Merge pull request #122 from lhearachel/trainer_ai

Start Documenting Trainer AI Routines
This commit is contained in:
Rachel
2024-01-23 21:38:26 -08:00
committed by GitHub
8 changed files with 724 additions and 640 deletions

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@@ -7,11 +7,11 @@
#include "item.h"
#include "move_table.h"
typedef struct AIContext {
u8 scriptCursor;
u8 evalStep;
u8 moveSlot;
u16 move;
s8 moveCurPP[4];
s8 moveScore[4];
int calcTemp;
u32 thinkingMask;

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@@ -0,0 +1,36 @@
#ifndef POKEPLATINUM_BATTLE_TRAINER_AI_H
#define POKEPLATINUM_BATTLE_TRAINER_AI_H
#include "struct_decls/battle_system.h"
#include "battle/battle_context.h"
/**
* @brief Initialize the trainer AI for a given battler.
*
* @param battleSys
* @param battleCtx
* @param battler The battler to be initialized
* @param initScore Bitmask of moves to have their scores initialized; moves
* flagged as such will be initially scored at 100 instead of 0.
*/
void TrainerAI_Init(BattleSystem *battleSys, BattleContext *battleCtx, u8 battler, u8 initScore);
/**
* @brief Execute the trainer AI routine for a given battler.
*
* @param battleSys
* @param battler The battler to be executed
* @return AI execution routine result
*/
u8 TrainerAI_Main(BattleSystem *battleSys, u8 battler);
/**
* @brief Pick the command for a battler to execute.
*
* @param battleSys
* @param battler The battler who is waiting to choose their turn's action
* @return The action to be executed for this battler
*/
int TrainerAI_PickCommand(BattleSystem *battleSys, int battler);
#endif // POKEPLATINUM_BATTLE_TRAINER_AI_H

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@@ -0,0 +1,46 @@
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_TRAINER_AI_H
#define POKEPLATINUM_CONSTANTS_BATTLE_TRAINER_AI_H
#define AI_FLAG_BASIC (1 << 0)
#define AI_FLAG_EVAL_ATTACK (1 << 1)
#define AI_FLAG_EXPERT (1 << 2)
#define AI_FLAG_SETUP_FIRST_TURN (1 << 3)
#define AI_FLAG_RISKY (1 << 4)
#define AI_FLAG_DAMAGE_PRIORITY (1 << 5)
#define AI_FLAG_BATON_PASS (1 << 6)
#define AI_FLAG_TAG_STRATEGY (1 << 7)
#define AI_FLAG_CHECK_HP (1 << 8)
#define AI_FLAG_WEATHER (1 << 9)
#define AI_FLAG_HARRASSMENT (1 << 10)
#define AI_FLAG_ROAMING_POKEMON (1 << 29)
#define AI_INIT_SCORE_MOVE_1 (1 << 0)
#define AI_INIT_SCORE_MOVE_2 (1 << 1)
#define AI_INIT_SCORE_MOVE_3 (1 << 2)
#define AI_INIT_SCORE_MOVE_4 (1 << 3)
#define AI_INIT_SCORE_ALL_MOVES (AI_INIT_SCORE_MOVE_1 | AI_INIT_SCORE_MOVE_2 | AI_INIT_SCORE_MOVE_3 | AI_INIT_SCORE_MOVE_4)
#define AI_STATUS_FLAG_DONE (1 << 0)
#define AI_STATUS_FLAG_ESCAPE (1 << 1)
#define AI_STATUS_FLAG_SAFARI (1 << 2)
#define AI_STATUS_FLAG_BREAK (1 << 3)
#define AI_STATUS_FLAG_CONTINUE (1 << 4)
#define AI_STATUS_FLAG_DONE_OFF (AI_STATUS_FLAG_DONE ^ 0xFF)
#define AI_STATUS_FLAG_ESCAPE_OFF (AI_STATUS_FLAG_ESCAPE ^ 0xFF)
#define AI_STATUS_FLAG_SAFARI_OFF (AI_STATUS_FLAG_SAFARI ^ 0xFF)
#define AI_STATUS_FLAG_BREAK_OFF (AI_STATUS_FLAG_BREAK ^ 0xFF)
#define AI_STATUS_FLAG_CONTINUE_OFF (AI_STATUS_FLAG_CONTINUE ^ 0xFF)
enum {
AI_ENEMY_ATTACK_1 = 0,
AI_ENEMY_ATTACK_2,
AI_ENEMY_ATTACK_3,
AI_ENEMY_ATTACK_4,
AI_ENEMY_ESCAPE,
AI_ENEMY_SAFARI,
AI_ENEMY_SWITCH,
};
#endif

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@@ -1,11 +0,0 @@
#ifndef POKEPLATINUM_OV14_0221FC20_H
#define POKEPLATINUM_OV14_0221FC20_H
#include "struct_decls/battle_system.h"
#include "battle/battle_context.h"
void ov14_0221FC20(BattleSystem * param0, BattleContext * param1, u8 param2, u8 param3);
u8 ov14_0221FCF4(BattleSystem * param0, u8 param1);
int ov14_022243BC(BattleSystem * param0, int param1);
#endif // POKEPLATINUM_OV14_0221FC20_H

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@@ -677,7 +677,7 @@ Overlay overlay13
Overlay overlay14
{
After overlay11
Object main.nef.p/src_overlay014_ov14_0221FC20.c.o
Object main.nef.p/src_overlay014_trainer_ai.c.o
Object main.nef.p/overlay014/asm_overlay014_ov14_022248A4.s.o
}

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@@ -526,7 +526,7 @@ pokeplatinum_c = files(
'overlay013/ov13_02227BDC.c',
'overlay013/ov13_02228128.c',
'overlay013/ov13_02228A38.c',
'overlay014/ov14_0221FC20.c',
'overlay014/trainer_ai.c',
'overlay015/ov15_dummy.c',
'overlay016/ov16_0223B140.c',
'overlay016/ov16_0223DF00.c',

File diff suppressed because it is too large Load Diff

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@@ -144,7 +144,7 @@
#include "overlay012/ov12_022380BC.h"
#include "overlay013/ov13_0221FC20.h"
#include "overlay013/ov13_022264F4.h"
#include "overlay014/ov14_0221FC20.h"
#include "battle/trainer_ai.h"
#include "overlay016/ov16_0223B140.h"
#include "overlay016/ov16_0223DF00.h"
#include "battle/battle_lib.h"
@@ -3190,7 +3190,7 @@ static void ov16_02260AB4 (SysTask * param0, void * param1)
UnkStruct_ov16_0225D5B8 * v0 = (UnkStruct_ov16_0225D5B8 *)param1;
int v1;
v1 = ov14_022243BC(v0->unk_00, v0->unk_09);
v1 = TrainerAI_PickCommand(v0->unk_00, v0->unk_09);
ov16_022656D4(v0->unk_00, v0->unk_09, v1);
ov16_02266ABC(v0->unk_00, v0->unk_09, v0->unk_08);
@@ -3385,7 +3385,7 @@ static void ov16_02260DB0 (SysTask * param0, void * param1)
v1 = BattleSystem_Context(v0->unk_00);
if ((v3 & (0x1 | 0x100)) || (BattleSystem_BattleStatus(v0->unk_00) & 0x1) || (Battler_Side(v0->unk_00, v0->unk_1D) == 0)) {
v2 = ov14_0221FCF4(v0->unk_00, v0->unk_1D);
v2 = TrainerAI_Main(v0->unk_00, v0->unk_1D);
switch (v2) {
case 0xff: