelesticTown_Movement_PlayerFaceWest:
EndMovement
CelesticTown_Elder:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_DELIVERED_OLD_CHARM, CelesticTown_ExamineRuins

View File

@@ -9,7 +9,7 @@
ScriptEntryEnd
CelesticTownCave_Painting:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
GoToIfSet FLAG_ARRESTED_CHARON_STARK_MOUNTAIN, CelesticTownCave_PaintingCynthia
GoTo CelesticTownCave_ExaminePainting
@@ -413,7 +413,7 @@ CelesticTownCave_Movement_ElderLeaveX11:
EndMovement
CelesticTownCave_Cyrus:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CelesticTownCave_Text_WellChallengeMe

View File

@@ -14,7 +14,7 @@ CelesticTownNorthHouse_OnTransition:
End
CelesticTownNorthHouse_ExpertM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CelesticTownNorthHouse_Text_LikeToKnowMesprit
@@ -36,7 +36,7 @@ CelesticTownNorthHouse_ExpertMEnd:
End
CelesticTownNorthHouse_Elder:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_GAME_COMPLETED, CelesticTownNorthHouse_IDidSomeResearch

View File

@@ -9,7 +9,7 @@
ScriptEntryEnd
CelesticTownNorthwestHouse_Vendor_Unused:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CelesticTownNorthwestHouse_Text_AWhileSinceCustomer
@@ -28,7 +28,7 @@ CelesticTownNorthwestHouse_ExpertM:
End
CelesticTownNorthwestHouse_GymGuide:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
Message CelesticTownNorthwestHouse_Text_GlassesChangeTheWorld

View File

@@ -22,7 +22,7 @@ CelesticTownPokecenter1F_Twin:
End
CelesticTownPokecenter1F_PokefanM:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfSet FLAG_DAILY_RECEIVED_CELESTIC_TOWN_POKECENTER_1F_GREAT_BALL, CelesticTownPokecenter1F_ItsAboutTrust

View File

@@ -7,7 +7,7 @@
ScriptEntryEnd
CelesticTownPokecenter1F_BlackBelt:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
CheckPoketchAppRegistered POKETCH_APPID_ANALOGWATCH, VAR_RESULT

View File

@@ -93,7 +93,7 @@ CommonScript_Dummy2007:
End
CommonScript_PokecenterNurse:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GetTrainerCardLevel VAR_RESULT
@@ -289,19 +289,19 @@ CommonScript_GetBagPocketForItem:
End
CommonScript_PlayFanfare_SEQ_FANFA4:
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
Return
CommonScript_PlayFanfare_SEQ_WAZA:
PlayFanfare SEQ_WAZA
PlayFanfare SEQ_WAZA_sseq
Return
CommonScript_PlayFanfare_SEQ_FANFA3:
PlayFanfare SEQ_FANFA3
PlayFanfare SEQ_FANFA3_sseq
Return
CommonScript_PlayFanfare_SEQ_FANFA2:
PlayFanfare SEQ_FANFA2
PlayFanfare SEQ_FANFA2_sseq
Return
CommonScript_Unused:
@@ -419,8 +419,8 @@ CommonScript_SaveComplete:
GoToIfEq VAR_RESULT, 0, CommonScript_SaveError
BufferPlayerName 0
Message CommonStrings_Text_PlayerSavedTheGame
PlaySE SEQ_SE_DP_SAVE
WaitSE SEQ_SE_DP_SAVE
PlaySE SEQ_SE_DP_SAVE_sseq
WaitSE SEQ_SE_DP_SAVE_sseq
WaitABPressTime 30
CloseSaveInfo
Return
@@ -458,7 +458,7 @@ CommonScript_QuickSaveCheckMiscFlag:
End
CommonScript_HoneyTree:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
CheckItem ITEM_HONEY, 1, VAR_RESULT
GoToIfNe VAR_RESULT, FALSE, CommonScript_HoneyTreeWithHoney
@@ -550,7 +550,7 @@ CommonScript_ObtainPoketchApp:
CommonScript_InternalObtainPoketchApp:
BufferPlayerName 0
BufferPoketchAppName 1, VAR_0x8004
PlayFanfare SEQ_POCKETCH
PlayFanfare SEQ_POCKETCH_sseq
Message CommonStrings_Text_ObtainedPoketchApp
WaitFanfare
Message CommonStrings_Text_InstalledPoketchApp
@@ -699,7 +699,7 @@ CommonScript_SendToUndergroundPCWithLinefeed:
End
CommonScript_ObtainUndergroundItem:
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
SendGoodToPC VAR_0x8004, VAR_0x8005, VAR_RESULT
BufferUndergroundGoodsNameWithArticle 0, VAR_0x8004
Message CommonStrings_Text_ObtainedUndergroundItem
@@ -713,7 +713,7 @@ CommonScript_ObtainUndergroundTrap:
End
CommonScript_InternalObtainUndergroundTrap:
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
GiveTrap VAR_0x8004, VAR_0x8005, VAR_RESULT
BufferUndergroundTrapName 0, VAR_0x8004
Message CommonStrings_Text_ObtainedTheUndergroundTrap
@@ -726,7 +726,7 @@ CommonScript_ObtainUndergroundSphere:
End
CommonScript_InternalObtainUndergroundSphere:
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
GiveSphere VAR_0x8004, VAR_0x8005, VAR_RESULT
BufferUndergroundItemName 0, VAR_0x8004
BufferNumber 1, VAR_0x8005
@@ -748,7 +748,7 @@ CommonScript_ObtainAccessory:
End
CommonScript_InternalObtainAccessory:
PlayFanfare SEQ_ACCE
PlayFanfare SEQ_ACCE_sseq
AddAccessory VAR_0x8004, VAR_0x8005
BufferAccessoryName 0, VAR_0x8004
Message CommonStrings_Text_ObtainedItem
@@ -771,7 +771,7 @@ CommonScript_ObtainContestBackdrop:
End
CommonScript_InternalObtainContestBackdrop:
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
AddContestBackdrop VAR_0x8004
BufferContestBackdropName 0, VAR_0x8004
Message CommonStrings_Text_ObtainedItem
@@ -905,7 +905,7 @@ CommonScript_InternalBagIsFull:
CommonScript_PC:
LockAll
PlaySE SEQ_SE_DP_PC_ON
PlaySE SEQ_SE_DP_PC_ON_sseq
Call CommonScript_PCBootUpAnimation
BufferPlayerName 0
Message CommonStrings_Text_BootedUpThePC
@@ -974,7 +974,7 @@ CommonScript_PCMenu:
GoTo CommonScript_PCSwitchOff
CommonScript_StorageSystem:
PlaySE SEQ_SE_DP_PC_LOGIN
PlaySE SEQ_SE_DP_PC_LOGIN_sseq
BufferPlayerName 0
Message CommonStrings_Text_AccessedPokemonStorage
Call CommonScript_InitStorageSystemMenu
@@ -1049,7 +1049,7 @@ CommonScript_PCFadeInAccessWhichPC:
GoTo CommonScript_HandleStorageSystemMenuInput
CommonScript_PlayersPC:
PlaySE SEQ_SE_DP_PC_LOGIN
PlaySE SEQ_SE_DP_PC_LOGIN_sseq
BufferPlayerName 0
Message CommonStrings_Text_AccessedPlayersPC
GoTo CommonScript_PlayersPCMenu
@@ -1110,7 +1110,7 @@ CommonScript_BallCapsulesEnd:
GoTo CommonScript_HandlePlayersPCMenuInput
CommonScript_PCHallOfFame:
PlaySE SEQ_SE_DP_PC_LOGIN
PlaySE SEQ_SE_DP_PC_LOGIN_sseq
CloseMessage
CheckIsHallOfFameCorrupted VAR_RESULT
GoToIfEq VAR_RESULT, TRUE, CommonScript_HallOfFameDataCorrupted
@@ -1125,13 +1125,13 @@ CommonScript_HallOfFameDataCorrupted:
GoTo CommonScript_AccessWhichPC
CommonScript_ProfsPC:
PlaySE SEQ_SE_DP_PC_LOGIN
PlaySE SEQ_SE_DP_PC_LOGIN_sseq
CallCommonScript 0x26DF
GoTo CommonScript_AccessWhichPC
CommonScript_PCSwitchOff:
CloseMessage
PlaySE SEQ_SE_DP_PC_LOGOFF
PlaySE SEQ_SE_DP_PC_LOGOFF_sseq
Call CommonScript_PCShutDownAnimation
ReleaseAll
End
@@ -1176,7 +1176,7 @@ CommonScript_PlayerHouseBlackOutRecover:
FadeScreenOut
WaitFadeScreen
CloseMessage
PlayFanfare SEQ_ASA
PlayFanfare SEQ_ASA_sseq
WaitFanfare
HealParty
FadeScreenIn
@@ -1361,7 +1361,7 @@ CommonScript_Dummy2024:
End
CommonScript_Geonet:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FadeScreenOut
WaitFadeScreen
@@ -1373,7 +1373,7 @@ CommonScript_Geonet:
End
CommonScript_2026:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
MessageFromTrainerType
@@ -1398,7 +1398,7 @@ CommonScript_BikeParking:
CheckItem ITEM_BICYCLE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, CommonScript_BikeParkingEnd
LockAll
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
CheckPlayerOnBike VAR_RESULT
GoToIfEq VAR_RESULT, TRUE, CommonScript_AskGetOffYourBike
Message CommonStrings_Text_RideYourBike
@@ -1427,7 +1427,7 @@ CommonScript_BikeParkingEnd:
End
CommonScript_HatchEgg:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CommonStrings_Text_Oh
WaitABPress
@@ -1441,7 +1441,7 @@ CommonScript_HatchEgg:
End
CommonScript_RepelsEffectWoreOff:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
Message CommonStrings_Text_RepelsEffectWoreOff
WaitABPress
@@ -1450,7 +1450,7 @@ CommonScript_RepelsEffectWoreOff:
End
_139D:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
ScrCmd_0A5
@@ -1546,7 +1546,7 @@ CommonScript_AskUseAzureFlute:
Message CommonStrings_Text_PlayerBlewAzureFlute
CloseMessage
WaitTime 30, VAR_RESULT
PlayMusic SEQ_FUE
PlayMusic SEQ_FUE_sseq
WaitTime 540, VAR_RESULT
GetPlayerMapPos VAR_0x8004, VAR_0x8005
FadeScreenOut FADE_SCREEN_SPEED_SLOW, COLOR_WHITE
@@ -1581,28 +1581,28 @@ CommonScript_SetCounterpartBGM:
End
CommonScript_SetTheGirlBGM:
SetBGM SEQ_THE_GIRL
SetBGM SEQ_THE_GIRL_sseq
Return
CommonScript_SetTheBoyBGM:
SetBGM SEQ_THE_BOY
SetBGM SEQ_THE_BOY_sseq
Return
CommonScript_SetRivalBGM:
StopMusic
SetBGM SEQ_THE_RIV
SetBGM SEQ_THE_RIV_sseq
ReturnCommonScript
End
CommonScript_SetFollowMeBGM:
StopMusic
SetBGM SEQ_TSURETEKE
SetBGM SEQ_TSURETEKE_sseq
ReturnCommonScript
End
CommonScript_SetLookerBGM:
StopMusic
SetBGM SEQ_PL_HANDSOME
SetBGM SEQ_PL_HANDSOME_sseq
ReturnCommonScript
End
@@ -1634,21 +1634,21 @@ CommonScript_GlobalTerminalMachineNoValidLogin:
End
CommonScript_ShardCostWindowRoute212:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_ROUTE_212
GoTo CommonScript_ShardCostWindow
End
CommonScript_ShardCostWindowSurvivalArea:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_SURVIVAL_AREA
GoTo CommonScript_ShardCostWindow
End
CommonScript_ShardCostWindowSnowpointCity:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_SNOWPOINT_CITY
GoTo CommonScript_ShardCostWindow

View File

@@ -55,7 +55,7 @@ ContestHallLobby_OnFrame_FirstEntry:
BufferPlayerName 0
Message ContestHallLobby_Text_WereYouSurprised
CloseMessage
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
GetPlayerGender VAR_RESULT
GoToIfEq VAR_RESULT, GENDER_MALE, ContestHallLobby_PlayerObtainedATuxedo
GoTo ContestHallLobby_PlayerObtainedADress
@@ -79,9 +79,9 @@ ContestHallLobby_MomLeave:
ApplyMovement LOCALID_PLAYER, ContestHallLobby_Movement_PlayerWatchMomLeave
ApplyMovement LOCALID_MOM, ContestHallLobby_Movement_MomLeave
WaitMovement
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
RemoveObject LOCALID_MOM
WaitSE SEQ_SE_DP_KAIDAN2
WaitSE SEQ_SE_DP_KAIDAN2_sseq
SetFlag FLAG_CONTEST_HALL_VISITED
ReleaseAll
End
@@ -176,7 +176,7 @@ ContestHallLobby_Movement_PlayerFaceMom:
EndMovement
ContestHallLobby_Frame0:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ContestPhotoHasData 0, VAR_RESULT
GoToIfEq VAR_RESULT, 0, ContestHallLobby_ItsAPhotoFrame
@@ -190,7 +190,7 @@ ContestHallLobby_Frame0:
End
ContestHallLobby_Frame1:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ContestPhotoHasData 1, VAR_RESULT
GoToIfEq VAR_RESULT, 0, ContestHallLobby_ItsAPhotoFrame
@@ -204,7 +204,7 @@ ContestHallLobby_Frame1:
End
ContestHallLobby_Frame2:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ContestPhotoHasData 2, VAR_RESULT
GoToIfEq VAR_RESULT, 0, ContestHallLobby_ItsAPhotoFrame
@@ -218,7 +218,7 @@ ContestHallLobby_Frame2:
End
ContestHallLobby_Frame3:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ContestPhotoHasData 3, VAR_RESULT
GoToIfEq VAR_RESULT, 0, ContestHallLobby_ItsAPhotoFrame
@@ -232,7 +232,7 @@ ContestHallLobby_Frame3:
End
ContestHallLobby_Frame4:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ContestPhotoHasData 4, VAR_RESULT
GoToIfEq VAR_RESULT, 0, ContestHallLobby_ItsAPhotoFrame
@@ -265,7 +265,7 @@ ContestHallLobby_SchoolKidF:
End
ContestHallLobby_RichBoy:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
GoToIfUnset FLAG_TALKED_TO_CONTEST_HALL_LOBBY_RICH_BOY, ContestHallLobby_RichBoyFirstInteraction
@@ -329,7 +329,7 @@ ContestHallLobby_IDontSeeAPoffinCase:
ContestHallLobby_GiveMildPoffin:
GivePoffin VAR_RESULT, 60, 30, 30, 30, 30, 40
PlayFanfare SEQ_FANFA4
PlayFanfare SEQ_FANFA4_sseq
BufferPlayerName 0
Message ContestHallLobby_Text_PlayerReceivedAMildPoffin
WaitFanfare
@@ -363,7 +363,7 @@ ContestHallLobby_Movement_RichBoyWalkAwayFromCounterWest:
EndMovement
ContestHallLobby_Fantina:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
WaitTime 30, VAR_RESULT
@@ -436,9 +436,9 @@ ContestHallLobby_FantinaLeaveEast:
End
ContestHallLobby_RemoveFantina:
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
RemoveObject LOCALID_FANTINA
WaitSE SEQ_SE_DP_KAIDAN2
WaitSE SEQ_SE_DP_KAIDAN2_sseq
SetFlag FLAG_HIDE_HEARTHOME_CITY_GYM_GUIDE
ReleaseAll
End

