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Move enum-based battle constants to constgen schema
This commit is contained in:
parent
2e15638e45
commit
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554
consts/battle.json
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554
consts/battle.json
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{
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"targets": {
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"battle": [
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"@BattleEffect",
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"@MessageTag",
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"@MoveSubscriptPointer",
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"@SideEffectType",
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"@Terrain"
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]
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},
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"definitions": {
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"@BattleEffect": {
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"type": "enum",
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"values": [
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"BATTLE_EFFECT_HIT",
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"BATTLE_EFFECT_STATUS_SLEEP",
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"BATTLE_EFFECT_POISON_HIT",
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"BATTLE_EFFECT_RECOVER_HALF_DAMAGE_DEALT",
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"BATTLE_EFFECT_BURN_HIT",
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"BATTLE_EFFECT_FREEZE_HIT",
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"BATTLE_EFFECT_PARALYZE_HIT",
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"BATTLE_EFFECT_HALVE_DEFENSE",
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"BATTLE_EFFECT_RECOVER_DAMAGE_SLEEP",
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"BATTLE_EFFECT_COPY_MOVE",
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"BATTLE_EFFECT_ATK_UP",
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"BATTLE_EFFECT_DEF_UP",
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"BATTLE_EFFECT_SPEED_UP",
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"BATTLE_EFFECT_SP_ATK_UP",
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"BATTLE_EFFECT_SP_DEF_UP",
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"BATTLE_EFFECT_ACC_UP",
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"BATTLE_EFFECT_EVA_UP",
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"BATTLE_EFFECT_BYPASS_ACCURACY",
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"BATTLE_EFFECT_ATK_DOWN",
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"BATTLE_EFFECT_DEF_DOWN",
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"BATTLE_EFFECT_SPEED_DOWN",
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"BATTLE_EFFECT_SP_ATK_DOWN",
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"BATTLE_EFFECT_SP_DEF_DOWN",
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"BATTLE_EFFECT_ACC_DOWN",
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"BATTLE_EFFECT_EVA_DOWN",
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"BATTLE_EFFECT_RESET_STAT_CHANGES",
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"BATTLE_EFFECT_BIDE",
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"BATTLE_EFFECT_CONTINUE_AND_CONFUSE_SELF",
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"BATTLE_EFFECT_FORCE_SWITCH",
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"BATTLE_EFFECT_MULTI_HIT",
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"BATTLE_EFFECT_CONVERSION",
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"BATTLE_EFFECT_FLINCH_HIT",
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"BATTLE_EFFECT_RESTORE_HALF_HP",
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"BATTLE_EFFECT_STATUS_BADLY_POISON",
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"BATTLE_EFFECT_INCREASE_PRIZE_MONEY",
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"BATTLE_EFFECT_SET_LIGHT_SCREEN",
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"BATTLE_EFFECT_TRI_ATTACK",
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"BATTLE_EFFECT_REST",
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"BATTLE_EFFECT_ONE_HIT_KO",
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"BATTLE_EFFECT_CHARGE_TURN_HIGH_CRIT",
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"BATTLE_EFFECT_HALVE_HP",
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"BATTLE_EFFECT_40_DAMAGE_FLAT",
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"BATTLE_EFFECT_BIND_HIT",
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"BATTLE_EFFECT_HIGH_CRITICAL",
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"BATTLE_EFFECT_HIT_TWICE",
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"BATTLE_EFFECT_CRASH_ON_MISS",
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"BATTLE_EFFECT_PREVENT_STAT_REDUCTION",
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"BATTLE_EFFECT_CRIT_UP_2",
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"BATTLE_EFFECT_RECOIL_QUARTER",
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"BATTLE_EFFECT_STATUS_CONFUSE",
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"BATTLE_EFFECT_ATK_UP_2",
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"BATTLE_EFFECT_DEF_UP_2",
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"BATTLE_EFFECT_SPEED_UP_2",
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"BATTLE_EFFECT_SP_ATK_UP_2",
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"BATTLE_EFFECT_SP_DEF_UP_2",
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"BATTLE_EFFECT_ACC_UP_2",
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"BATTLE_EFFECT_EVA_UP_2",
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"BATTLE_EFFECT_TRANSFORM",
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"BATTLE_EFFECT_ATK_DOWN_2",
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"BATTLE_EFFECT_DEF_DOWN_2",
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"BATTLE_EFFECT_SPEED_DOWN_2",
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"BATTLE_EFFECT_SP_ATK_DOWN_2",
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"BATTLE_EFFECT_SP_DEF_DOWN_2",
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"BATTLE_EFFECT_EVA_DOWN_2",
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"BATTLE_EFFECT_ACC_DOWN_2",
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"BATTLE_EFFECT_SET_REFLECT",
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"BATTLE_EFFECT_STATUS_POISON",
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"BATTLE_EFFECT_STATUS_PARALYZE",
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"BATTLE_EFFECT_LOWER_ATTACK_HIT",
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"BATTLE_EFFECT_LOWER_DEFENSE_HIT",
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"BATTLE_EFFECT_LOWER_SPEED_HIT",
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"BATTLE_EFFECT_LOWER_SP_ATK_HIT",
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"BATTLE_EFFECT_LOWER_SP_DEF_HIT",