View File

@@ -176,7 +176,7 @@ Contests_Dummy9805:
End
Contests_ReceptionistOfficialContest:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, CONTEST_MODE_OFFICIAL
@@ -186,7 +186,7 @@ Contests_ReceptionistOfficialContest:
End
Contests_ReceptionistLinkContest:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, CONTEST_MODE_LINK
@@ -673,7 +673,7 @@ Contest_DoContest:
ClearFlag FLAG_HIDE_HEARTHOME_CITY_HIKER_3
SetVar VAR_ONGOING_CONTEST, TRUE
Call Contests_GetContestantsGFX
PlaySE SEQ_SE_DP_KAIDAN2
PlaySE SEQ_SE_DP_KAIDAN2_sseq
ClearFlag FLAG_HIDE_CONTEST_HALL_STAGE_CONTESTANT_1
ClearFlag FLAG_HIDE_CONTEST_HALL_STAGE_CONTESTANT_2
ClearFlag FLAG_HIDE_CONTEST_HALL_STAGE_CONTESTANT_3
@@ -689,7 +689,7 @@ Contest_DoContest:
StartHBlank
StartContestCommSync 3
WaitForCommSyncState 3
PlaySE SEQ_SE_DP_CON_F007
PlaySE SEQ_SE_DP_CON_F007_sseq
ApplyMovement LOCALID_ONGOING_CONTEST_MCDEXTER, Contests_Movement_DexterLookAround
WaitMovement
BufferContestRank 0
@@ -742,7 +742,7 @@ Contest_DoContest:
CloseMessage
StartContestCommSync 4
WaitForCommSyncState 4
PlaySE SEQ_SE_DP_CON_F007
PlaySE SEQ_SE_DP_CON_F007_sseq
WaitTime 30, VAR_RESULT
StopHBlank
FadeScreen FADE_SCREEN_CMD_STEPS, FADE_SCREEN_SPEED_FAST, FADE_TYPE_UNK_20, COLOR_BLACK
@@ -780,7 +780,7 @@ Contests_AwardCeremony:
ApplyMovement LOCALID_ONGOING_CONTEST_CONTESTANT_WINNER, Contests_Movement_DexterLookWest
WaitMovement
WaitTime 15, VAR_RESULT
PlayFanfare SEQ_FANFA1
PlayFanfare SEQ_FANFA1_sseq
WaitFanfare
ApplyMovement LOCALID_ONGOING_CONTEST_MCDEXTER, Contests_Movement_DexterLookSouth
ApplyMovement LOCALID_ONGOING_CONTEST_CONTESTANT_WINNER, Contests_Movement_DexterLookSouth
@@ -788,7 +788,7 @@ Contests_AwardCeremony:
Contests_EndContest:
MessageSynchronized ContestCommon_Text_LookForwardToNextChallenge
CloseMessage
PlaySE SEQ_SE_DP_CON_F007
PlaySE SEQ_SE_DP_CON_F007_sseq
GetWinningContestantEntryNum VAR_RESULT
StartContestCameraFlashTask VAR_RESULT
GetContestantMonContestFame VAR_RESULT, VAR_RESULT
@@ -840,7 +840,7 @@ Contests_End:
End
Contests_PlayApplause:
PlaySE SEQ_SE_DP_CON_F007
PlaySE SEQ_SE_DP_CON_F007_sseq
CallIfEq VAR_RESULT, 1, Contests_PlayApplauseMinimum
CallIfEq VAR_RESULT, 2, Contests_PlayApplauseSmall
CallIfEq VAR_RESULT, 3, Contests_PlayApplauseMedium
@@ -849,48 +849,48 @@ Contests_PlayApplause:
Return
Contests_PlayApplauseMinimum:
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
Return
Contests_PlayApplauseSmall:
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
Return
Contests_PlayApplauseMedium:
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
Return
Contests_PlayApplauseLarge:
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
Return
Contests_PlayApplauseMaximum:
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 10, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitTime 5, VAR_RESULT
PlaySE SEQ_SE_DP_CON_015
WaitSE SEQ_SE_DP_CON_015
PlaySE SEQ_SE_DP_CON_015_sseq
WaitSE SEQ_SE_DP_CON_015_sseq
Return
Contests_GetContestantsGFX:
@@ -1020,7 +1020,7 @@ Contests_Movement_DexterLookSouth:
EndMovement
Contests_ReceptionistPracticeContest:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_0x03, CONTEST_MODE_PRACTICE
@@ -1394,7 +1394,7 @@ Contests_ReceptionistsEnd:
End
Contests_LinkContestRecordsDisplay:
PlaySE SEQ_SE_CONFIRM
PlaySE SE_CONFIRM_sseq_3
LockAll
ShowLinkContestRecords
ReleaseAll

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