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"BATTLE_EFFECT_LOWER_ACCURACY_HIT",
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"BATTLE_EFFECT_LOWER_EVASION_HIT",
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"BATTLE_EFFECT_CHARGE_TURN_HIGH_CRIT_FLINCH",
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"BATTLE_EFFECT_CONFUSE_HIT",
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"BATTLE_EFFECT_POISON_MULTI_HIT",
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"BATTLE_EFFECT_PRIORITY_NEG_1_BYPASS_ACCURACY",
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"BATTLE_EFFECT_SET_SUBSTITUTE",
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"BATTLE_EFFECT_RECHARGE_AFTER",
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"BATTLE_EFFECT_RAISE_ATK_WHEN_HIT",
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"BATTLE_EFFECT_COPY_MOVE_FOR_BATTLE",
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"BATTLE_EFFECT_CALL_RANDOM_MOVE",
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"BATTLE_EFFECT_STATUS_LEECH_SEED",
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"BATTLE_EFFECT_DO_NOTHING",
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"BATTLE_EFFECT_DISABLE",
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"BATTLE_EFFECT_LEVEL_DAMAGE_FLAT",
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"BATTLE_EFFECT_RANDOM_DAMAGE_1_TO_150_LEVEL",
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"BATTLE_EFFECT_COUNTER",
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"BATTLE_EFFECT_ENCORE",
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"BATTLE_EFFECT_AVERAGE_HP",
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"BATTLE_EFFECT_DAMAGE_WHILE_ASLEEP",
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"BATTLE_EFFECT_CONVERSION2",
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"BATTLE_EFFECT_NEXT_ATTACK_ALWAYS_HITS",
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"BATTLE_EFFECT_LEARN_MOVE_PERMANENT",
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"BATTLE_EFFECT_UNUSED_96",
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"BATTLE_EFFECT_USE_RANDOM_LEARNED_MOVE_SLEEP",
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"BATTLE_EFFECT_KO_MON_THAT_DEFEATED_USER",
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"BATTLE_EFFECT_INCREASE_POWER_WITH_LESS_HP",
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"BATTLE_EFFECT_DECREASE_LAST_MOVE_PP",
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"BATTLE_EFFECT_LEAVE_WITH_1_HP",
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"BATTLE_EFFECT_CURE_PARTY_STATUS",
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"BATTLE_EFFECT_PRIORITY_1",
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"BATTLE_EFFECT_HIT_THREE_TIMES",
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"BATTLE_EFFECT_STEAL_HELD_ITEM",
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"BATTLE_EFFECT_PREVENT_ESCAPE",
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"BATTLE_EFFECT_STATUS_NIGHTMARE",
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"BATTLE_EFFECT_EVA_UP_2_MINIMIZE",
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"BATTLE_EFFECT_CURSE",
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"BATTLE_EFFECT_UNUSED_110",
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"BATTLE_EFFECT_PROTECT",
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"BATTLE_EFFECT_SET_SPIKES",
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"BATTLE_EFFECT_IGNORE_EVASION_REMOVE_GHOST_IMMUNE",
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"BATTLE_EFFECT_ALL_FAINT_3_TURNS",
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"BATTLE_EFFECT_WEATHER_SANDSTORM",
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"BATTLE_EFFECT_SURVIVE_WITH_1_HP",
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"BATTLE_EFFECT_DOUBLE_POWER_EACH_TURN_LOCK_INTO",
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"BATTLE_EFFECT_ATK_UP_2_STATUS_CONFUSION",
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"BATTLE_EFFECT_DOUBLE_POWER_EACH_TURN",
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"BATTLE_EFFECT_INFATUATE",
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"BATTLE_EFFECT_POWER_BASED_ON_FRIENDSHIP",
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"BATTLE_EFFECT_RANDOM_POWER_MAYBE_HEAL",
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"BATTLE_EFFECT_POWER_BASED_ON_LOW_FRIENDSHIP",
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"BATTLE_EFFECT_PREVENT_STATUS",
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"BATTLE_EFFECT_THAW_AND_BURN_HIT",
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"BATTLE_EFFECT_RANDOM_POWER_10_CASES",
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"BATTLE_EFFECT_PASS_STATS_AND_STATUS",
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"BATTLE_EFFECT_HIT_BEFORE_SWITCH",
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"BATTLE_EFFECT_REMOVE_HAZARDS_AND_BINDING",
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"BATTLE_EFFECT_10_DAMAGE_FLAT",
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"BATTLE_EFFECT_UNUSED_131",
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"BATTLE_EFFECT_HEAL_HALF_MORE_IN_SUN",
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"BATTLE_EFFECT_UNUSED_133",
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"BATTLE_EFFECT_UNUSED_134",
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"BATTLE_EFFECT_RANDOM_POWER_BASED_ON_IVS",
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"BATTLE_EFFECT_WEATHER_RAIN",
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"BATTLE_EFFECT_WEATHER_SUN",
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"BATTLE_EFFECT_RAISE_DEF_HIT",
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"BATTLE_EFFECT_RAISE_ATTACK_HIT",
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"BATTLE_EFFECT_RAISE_ALL_STATS_HIT",
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"BATTLE_EFFECT_UNUSED_141",
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"BATTLE_EFFECT_MAX_ATK_LOSE_HALF_MAX_HP",
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"BATTLE_EFFECT_COPY_STAT_CHANGES",
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"BATTLE_EFFECT_MIRROR_COAT",
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"BATTLE_EFFECT_CHARGE_TURN_DEF_UP",
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"BATTLE_EFFECT_FLINCH_DOUBLE_DAMAGE_FLY_OR_BOUNCE",
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"BATTLE_EFFECT_DOUBLE_DAMAGE_DIG",
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"BATTLE_EFFECT_HIT_IN_3_TURNS",
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"BATTLE_EFFECT_DOUBLE_DAMAGE_FLY_OR_BOUNCE",
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"BATTLE_EFFECT_FLINCH_MINIMIZE_DOUBLE_HIT",
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"BATTLE_EFFECT_SKIP_CHARGE_TURN_IN_SUN",
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"BATTLE_EFFECT_THUNDER",
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"BATTLE_EFFECT_FLEE_FROM_WILD_BATTLE",
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"BATTLE_EFFECT_BEAT_UP",
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"BATTLE_EFFECT_FLY",
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"BATTLE_EFFECT_DEF_UP_DOUBLE_ROLLOUT_POWER",
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"BATTLE_EFFECT_UNUSED_157",
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"BATTLE_EFFECT_ALWAYS_FLINCH_FIRST_TURN_ONLY",
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"BATTLE_EFFECT_UPROAR",
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"BATTLE_EFFECT_STOCKPILE",
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"BATTLE_EFFECT_SPIT_UP",
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"BATTLE_EFFECT_SWALLOW",
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"BATTLE_EFFECT_UNUSED_163",
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"BATTLE_EFFECT_WEATHER_HAIL",
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"BATTLE_EFFECT_TORMENT",
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"BATTLE_EFFECT_SP_ATK_UP_CAUSE_CONFUSION",
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"BATTLE_EFFECT_STATUS_BURN",
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"BATTLE_EFFECT_FAINT_AND_ATK_SP_ATK_DOWN_2",
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"BATTLE_EFFECT_DOUBLE_POWER_WHEN_STATUSED",
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"BATTLE_EFFECT_HIT_LAST_WHIFF_IF_HIT",
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"BATTLE_EFFECT_DOUBLE_POWER_AND_CURE_PARALYSIS",
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"BATTLE_EFFECT_MAKE_GLOBAL_TARGET",
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"BATTLE_EFFECT_NATURE_POWER",
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"BATTLE_EFFECT_SP_DEF_UP_DOUBLE_ELECTRIC_POWER",
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"BATTLE_EFFECT_TAUNT",
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"BATTLE_EFFECT_BOOST_ALLY_POWER_BY_50_PERCENT",
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"BATTLE_EFFECT_SWITCH_HELD_ITEMS",
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"BATTLE_EFFECT_COPY_ABILITY",
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"BATTLE_EFFECT_HEAL_IN_3_TURNS",
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"BATTLE_EFFECT_USE_RANDOM_ALLY_MOVE",
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"BATTLE_EFFECT_GROUND_TRAP_USER_CONTINUOUS_HEAL",
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"BATTLE_EFFECT_LOWER_OWN_ATK_AND_DEF",
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"BATTLE_EFFECT_APPLY_MAGIC_COAT",
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"BATTLE_EFFECT_RECYCLE",
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"BATTLE_EFFECT_DOUBLE_POWER_IF_HIT",
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"BATTLE_EFFECT_REMOVE_SCREENS",
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"BATTLE_EFFECT_STATUS_SLEEP_NEXT_TURN",
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"BATTLE_EFFECT_REMOVE_HELD_ITEM",
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"BATTLE_EFFECT_SET_HP_EQUAL_TO_USER",
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"BATTLE_EFFECT_DECREASE_POWER_WITH_LESS_USER_HP",
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"BATTLE_EFFECT_SWITCH_ABILITIES",
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"BATTLE_EFFECT_MAKE_SHARED_MOVES_UNUSEABLE",
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"BATTLE_EFFECT_HEAL_STATUS",
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"BATTLE_EFFECT_REMOVE_ALL_PP_ON_DEFEAT",
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"BATTLE_EFFECT_STEAL_STATUS_MOVE",
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"BATTLE_EFFECT_INCREASE_POWER_WITH_WEIGHT",
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"BATTLE_EFFECT_SECRET_POWER",
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"BATTLE_EFFECT_RECOIL_THIRD",
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"BATTLE_EFFECT_CONFUSE_ALL",
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"BATTLE_EFFECT_HIGH_CRITICAL_BURN_HIT",
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"BATTLE_EFFECT_HALVE_ELECTRIC_DAMAGE",
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"BATTLE_EFFECT_BADLY_POISON_HIT",
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"BATTLE_EFFECT_CHANGE_TYPE_WITH_WEATHER",
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"BATTLE_EFFECT_USER_SP_ATK_DOWN_2",
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"BATTLE_EFFECT_ATK_DEF_DOWN",
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"BATTLE_EFFECT_DEF_SPD_UP",
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"BATTLE_EFFECT_HIT_FLY",
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"BATTLE_EFFECT_ATK_DEF_UP",
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"BATTLE_EFFECT_HIGH_CRITICAL_POISON_HIT",
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"BATTLE_EFFECT_HALVE_FIRE_DAMAGE",
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"BATTLE_EFFECT_SP_ATK_SP_DEF_UP",
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"BATTLE_EFFECT_ATK_SPD_UP",
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"BATTLE_EFFECT_CAMOUFLAGE",
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"BATTLE_EFFECT_HEAL_HALF_REMOVE_FLYING_TYPE",
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"BATTLE_EFFECT_GRAVITY",
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"BATTLE_EFFECT_IGNORE_EVATION_REMOVE_DARK_IMMUNE",
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"BATTLE_EFFECT_DOUBLE_POWER_HEAL_SLEEP",
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"BATTLE_EFFECT_SPEED_DOWN_HIT",
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"BATTLE_EFFECT_POWER_BASED_ON_LOW_SPEED",
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"BATTLE_EFFECT_FAINT_AND_FULL_HEAL_NEXT_MON",
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"BATTLE_EFFECT_DOUBLE_POWER_WHEN_BELOW_HALF",
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"BATTLE_EFFECT_NATURAL_GIFT",
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"BATTLE_EFFECT_REMOVE_PROTECT",
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"BATTLE_EFFECT_EAT_BERRY",
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"BATTLE_EFFECT_DOUBLE_SPEED_3_TURNS",
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"BATTLE_EFFECT_RANDOM_STAT_UP_2",
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"BATTLE_EFFECT_METAL_BURST",
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"BATTLE_EFFECT_SWITCH_HIT",
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"BATTLE_EFFECT_DEF_SPD_DOWN_HIT",
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"BATTLE_EFFECT_DOUBLE_POWER_IF_MOVING_SECOND",
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"BATTLE_EFFECT_DOUBLE_POWER_IF_TARGET_HIT",
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"BATTLE_EFFECT_PREVENT_ITEM_USE",
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"BATTLE_EFFECT_FLING",
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"BATTLE_EFFECT_TRANSFER_STATUS",
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"BATTLE_EFFECT_HIGHER_POWER_WHEN_LOW_PP",
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"BATTLE_EFFECT_PREVENT_HEALING",
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"BATTLE_EFFECT_INCREASE_POWER_WITH_MORE_HP",
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"BATTLE_EFFECT_SWAP_ATK_DEF",
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"BATTLE_EFFECT_SUPRESS_ABILITY",
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"BATTLE_EFFECT_PREVENT_CRITS",
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"BATTLE_EFFECT_USE_MOVE_FIRST",
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"BATTLE_EFFECT_USE_LAST_USED_MOVE",
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"BATTLE_EFFECT_SWAP_ATK_SP_ATK_STAT_CHANGES",
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"BATTLE_EFFECT_SWAP_DEF_SP_DEF_STAT_CHANGES",
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"BATTLE_EFFECT_INCREASE_POWER_WITH_MORE_STAT_UP",
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"BATTLE_EFFECT_FAIL_IF_NOT_USED_ALL_OTHER_MOVES",
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"BATTLE_EFFECT_SET_ABILITY_TO_INSOMNIA",
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"BATTLE_EFFECT_HIT_FIRST_IF_TARGET_ATTACKING",
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"BATTLE_EFFECT_TOXIC_SPIKES",
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"BATTLE_EFFECT_SWAP_STAT_CHANGES",
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"BATTLE_EFFECT_RESTORE_HP_EVERY_TURN",
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"BATTLE_EFFECT_GIVE_GROUND_IMMUNITY",
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"BATTLE_EFFECT_RECOIL_BURN_HIT",
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"BATTLE_EFFECT_STRUGGLE",
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"BATTLE_EFFECT_DIVE",
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"BATTLE_EFFECT_DIG",
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"BATTLE_EFFECT_DOUBLE_DAMAGE_DIVE",
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"BATTLE_EFFECT_REMOVE_HAZARDS_SCREENS_EVA_DOWN",
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"BATTLE_EFFECT_TRICK_ROOM",
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"BATTLE_EFFECT_BLIZZARD",
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"BATTLE_EFFECT_WHIRLPOOL",
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"BATTLE_EFFECT_RECOIL_PARALYZE_HIT",
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"BATTLE_EFFECT_BOUNCE",
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"BATTLE_EFFECT_UNUSED_264",
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"BATTLE_EFFECT_SP_ATK_DOWN_2_OPPOSITE_GENDER",
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"BATTLE_EFFECT_STEALTH_ROCK",
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"BATTLE_EFFECT_CHATTER",
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"BATTLE_EFFECT_JUDGEMENT",
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"BATTLE_EFFECT_RECOIL_HALF",
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"BATTLE_EFFECT_FAINT_FULL_RESTORE_NEXT_MON",
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"BATTLE_EFFECT_LOWER_SP_DEF_2_HIT",
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"BATTLE_EFFECT_SHADOW_FORCE",
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"BATTLE_EFFECT_FLINCH_BURN_HIT",
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"BATTLE_EFFECT_FLINCH_FREEZE_HIT",
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"BATTLE_EFFECT_FLINCH_PARALYZE_HIT",
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"BATTLE_EFFECT_RAISE_SP_ATK_HIT"
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]
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},
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"@MessageTag": {
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"type": "enum",
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"values": [
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"TAG_NONE",
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"TAG_NONE_SIDE_CONSCIOUS",
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"TAG_NICKNAME",
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"TAG_MOVE",
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"TAG_STAT",
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"TAG_ITEM",
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"TAG_NUMBER",
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"TAG_NUMBERS",
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"TAG_TRNAME",
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"TAG_NICKNAME_NICKNAME",
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"TAG_NICKNAME_MOVE",
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"TAG_NICKNAME_ABILITY",
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"TAG_NICKNAME_STAT",
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"TAG_NICKNAME_TYPE",
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"TAG_NICKNAME_POKE",
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"TAG_NICKNAME_ITEM",
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"TAG_NICKNAME_POFFIN",
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"TAG_NICKNAME_NUM",
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"TAG_NICKNAME_TRNAME",
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"TAG_NICKNAME_BOX",
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"TAG_MOVE_SIDE",
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"TAG_MOVE_NICKNAME",
|
||||
"TAG_MOVE_MOVE",
|
||||
"TAG_ABILITY_NICKNAME",
|
||||
"TAG_ITEM_MOVE",
|
||||
"TAG_NUMBER_NUMBER",
|
||||
"TAG_TRNAME_TRNAME",
|
||||
"TAG_TRNAME_NICKNAME",
|
||||
"TAG_TRNAME_ITEM",
|
||||
"TAG_TRNAME_NUM",
|
||||
"TAG_TRCLASS_TRNAME",
|
||||
"TAG_NICKNAME_NICKNAME_MOVE",
|
||||
"TAG_NICKNAME_NICKNAME_ABILITY",
|
||||
"TAG_NICKNAME_NICKNAME_ITEM",
|
||||
"TAG_NICKNAME_MOVE_MOVE",
|
||||
"TAG_NICKNAME_MOVE_NUMBER",
|
||||
"TAG_NICKNAME_ABILITY_NICKNAME",
|
||||
"TAG_NICKNAME_ABILITY_MOVE",
|
||||
"TAG_NICKNAME_ABILITY_ITEM",
|
||||
"TAG_NICKNAME_ABILITY_STAT",
|
||||
"TAG_NICKNAME_ABILITY_TYPE",
|
||||
"TAG_NICKNAME_ABILITY_STATUS",
|
||||
"TAG_NICKNAME_ABILITY_NUMBER",
|
||||
"TAG_NICKNAME_ITEM_NICKNAME",
|
||||
"TAG_NICKNAME_ITEM_MOVE",
|
||||
"TAG_NICKNAME_ITEM_STAT",
|
||||
"TAG_NICKNAME_ITEM_STATUS",
|
||||
"TAG_NICKNAME_BOX_BOX",
|
||||
"TAG_ITEM_NICKNAME_FLAVOR",
|
||||
"TAG_TRNAME_NICKNAME_NICKNAME",
|
||||
"TAG_TRCLASS_TRNAME_NICKNAME",
|
||||
"TAG_TRCLASS_TRNAME_ITEM",
|
||||
"TAG_NICKNAME_ABILITY_NICKNAME_MOVE",
|
||||
"TAG_NICKNAME_ABILITY_NICKNAME_ABILITY",
|
||||
"TAG_NICKNAME_ABILITY_NICKNAME_STAT",
|
||||
"TAG_NICKNAME_ITEM_NICKNAME_ITEM",
|
||||
"TAG_TRNAME_NICKNAME_TRNAME_NICKNAME",
|
||||
"TAG_TRCLASS_TRNAME_NICKNAME_NICKNAME",
|
||||
"TAG_TRCLASS_TRNAME_NICKNAME_TRNAME",
|
||||
"TAG_TRCLASS_TRNAME_TRCLASS_TRNAME",
|
||||
"TAG_TRCLASS_TRNAME_NICKNAME_TRCLASS_TRNAME_NICKNAME"
|
||||
]
|
||||
},
|
||||
"@MoveSubscriptPointer": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"MOVE_SUBSCRIPT_PTR_NONE",
|
||||
"MOVE_SUBSCRIPT_PTR_SLEEP",
|
||||
"MOVE_SUBSCRIPT_PTR_POISON",
|
||||
"MOVE_SUBSCRIPT_PTR_BURN",
|
||||
"MOVE_SUBSCRIPT_PTR_FREEZE",
|
||||
"MOVE_SUBSCRIPT_PTR_PARALYZE",
|
||||
"MOVE_SUBSCRIPT_PTR_BADLY_POISON",
|
||||
"MOVE_SUBSCRIPT_PTR_CONFUSE",
|
||||
"MOVE_SUBSCRIPT_PTR_FLINCH",
|
||||
"MOVE_SUBSCRIPT_PTR_REST",
|
||||
"MOVE_SUBSCRIPT_PTR_UPROAR",
|
||||
"MOVE_SUBSCRIPT_PTR_PAY_DAY",
|
||||
"MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN",
|
||||
"MOVE_SUBSCRIPT_PTR_BIND_TARGET",
|
||||
"MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL",
|
||||
"MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_RECHARGE_TURN",
|
||||
"MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG",
|
||||
"MOVE_SUBSCRIPT_PTR_STEAL_ITEM",
|
||||
"MOVE_SUBSCRIPT_PTR_MEAN_LOOK",
|
||||
"MOVE_SUBSCRIPT_PTR_NIGHTMARE_START",
|
||||
"MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS",
|
||||
"MOVE_SUBSCRIPT_PTR_RAPID_SPIN",
|
||||
"MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOIL_1_3",
|
||||
"MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_THRASH",
|
||||
"MOVE_SUBSCRIPT_PTR_KNOCK_OFF",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT",
|
||||
"MOVE_SUBSCRIPT_PTR_DREAM_EATER",
|
||||
"MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_BIDE_START",
|
||||
"MOVE_SUBSCRIPT_PTR_STRUGGLE",
|
||||
"MOVE_SUBSCRIPT_PTR_CONVERSION",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP",
|
||||
"MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN",
|
||||
"MOVE_SUBSCRIPT_PTR_REFLECT",
|
||||
"MOVE_SUBSCRIPT_PTR_MIST",
|
||||
"MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY",
|
||||
"MOVE_SUBSCRIPT_PTR_MIMIC",
|
||||
"MOVE_SUBSCRIPT_PTR_LEECH_SEED_START",
|
||||
"MOVE_SUBSCRIPT_PTR_DISABLE_START",
|
||||
"MOVE_SUBSCRIPT_PTR_ENCORE_START",
|
||||
"MOVE_SUBSCRIPT_PTR_PAIN_SPLIT",
|
||||
"MOVE_SUBSCRIPT_PTR_CONVERSION_2",
|
||||
"MOVE_SUBSCRIPT_PTR_LOCK_ON",
|
||||
"MOVE_SUBSCRIPT_PTR_SKETCH",
|
||||
"MOVE_SUBSCRIPT_PTR_FEINT",
|
||||
"MOVE_SUBSCRIPT_PTR_DESTINY_BOND",
|
||||
"MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP",
|
||||
"MOVE_SUBSCRIPT_PTR_PROTECT",
|
||||
"MOVE_SUBSCRIPT_PTR_HEAL_BELL",
|
||||
"MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE",
|
||||
"MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE",
|
||||
"MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET",
|
||||
"MOVE_SUBSCRIPT_PTR_MINIMIZE",
|
||||
"MOVE_SUBSCRIPT_PTR_CURSE_NORMAL",
|
||||
"MOVE_SUBSCRIPT_PTR_CURSE_GHOST",
|
||||
"MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION",
|
||||
"MOVE_SUBSCRIPT_PTR_FORESIGHT",
|
||||
"MOVE_SUBSCRIPT_PTR_PERISH_SONG_START",
|
||||
"MOVE_SUBSCRIPT_PTR_WEATHER_START",
|
||||
"MOVE_SUBSCRIPT_PTR_SWAGGER",
|
||||
"MOVE_SUBSCRIPT_PTR_INFATUATE",
|
||||
"MOVE_SUBSCRIPT_PTR_SAFEGUARD_START",
|
||||
"MOVE_SUBSCRIPT_PTR_PRESENT_HEAL",
|
||||
"MOVE_SUBSCRIPT_PTR_MAGNITUDE",
|
||||
"MOVE_SUBSCRIPT_PTR_BATON_PASS",
|
||||
"MOVE_SUBSCRIPT_PTR_BELLY_DRUM",
|
||||
"MOVE_SUBSCRIPT_PTR_TELEPORT",
|
||||
"MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START",
|
||||
"MOVE_SUBSCRIPT_PTR_STOCKPILE",
|
||||
"MOVE_SUBSCRIPT_PTR_SWALLOW",
|
||||
"MOVE_SUBSCRIPT_PTR_TORMENT_START",
|
||||
"MOVE_SUBSCRIPT_PTR_FLATTER",
|
||||
"MOVE_SUBSCRIPT_PTR_MEMENTO",
|
||||
"MOVE_SUBSCRIPT_PTR_CHARGE",
|
||||
"MOVE_SUBSCRIPT_PTR_TAUNT_START",
|
||||
"MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS",
|
||||
"MOVE_SUBSCRIPT_PTR_COPY_ABILITY",
|
||||
"MOVE_SUBSCRIPT_PTR_BREAK_SCREENS",
|
||||
"MOVE_SUBSCRIPT_PTR_YAWN",
|
||||
"MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN",
|
||||
"MOVE_SUBSCRIPT_PTR_ROOST",
|
||||
"MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP",
|
||||
"MOVE_SUBSCRIPT_PTR_GRAVITY_START",
|
||||
"MOVE_SUBSCRIPT_PTR_MIRACLE_EYE",
|
||||
"MOVE_SUBSCRIPT_PTR_HEALING_WISH",
|
||||
"MOVE_SUBSCRIPT_PTR_TAILWIND_START",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE",
|
||||
"MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF",
|
||||
"MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY",
|
||||
"MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START",
|
||||
"MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA",
|
||||
"MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN",
|
||||
"MOVE_SUBSCRIPT_PTR_DEFOG",
|
||||
"MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START",
|
||||
"MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT",
|
||||
"MOVE_SUBSCRIPT_PTR_EMBARGO_START",
|
||||
"MOVE_SUBSCRIPT_PTR_PLUCK",
|
||||
"MOVE_SUBSCRIPT_PTR_FLING",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE",
|
||||
"MOVE_SUBSCRIPT_PTR_RECOIL_1_2",
|
||||
"MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH",
|
||||
"MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH",
|
||||
"MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH",
|
||||
"MOVE_SUBSCRIPT_PTR_CHATTER",
|
||||
"MOVE_SUBSCRIPT_PTR_LUNAR_DANCE",
|
||||
"MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS"
|
||||
]
|
||||
},
|
||||
"@SideEffectType": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"SIDE_EFFECT_TYPE_NONE",
|
||||
"SIDE_EFFECT_TYPE_DIRECT",
|
||||
"SIDE_EFFECT_TYPE_INDIRECT",
|
||||
"SIDE_EFFECT_TYPE_ABILITY",
|
||||
"SIDE_EFFECT_TYPE_MOVE_EFFECT",
|
||||
"SIDE_EFFECT_TYPE_HELD_ITEM",
|
||||
"SIDE_EFFECT_TYPE_TOXIC_SPIKES",
|
||||
"SIDE_EFFECT_TYPE_DISOBEDIENCE"
|
||||
]
|
||||
},
|
||||
"@Terrain": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"TERRAIN_PLAIN",
|
||||
"TERRAIN_SAND",
|
||||
"TERRAIN_GRASS",
|
||||
"TERRAIN_PUDDLE",
|
||||
"TERRAIN_MOUNTAIN",
|
||||
"TERRAIN_CAVE",
|
||||
"TERRAIN_SNOW",
|
||||
"TERRAIN_WATER",
|
||||
"TERRAIN_ICE",
|
||||
"TERRAIN_BUILDING",
|
||||
"TERRAIN_GREAT_MARSH",
|
||||
"TERRAIN_BRIDGE",
|
||||
"TERRAIN_AARON",
|
||||
"TERRAIN_BERTHA",
|
||||
"TERRAIN_FLINT",
|
||||
"TERRAIN_LUCIAN",
|
||||
"TERRAIN_CYNTHIA",
|
||||
"TERRAIN_DISTORTION_WORLD",
|
||||
"TERRAIN_BATTLE_TOWER",
|
||||
"TERRAIN_BATTLE_FACTORY",
|
||||
"TERRAIN_BATTLE_ARCADE",
|
||||
"TERRAIN_BATTLE_CASTLE",
|
||||
"TERRAIN_BATTLE_HALL",
|
||||
"TERRAIN_GIRATINA",
|
||||
"TERRAIN_MAX"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
22
consts/meson.build
Normal file
22
consts/meson.build
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
consts_manifests = files(
|
||||
'battle.json'
|
||||
)
|
||||
|
||||
gen_consts_includes = include_directories('.')
|
||||
|
||||
gen_consts_root = meson.current_build_dir() / 'generated'
|
||||
gen_c_consts_root = gen_consts_root / 'c'
|
||||
gen_asm_consts_root = gen_consts_root / 'asm'
|
||||
|
||||
generated_c_consts = custom_target('gen_c_consts',
|
||||
build_by_default: true,
|
||||
capture: true,
|
||||
output: 'gen_c_consts',
|
||||
input: consts_manifests,
|
||||
command: [
|
||||
constgen_py,
|
||||
'-f', '@INPUT@',
|
||||
'-r', gen_c_consts_root,
|
||||
'-l', 'c'
|
||||
]
|
||||
)
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_H
|
||||
|
||||
#include "constants/battle/battle_effects.h"
|
||||
#include "constants/battle/condition.h"
|
||||
#include "constants/battle/message_tags.h"
|
||||
#include "constants/battle/moves.h"
|
||||
|
|
@ -11,6 +10,8 @@
|
|||
#include "constants/battle/terrain.h"
|
||||
#include "constants/battle/turn_flags.h"
|
||||
|
||||
#include "consts/generated/c/battle.h"
|
||||
|
||||
#define BATTLE_TYPE_SINGLES (0 << 0)
|
||||
#define BATTLE_TYPE_WILD_MON (0 << 0)
|
||||
#define BATTLE_TYPE_TRAINER (1 << 0)
|
||||
|
|
|
|||
|
|
@ -1,284 +0,0 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_EFFECTS_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_EFFECTS_H
|
||||
|
||||
enum {
|
||||
BATTLE_EFFECT_HIT = 0,
|
||||
BATTLE_EFFECT_STATUS_SLEEP,
|
||||
BATTLE_EFFECT_POISON_HIT,
|
||||
BATTLE_EFFECT_RECOVER_HALF_DAMAGE_DEALT,
|
||||
BATTLE_EFFECT_BURN_HIT,
|
||||
BATTLE_EFFECT_FREEZE_HIT,
|
||||
BATTLE_EFFECT_PARALYZE_HIT,
|
||||
BATTLE_EFFECT_HALVE_DEFENSE,
|
||||
BATTLE_EFFECT_RECOVER_DAMAGE_SLEEP,
|
||||
BATTLE_EFFECT_COPY_MOVE,
|
||||
BATTLE_EFFECT_ATK_UP,
|
||||
BATTLE_EFFECT_DEF_UP,
|
||||
BATTLE_EFFECT_SPEED_UP,
|
||||
BATTLE_EFFECT_SP_ATK_UP,
|
||||
BATTLE_EFFECT_SP_DEF_UP,
|
||||
BATTLE_EFFECT_ACC_UP,
|
||||
BATTLE_EFFECT_EVA_UP,
|
||||
BATTLE_EFFECT_BYPASS_ACCURACY,
|
||||
BATTLE_EFFECT_ATK_DOWN,
|
||||
BATTLE_EFFECT_DEF_DOWN,
|
||||
BATTLE_EFFECT_SPEED_DOWN,
|
||||
BATTLE_EFFECT_SP_ATK_DOWN,
|
||||
BATTLE_EFFECT_SP_DEF_DOWN,
|
||||
BATTLE_EFFECT_ACC_DOWN,
|
||||
BATTLE_EFFECT_EVA_DOWN,
|
||||
BATTLE_EFFECT_RESET_STAT_CHANGES,
|
||||
BATTLE_EFFECT_BIDE,
|
||||
BATTLE_EFFECT_CONTINUE_AND_CONFUSE_SELF,
|
||||
BATTLE_EFFECT_FORCE_SWITCH,
|
||||
BATTLE_EFFECT_MULTI_HIT,
|
||||
BATTLE_EFFECT_CONVERSION,
|
||||
BATTLE_EFFECT_FLINCH_HIT,
|
||||
BATTLE_EFFECT_RESTORE_HALF_HP,
|
||||
BATTLE_EFFECT_STATUS_BADLY_POISON,
|
||||
BATTLE_EFFECT_INCREASE_PRIZE_MONEY,
|
||||
BATTLE_EFFECT_SET_LIGHT_SCREEN,
|
||||
BATTLE_EFFECT_TRI_ATTACK,
|
||||
BATTLE_EFFECT_REST,
|
||||
BATTLE_EFFECT_ONE_HIT_KO,
|
||||
BATTLE_EFFECT_CHARGE_TURN_HIGH_CRIT,
|
||||
BATTLE_EFFECT_HALVE_HP,
|
||||
BATTLE_EFFECT_40_DAMAGE_FLAT,
|
||||
BATTLE_EFFECT_BIND_HIT,
|
||||
BATTLE_EFFECT_HIGH_CRITICAL,
|
||||
BATTLE_EFFECT_HIT_TWICE,
|
||||
BATTLE_EFFECT_CRASH_ON_MISS,
|
||||
BATTLE_EFFECT_PREVENT_STAT_REDUCTION,
|
||||
BATTLE_EFFECT_CRIT_UP_2,
|
||||
BATTLE_EFFECT_RECOIL_QUARTER,
|
||||
BATTLE_EFFECT_STATUS_CONFUSE,
|
||||
BATTLE_EFFECT_ATK_UP_2,
|
||||
BATTLE_EFFECT_DEF_UP_2,
|
||||
BATTLE_EFFECT_SPEED_UP_2,
|
||||
BATTLE_EFFECT_SP_ATK_UP_2,
|
||||
BATTLE_EFFECT_SP_DEF_UP_2,
|
||||
BATTLE_EFFECT_ACC_UP_2,
|
||||
BATTLE_EFFECT_EVA_UP_2,
|
||||
BATTLE_EFFECT_TRANSFORM,
|
||||
BATTLE_EFFECT_ATK_DOWN_2,
|
||||
BATTLE_EFFECT_DEF_DOWN_2,
|
||||
BATTLE_EFFECT_SPEED_DOWN_2,
|
||||
BATTLE_EFFECT_SP_ATK_DOWN_2,
|
||||
BATTLE_EFFECT_SP_DEF_DOWN_2,
|
||||
BATTLE_EFFECT_EVA_DOWN_2,
|
||||
BATTLE_EFFECT_ACC_DOWN_2,
|
||||
BATTLE_EFFECT_SET_REFLECT,
|
||||
BATTLE_EFFECT_STATUS_POISON,
|
||||
BATTLE_EFFECT_STATUS_PARALYZE,
|
||||
BATTLE_EFFECT_LOWER_ATTACK_HIT,
|
||||
BATTLE_EFFECT_LOWER_DEFENSE_HIT,
|
||||
BATTLE_EFFECT_LOWER_SPEED_HIT,
|
||||
BATTLE_EFFECT_LOWER_SP_ATK_HIT,
|
||||
BATTLE_EFFECT_LOWER_SP_DEF_HIT,
|
||||
BATTLE_EFFECT_LOWER_ACCURACY_HIT,
|
||||
BATTLE_EFFECT_LOWER_EVASION_HIT,
|
||||
BATTLE_EFFECT_CHARGE_TURN_HIGH_CRIT_FLINCH,
|
||||
BATTLE_EFFECT_CONFUSE_HIT,
|
||||
BATTLE_EFFECT_POISON_MULTI_HIT,
|
||||
BATTLE_EFFECT_PRIORITY_NEG_1_BYPASS_ACCURACY,
|
||||
BATTLE_EFFECT_SET_SUBSTITUTE,
|
||||
BATTLE_EFFECT_RECHARGE_AFTER,
|
||||
BATTLE_EFFECT_RAISE_ATK_WHEN_HIT,
|
||||
BATTLE_EFFECT_COPY_MOVE_FOR_BATTLE,
|
||||
BATTLE_EFFECT_CALL_RANDOM_MOVE,
|
||||
BATTLE_EFFECT_STATUS_LEECH_SEED,
|
||||
BATTLE_EFFECT_DO_NOTHING,
|
||||
BATTLE_EFFECT_DISABLE,
|
||||
BATTLE_EFFECT_LEVEL_DAMAGE_FLAT,
|
||||
BATTLE_EFFECT_RANDOM_DAMAGE_1_TO_150_LEVEL,
|
||||
BATTLE_EFFECT_COUNTER,
|
||||
BATTLE_EFFECT_ENCORE,
|
||||
BATTLE_EFFECT_AVERAGE_HP,
|
||||
BATTLE_EFFECT_DAMAGE_WHILE_ASLEEP,
|
||||
BATTLE_EFFECT_CONVERSION2,
|
||||
BATTLE_EFFECT_NEXT_ATTACK_ALWAYS_HITS,
|
||||
BATTLE_EFFECT_LEARN_MOVE_PERMANENT,
|
||||
BATTLE_EFFECT_UNUSED_96,
|
||||
BATTLE_EFFECT_USE_RANDOM_LEARNED_MOVE_SLEEP,
|
||||
BATTLE_EFFECT_KO_MON_THAT_DEFEATED_USER,
|
||||
BATTLE_EFFECT_INCREASE_POWER_WITH_LESS_HP,
|
||||
BATTLE_EFFECT_DECREASE_LAST_MOVE_PP,
|
||||
BATTLE_EFFECT_LEAVE_WITH_1_HP,
|
||||
BATTLE_EFFECT_CURE_PARTY_STATUS,
|
||||
BATTLE_EFFECT_PRIORITY_1,
|
||||
BATTLE_EFFECT_HIT_THREE_TIMES,
|
||||
BATTLE_EFFECT_STEAL_HELD_ITEM,
|
||||
BATTLE_EFFECT_PREVENT_ESCAPE,
|
||||
BATTLE_EFFECT_STATUS_NIGHTMARE,
|
||||
BATTLE_EFFECT_EVA_UP_2_MINIMIZE,
|
||||
BATTLE_EFFECT_CURSE,
|
||||
BATTLE_EFFECT_UNUSED_110,
|
||||
BATTLE_EFFECT_PROTECT,
|
||||
BATTLE_EFFECT_SET_SPIKES,
|
||||
BATTLE_EFFECT_IGNORE_EVASION_REMOVE_GHOST_IMMUNE,
|
||||
BATTLE_EFFECT_ALL_FAINT_3_TURNS,
|
||||
BATTLE_EFFECT_WEATHER_SANDSTORM,
|
||||
BATTLE_EFFECT_SURVIVE_WITH_1_HP,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_EACH_TURN_LOCK_INTO,
|
||||
BATTLE_EFFECT_ATK_UP_2_STATUS_CONFUSION,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_EACH_TURN,
|
||||
BATTLE_EFFECT_INFATUATE,
|
||||
BATTLE_EFFECT_POWER_BASED_ON_FRIENDSHIP,
|
||||
BATTLE_EFFECT_RANDOM_POWER_MAYBE_HEAL,
|
||||
BATTLE_EFFECT_POWER_BASED_ON_LOW_FRIENDSHIP,
|
||||
BATTLE_EFFECT_PREVENT_STATUS,
|
||||
BATTLE_EFFECT_THAW_AND_BURN_HIT,
|
||||
BATTLE_EFFECT_RANDOM_POWER_10_CASES,
|
||||
BATTLE_EFFECT_PASS_STATS_AND_STATUS,
|
||||
BATTLE_EFFECT_HIT_BEFORE_SWITCH,
|
||||
BATTLE_EFFECT_REMOVE_HAZARDS_AND_BINDING,
|
||||
BATTLE_EFFECT_10_DAMAGE_FLAT,
|
||||
BATTLE_EFFECT_UNUSED_131,
|
||||
BATTLE_EFFECT_HEAL_HALF_MORE_IN_SUN,
|
||||
BATTLE_EFFECT_UNUSED_133,
|
||||
BATTLE_EFFECT_UNUSED_134,
|
||||
BATTLE_EFFECT_RANDOM_POWER_BASED_ON_IVS,
|
||||
BATTLE_EFFECT_WEATHER_RAIN,
|
||||
BATTLE_EFFECT_WEATHER_SUN,
|
||||
BATTLE_EFFECT_RAISE_DEF_HIT,
|
||||
BATTLE_EFFECT_RAISE_ATTACK_HIT,
|
||||
BATTLE_EFFECT_RAISE_ALL_STATS_HIT,
|
||||
BATTLE_EFFECT_UNUSED_141,
|
||||
BATTLE_EFFECT_MAX_ATK_LOSE_HALF_MAX_HP,
|
||||
BATTLE_EFFECT_COPY_STAT_CHANGES,
|
||||
BATTLE_EFFECT_MIRROR_COAT,
|
||||
BATTLE_EFFECT_CHARGE_TURN_DEF_UP,
|
||||
BATTLE_EFFECT_FLINCH_DOUBLE_DAMAGE_FLY_OR_BOUNCE,
|
||||
BATTLE_EFFECT_DOUBLE_DAMAGE_DIG,
|
||||
BATTLE_EFFECT_HIT_IN_3_TURNS,
|
||||
BATTLE_EFFECT_DOUBLE_DAMAGE_FLY_OR_BOUNCE,
|
||||
BATTLE_EFFECT_FLINCH_MINIMIZE_DOUBLE_HIT,
|
||||
BATTLE_EFFECT_SKIP_CHARGE_TURN_IN_SUN,
|
||||
BATTLE_EFFECT_THUNDER,
|
||||
BATTLE_EFFECT_FLEE_FROM_WILD_BATTLE,
|
||||
BATTLE_EFFECT_BEAT_UP,
|
||||
BATTLE_EFFECT_FLY,
|
||||
BATTLE_EFFECT_DEF_UP_DOUBLE_ROLLOUT_POWER,
|
||||
BATTLE_EFFECT_UNUSED_157,
|
||||
BATTLE_EFFECT_ALWAYS_FLINCH_FIRST_TURN_ONLY,
|
||||
BATTLE_EFFECT_UPROAR,
|
||||
BATTLE_EFFECT_STOCKPILE,
|
||||
BATTLE_EFFECT_SPIT_UP,
|
||||
BATTLE_EFFECT_SWALLOW,
|
||||
BATTLE_EFFECT_UNUSED_163,
|
||||
BATTLE_EFFECT_WEATHER_HAIL,
|
||||
BATTLE_EFFECT_TORMENT,
|
||||
BATTLE_EFFECT_SP_ATK_UP_CAUSE_CONFUSION,
|
||||
BATTLE_EFFECT_STATUS_BURN,
|
||||
BATTLE_EFFECT_FAINT_AND_ATK_SP_ATK_DOWN_2,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_WHEN_STATUSED,
|
||||
BATTLE_EFFECT_HIT_LAST_WHIFF_IF_HIT,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_AND_CURE_PARALYSIS,
|
||||
BATTLE_EFFECT_MAKE_GLOBAL_TARGET,
|
||||
BATTLE_EFFECT_NATURE_POWER,
|
||||
BATTLE_EFFECT_SP_DEF_UP_DOUBLE_ELECTRIC_POWER,
|
||||
BATTLE_EFFECT_TAUNT,
|
||||
BATTLE_EFFECT_BOOST_ALLY_POWER_BY_50_PERCENT,
|
||||
BATTLE_EFFECT_SWITCH_HELD_ITEMS,
|
||||
BATTLE_EFFECT_COPY_ABILITY,
|
||||
BATTLE_EFFECT_HEAL_IN_3_TURNS,
|
||||
BATTLE_EFFECT_USE_RANDOM_ALLY_MOVE,
|
||||
BATTLE_EFFECT_GROUND_TRAP_USER_CONTINUOUS_HEAL,
|
||||
BATTLE_EFFECT_LOWER_OWN_ATK_AND_DEF,
|
||||
BATTLE_EFFECT_APPLY_MAGIC_COAT,
|
||||
BATTLE_EFFECT_RECYCLE,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_IF_HIT,
|
||||
BATTLE_EFFECT_REMOVE_SCREENS,
|
||||
BATTLE_EFFECT_STATUS_SLEEP_NEXT_TURN,
|
||||
BATTLE_EFFECT_REMOVE_HELD_ITEM,
|
||||
BATTLE_EFFECT_SET_HP_EQUAL_TO_USER,
|
||||
BATTLE_EFFECT_DECREASE_POWER_WITH_LESS_USER_HP,
|
||||
BATTLE_EFFECT_SWITCH_ABILITIES,
|
||||
BATTLE_EFFECT_MAKE_SHARED_MOVES_UNUSEABLE,
|
||||
BATTLE_EFFECT_HEAL_STATUS,
|
||||
BATTLE_EFFECT_REMOVE_ALL_PP_ON_DEFEAT,
|
||||
BATTLE_EFFECT_STEAL_STATUS_MOVE,
|
||||
BATTLE_EFFECT_INCREASE_POWER_WITH_WEIGHT,
|
||||
BATTLE_EFFECT_SECRET_POWER,
|
||||
BATTLE_EFFECT_RECOIL_THIRD,
|
||||
BATTLE_EFFECT_CONFUSE_ALL,
|
||||
BATTLE_EFFECT_HIGH_CRITICAL_BURN_HIT,
|
||||
BATTLE_EFFECT_HALVE_ELECTRIC_DAMAGE,
|
||||
BATTLE_EFFECT_BADLY_POISON_HIT,
|
||||
BATTLE_EFFECT_CHANGE_TYPE_WITH_WEATHER,
|
||||
BATTLE_EFFECT_USER_SP_ATK_DOWN_2,
|
||||
BATTLE_EFFECT_ATK_DEF_DOWN,
|
||||
BATTLE_EFFECT_DEF_SPD_UP,
|
||||
BATTLE_EFFECT_HIT_FLY,
|
||||
BATTLE_EFFECT_ATK_DEF_UP,
|
||||
BATTLE_EFFECT_HIGH_CRITICAL_POISON_HIT,
|
||||
BATTLE_EFFECT_HALVE_FIRE_DAMAGE,
|
||||
BATTLE_EFFECT_SP_ATK_SP_DEF_UP,
|
||||
BATTLE_EFFECT_ATK_SPD_UP,
|
||||
BATTLE_EFFECT_CAMOUFLAGE,
|
||||
BATTLE_EFFECT_HEAL_HALF_REMOVE_FLYING_TYPE,
|
||||
BATTLE_EFFECT_GRAVITY,
|
||||
BATTLE_EFFECT_IGNORE_EVATION_REMOVE_DARK_IMMUNE,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_HEAL_SLEEP,
|
||||
BATTLE_EFFECT_SPEED_DOWN_HIT,
|
||||
BATTLE_EFFECT_POWER_BASED_ON_LOW_SPEED,
|
||||
BATTLE_EFFECT_FAINT_AND_FULL_HEAL_NEXT_MON,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_WHEN_BELOW_HALF,
|
||||
BATTLE_EFFECT_NATURAL_GIFT,
|
||||
BATTLE_EFFECT_REMOVE_PROTECT,
|
||||
BATTLE_EFFECT_EAT_BERRY,
|
||||
BATTLE_EFFECT_DOUBLE_SPEED_3_TURNS,
|
||||
BATTLE_EFFECT_RANDOM_STAT_UP_2,
|
||||
BATTLE_EFFECT_METAL_BURST,
|
||||
BATTLE_EFFECT_SWITCH_HIT,
|
||||
BATTLE_EFFECT_DEF_SPD_DOWN_HIT,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_IF_MOVING_SECOND,
|
||||
BATTLE_EFFECT_DOUBLE_POWER_IF_TARGET_HIT,
|
||||
BATTLE_EFFECT_PREVENT_ITEM_USE,
|
||||
BATTLE_EFFECT_FLING,
|
||||
BATTLE_EFFECT_TRANSFER_STATUS,
|
||||
BATTLE_EFFECT_HIGHER_POWER_WHEN_LOW_PP,
|
||||
BATTLE_EFFECT_PREVENT_HEALING,
|
||||
BATTLE_EFFECT_INCREASE_POWER_WITH_MORE_HP,
|
||||
BATTLE_EFFECT_SWAP_ATK_DEF,
|
||||
BATTLE_EFFECT_SUPRESS_ABILITY,
|
||||
BATTLE_EFFECT_PREVENT_CRITS,
|
||||
BATTLE_EFFECT_USE_MOVE_FIRST,
|
||||
BATTLE_EFFECT_USE_LAST_USED_MOVE,
|
||||
BATTLE_EFFECT_SWAP_ATK_SP_ATK_STAT_CHANGES,
|
||||
BATTLE_EFFECT_SWAP_DEF_SP_DEF_STAT_CHANGES,
|
||||
BATTLE_EFFECT_INCREASE_POWER_WITH_MORE_STAT_UP,
|
||||
BATTLE_EFFECT_FAIL_IF_NOT_USED_ALL_OTHER_MOVES,
|
||||
BATTLE_EFFECT_SET_ABILITY_TO_INSOMNIA,
|
||||
BATTLE_EFFECT_HIT_FIRST_IF_TARGET_ATTACKING,
|
||||
BATTLE_EFFECT_TOXIC_SPIKES,
|
||||
BATTLE_EFFECT_SWAP_STAT_CHANGES,
|
||||
BATTLE_EFFECT_RESTORE_HP_EVERY_TURN,
|
||||
BATTLE_EFFECT_GIVE_GROUND_IMMUNITY,
|
||||
BATTLE_EFFECT_RECOIL_BURN_HIT,
|
||||
BATTLE_EFFECT_STRUGGLE,
|
||||
BATTLE_EFFECT_DIVE,
|
||||
BATTLE_EFFECT_DIG,
|
||||
BATTLE_EFFECT_DOUBLE_DAMAGE_DIVE,
|
||||
BATTLE_EFFECT_REMOVE_HAZARDS_SCREENS_EVA_DOWN,
|
||||
BATTLE_EFFECT_TRICK_ROOM,
|
||||
BATTLE_EFFECT_BLIZZARD,
|
||||
BATTLE_EFFECT_WHIRLPOOL,
|
||||
BATTLE_EFFECT_RECOIL_PARALYZE_HIT,
|
||||
BATTLE_EFFECT_BOUNCE,
|
||||
BATTLE_EFFECT_UNUSED_264,
|
||||
BATTLE_EFFECT_SP_ATK_DOWN_2_OPPOSITE_GENDER,
|
||||
BATTLE_EFFECT_STEALTH_ROCK,
|
||||
BATTLE_EFFECT_CHATTER,
|
||||
BATTLE_EFFECT_JUDGEMENT,
|
||||
BATTLE_EFFECT_RECOIL_HALF,
|
||||
BATTLE_EFFECT_FAINT_FULL_RESTORE_NEXT_MON,
|
||||
BATTLE_EFFECT_LOWER_SP_DEF_2_HIT,
|
||||
BATTLE_EFFECT_SHADOW_FORCE,
|
||||
BATTLE_EFFECT_FLINCH_BURN_HIT,
|
||||
BATTLE_EFFECT_FLINCH_FREEZE_HIT,
|
||||
BATTLE_EFFECT_FLINCH_PARALYZE_HIT,
|
||||
BATTLE_EFFECT_RAISE_SP_ATK_HIT,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_EFFECTS_H
|
||||
|
|
@ -103,28 +103,26 @@
|
|||
#define FIELD_CONDITION_GRAVITY_SHIFT 12
|
||||
#define FIELD_CONDITION_TRICK_ROOM_SHIFT 16
|
||||
|
||||
enum {
|
||||
OVERWORLD_WEATHER_CLEAR = 0,
|
||||
OVERWORLD_WEATHER_CLOUDY,
|
||||
OVERWORLD_WEATHER_RAINING,
|
||||
OVERWORLD_WEATHER_HEAVY_RAIN,
|
||||
OVERWORLD_WEATHER_THUNDERSTORM,
|
||||
OVERWORLD_WEATHER_SNOWING,
|
||||
OVERWORLD_WEATHER_HEAVY_SNOW,
|
||||
OVERWORLD_WEATHER_BLIZZARD,
|
||||
OVERWORLD_WEATHER_CLEAR_8,
|
||||
OVERWORLD_WEATHER_SLOW_ASHFALL,
|
||||
OVERWORLD_WEATHER_SANDSTORM,
|
||||
OVERWORLD_WEATHER_HAILING,
|
||||
OVERWORLD_WEATHER_SPIRITS,
|
||||
OVERWORLD_WEATHER_CLEAR_13,
|
||||
OVERWORLD_WEATHER_FOG,
|
||||
OVERWORLD_WEATHER_DEEP_FOG,
|
||||
OVERWORLD_WEATHER_DARK_FLASH,
|
||||
|
||||
// these are only for the Battle Frontier
|
||||
OVERWORLD_WEATHER_HARSH_SUN = 1001,
|
||||
OVERWORLD_WEATHER_TRICK_ROOM,
|
||||
};
|
||||
#define OVERWORLD_WEATHER_CLEAR 0
|
||||
#define OVERWORLD_WEATHER_CLOUDY 1
|
||||
#define OVERWORLD_WEATHER_RAINING 2
|
||||
#define OVERWORLD_WEATHER_HEAVY_RAIN 3
|
||||
#define OVERWORLD_WEATHER_THUNDERSTORM 4
|
||||
#define OVERWORLD_WEATHER_SNOWING 5
|
||||
#define OVERWORLD_WEATHER_HEAVY_SNOW 6
|
||||
#define OVERWORLD_WEATHER_BLIZZARD 7
|
||||
#define OVERWORLD_WEATHER_CLEAR_8 8
|
||||
#define OVERWORLD_WEATHER_SLOW_ASHFALL 9
|
||||
#define OVERWORLD_WEATHER_SANDSTORM 10
|
||||
#define OVERWORLD_WEATHER_HAILING 11
|
||||
#define OVERWORLD_WEATHER_SPIRITS 12
|
||||
#define OVERWORLD_WEATHER_CLEAR_13 13
|
||||
#define OVERWORLD_WEATHER_FOG 14
|
||||
#define OVERWORLD_WEATHER_DEEP_FOG 15
|
||||
#define OVERWORLD_WEATHER_DARK_FLASH 16
|
||||
|
||||
// these are only for the Battle Frontier
|
||||
#define OVERWORLD_WEATHER_HARSH_SUN 1001
|
||||
#define OVERWORLD_WEATHER_TRICK_ROOM 1002
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
|
||||
|
|
@ -5,74 +5,4 @@
|
|||
#define TAG_GLOBAL_MESSAGE (1 << 7) // do not perform any message adjustment for a calling side
|
||||
#define TAG_IGNORE_SIDES ~(TAG_USE_DIRECTION | TAG_SKIP_DIRECTION)
|
||||
|
||||
enum MessageTags {
|
||||
TAG_NONE = 0,
|
||||
|
||||
TAG_NONE_SIDE_CONSCIOUS,
|
||||
TAG_NICKNAME,
|
||||
TAG_MOVE,
|
||||
TAG_STAT,
|
||||
TAG_ITEM,
|
||||
TAG_NUMBER,
|
||||
TAG_NUMBERS,
|
||||
TAG_TRNAME,
|
||||
|
||||
TAG_NICKNAME_NICKNAME,
|
||||
TAG_NICKNAME_MOVE,
|
||||
TAG_NICKNAME_ABILITY,
|
||||
TAG_NICKNAME_STAT,
|
||||
TAG_NICKNAME_TYPE,
|
||||
TAG_NICKNAME_POKE,
|
||||
TAG_NICKNAME_ITEM,
|
||||
TAG_NICKNAME_POFFIN,
|
||||
TAG_NICKNAME_NUM,
|
||||
TAG_NICKNAME_TRNAME,
|
||||
TAG_NICKNAME_BOX,
|
||||
TAG_MOVE_SIDE,
|
||||
TAG_MOVE_NICKNAME,
|
||||
TAG_MOVE_MOVE,
|
||||
TAG_ABILITY_NICKNAME,
|
||||
TAG_ITEM_MOVE,
|
||||
TAG_NUMBER_NUMBER,
|
||||
TAG_TRNAME_TRNAME,
|
||||
TAG_TRNAME_NICKNAME,
|
||||
TAG_TRNAME_ITEM,
|
||||
TAG_TRNAME_NUM,
|
||||
TAG_TRCLASS_TRNAME,
|
||||
|
||||
TAG_NICKNAME_NICKNAME_MOVE,
|
||||
TAG_NICKNAME_NICKNAME_ABILITY,
|
||||
TAG_NICKNAME_NICKNAME_ITEM,
|
||||
TAG_NICKNAME_MOVE_MOVE,
|
||||
TAG_NICKNAME_MOVE_NUMBER,
|
||||
TAG_NICKNAME_ABILITY_NICKNAME,
|
||||
TAG_NICKNAME_ABILITY_MOVE,
|
||||
TAG_NICKNAME_ABILITY_ITEM,
|
||||
TAG_NICKNAME_ABILITY_STAT,
|
||||
TAG_NICKNAME_ABILITY_TYPE,
|
||||
TAG_NICKNAME_ABILITY_STATUS,
|
||||
TAG_NICKNAME_ABILITY_NUMBER,
|
||||
TAG_NICKNAME_ITEM_NICKNAME,
|
||||
TAG_NICKNAME_ITEM_MOVE,
|
||||
TAG_NICKNAME_ITEM_STAT,
|
||||
TAG_NICKNAME_ITEM_STATUS,
|
||||
TAG_NICKNAME_BOX_BOX,
|
||||
TAG_ITEM_NICKNAME_FLAVOR,
|
||||
TAG_TRNAME_NICKNAME_NICKNAME,
|
||||
TAG_TRCLASS_TRNAME_NICKNAME,
|
||||
TAG_TRCLASS_TRNAME_ITEM,
|
||||
|
||||
TAG_NICKNAME_ABILITY_NICKNAME_MOVE,
|
||||
TAG_NICKNAME_ABILITY_NICKNAME_ABILITY,
|
||||
TAG_NICKNAME_ABILITY_NICKNAME_STAT,
|
||||
TAG_NICKNAME_ITEM_NICKNAME_ITEM,
|
||||
TAG_TRNAME_NICKNAME_TRNAME_NICKNAME,
|
||||
TAG_TRCLASS_TRNAME_NICKNAME_NICKNAME,
|
||||
TAG_TRCLASS_TRNAME_NICKNAME_TRNAME,
|
||||
TAG_TRCLASS_TRNAME_TRCLASS_TRNAME,
|
||||
|
||||
TAG_TRCLASS_TRNAME_NICKNAME_TRCLASS_TRNAME_NICKNAME,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_MESSAGE_TAGS_H
|
||||
|
||||
|
|
|
|||
|
|
@ -22,166 +22,4 @@
|
|||
| MOVE_SIDE_EFFECT_TO_DEFENDER)
|
||||
#define MOVE_SIDE_EFFECT_SUBSCRIPT_POINTER (~MOVE_SIDE_EFFECT_FLAGS)
|
||||
|
||||
enum {
|
||||
MOVE_SUBSCRIPT_PTR_NONE = 0,
|
||||
MOVE_SUBSCRIPT_PTR_SLEEP,
|
||||
MOVE_SUBSCRIPT_PTR_POISON,
|
||||
MOVE_SUBSCRIPT_PTR_BURN,
|
||||
MOVE_SUBSCRIPT_PTR_FREEZE,
|
||||
MOVE_SUBSCRIPT_PTR_PARALYZE,
|
||||
MOVE_SUBSCRIPT_PTR_BADLY_POISON,
|
||||
MOVE_SUBSCRIPT_PTR_CONFUSE,
|
||||
MOVE_SUBSCRIPT_PTR_FLINCH,
|
||||
MOVE_SUBSCRIPT_PTR_REST,
|
||||
MOVE_SUBSCRIPT_PTR_UPROAR,
|
||||
MOVE_SUBSCRIPT_PTR_PAY_DAY,
|
||||
MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN,
|
||||
MOVE_SUBSCRIPT_PTR_BIND_TARGET,
|
||||
MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL,
|
||||
MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_RECHARGE_TURN,
|
||||
MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG,
|
||||
MOVE_SUBSCRIPT_PTR_STEAL_ITEM,
|
||||
MOVE_SUBSCRIPT_PTR_MEAN_LOOK,
|
||||
MOVE_SUBSCRIPT_PTR_NIGHTMARE_START,
|
||||
MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS,
|
||||
MOVE_SUBSCRIPT_PTR_RAPID_SPIN,
|
||||
MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS,
|
||||
MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_RECOIL_1_3,
|
||||
MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_THRASH,
|
||||
MOVE_SUBSCRIPT_PTR_KNOCK_OFF,
|
||||
MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT,
|
||||
MOVE_SUBSCRIPT_PTR_DREAM_EATER,
|
||||
MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_BIDE_START,
|
||||
MOVE_SUBSCRIPT_PTR_STRUGGLE,
|
||||
MOVE_SUBSCRIPT_PTR_CONVERSION,
|
||||
MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP,
|
||||
MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN,
|
||||
MOVE_SUBSCRIPT_PTR_REFLECT,
|
||||
MOVE_SUBSCRIPT_PTR_MIST,
|
||||
MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY,
|
||||
MOVE_SUBSCRIPT_PTR_MIMIC,
|
||||
MOVE_SUBSCRIPT_PTR_LEECH_SEED_START,
|
||||
MOVE_SUBSCRIPT_PTR_DISABLE_START,
|
||||
MOVE_SUBSCRIPT_PTR_ENCORE_START,
|
||||
MOVE_SUBSCRIPT_PTR_PAIN_SPLIT,
|
||||
MOVE_SUBSCRIPT_PTR_CONVERSION_2,
|
||||
MOVE_SUBSCRIPT_PTR_LOCK_ON,
|
||||
MOVE_SUBSCRIPT_PTR_SKETCH,
|
||||
MOVE_SUBSCRIPT_PTR_FEINT,
|
||||
MOVE_SUBSCRIPT_PTR_DESTINY_BOND,
|
||||
MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP,
|
||||
MOVE_SUBSCRIPT_PTR_PROTECT,
|
||||
MOVE_SUBSCRIPT_PTR_HEAL_BELL,
|
||||
MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE,
|
||||
MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE,
|
||||
MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET,
|
||||
MOVE_SUBSCRIPT_PTR_MINIMIZE,
|
||||
MOVE_SUBSCRIPT_PTR_CURSE_NORMAL,
|
||||
MOVE_SUBSCRIPT_PTR_CURSE_GHOST,
|
||||
MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION,
|
||||
MOVE_SUBSCRIPT_PTR_FORESIGHT,
|
||||
MOVE_SUBSCRIPT_PTR_PERISH_SONG_START,
|
||||
MOVE_SUBSCRIPT_PTR_WEATHER_START,
|
||||
MOVE_SUBSCRIPT_PTR_SWAGGER,
|
||||
MOVE_SUBSCRIPT_PTR_INFATUATE,
|
||||
MOVE_SUBSCRIPT_PTR_SAFEGUARD_START,
|
||||
MOVE_SUBSCRIPT_PTR_PRESENT_HEAL,
|
||||
MOVE_SUBSCRIPT_PTR_MAGNITUDE,
|
||||
MOVE_SUBSCRIPT_PTR_BATON_PASS,
|
||||
MOVE_SUBSCRIPT_PTR_BELLY_DRUM,
|
||||
MOVE_SUBSCRIPT_PTR_TELEPORT,
|
||||
MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START,
|
||||
MOVE_SUBSCRIPT_PTR_STOCKPILE,
|
||||
MOVE_SUBSCRIPT_PTR_SWALLOW,
|
||||
MOVE_SUBSCRIPT_PTR_TORMENT_START,
|
||||
MOVE_SUBSCRIPT_PTR_FLATTER,
|
||||
MOVE_SUBSCRIPT_PTR_MEMENTO,
|
||||
MOVE_SUBSCRIPT_PTR_CHARGE,
|
||||
MOVE_SUBSCRIPT_PTR_TAUNT_START,
|
||||
MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS,
|
||||
MOVE_SUBSCRIPT_PTR_COPY_ABILITY,
|
||||
MOVE_SUBSCRIPT_PTR_BREAK_SCREENS,
|
||||
MOVE_SUBSCRIPT_PTR_YAWN,
|
||||
MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES,
|
||||
MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN,
|
||||
MOVE_SUBSCRIPT_PTR_ROOST,
|
||||
MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP,
|
||||
MOVE_SUBSCRIPT_PTR_GRAVITY_START,
|
||||
MOVE_SUBSCRIPT_PTR_MIRACLE_EYE,
|
||||
MOVE_SUBSCRIPT_PTR_HEALING_WISH,
|
||||
MOVE_SUBSCRIPT_PTR_TAILWIND_START,
|
||||
MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE,
|
||||
MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF,
|
||||
MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY,
|
||||
MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START,
|
||||
MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA,
|
||||
MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES,
|
||||
MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN,
|
||||
MOVE_SUBSCRIPT_PTR_DEFOG,
|
||||
MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START,
|
||||
MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT,
|
||||
MOVE_SUBSCRIPT_PTR_EMBARGO_START,
|
||||
MOVE_SUBSCRIPT_PTR_PLUCK,
|
||||
MOVE_SUBSCRIPT_PTR_FLING,
|
||||
MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE,
|
||||
MOVE_SUBSCRIPT_PTR_RECOIL_1_2,
|
||||
MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH,
|
||||
MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH,
|
||||
MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH,
|
||||
MOVE_SUBSCRIPT_PTR_CHATTER,
|
||||
MOVE_SUBSCRIPT_PTR_LUNAR_DANCE,
|
||||
MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS,
|
||||
|
||||
MOVE_SUBSCRIPT_PTR_MAX = MOVE_SIDE_EFFECT_SUBSCRIPT_POINTER,
|
||||
};
|
||||
|
||||
enum SideEffectType {
|
||||
SIDE_EFFECT_TYPE_NONE = 0, //< No side effect to apply
|
||||
SIDE_EFFECT_TYPE_DIRECT, //< A direct side effect; used for, e.g., status moves whose only purpose is the effect
|
||||
SIDE_EFFECT_TYPE_INDIRECT, //< An indirect side effect; used for moves which deal damage and have some secondary effect
|
||||
SIDE_EFFECT_TYPE_ABILITY, //< An effect applied from an ability, e.g. Effect Spore or Static
|
||||
SIDE_EFFECT_TYPE_MOVE_EFFECT, //< An effect which comes from another move's effect, e.g. Yawn, where the sleep is delayed
|
||||
SIDE_EFFECT_TYPE_HELD_ITEM, //< An effect which comes from a held item, e.g. Flame Orb
|
||||
SIDE_EFFECT_TYPE_TOXIC_SPIKES, //< An effect which comes from specifically Toxic Spikes
|
||||
SIDE_EFFECT_TYPE_DISOBEDIENCE, //< An effect which comes from a Pokemon disobeying its trainer
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_SIDE_EFFECTS_H
|
||||
|
||||
|
|
|
|||
|
|
@ -1,36 +1,6 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_TERRAIN_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_TERRAIN_H
|
||||
|
||||
enum Terrain {
|
||||
TERRAIN_PLAIN = 0,
|
||||
TERRAIN_SAND,
|
||||
TERRAIN_GRASS,
|
||||
TERRAIN_PUDDLE,
|
||||
TERRAIN_MOUNTAIN,
|
||||
TERRAIN_CAVE,
|
||||
TERRAIN_SNOW,
|
||||
TERRAIN_WATER,
|
||||
TERRAIN_ICE,
|
||||
TERRAIN_BUILDING,
|
||||
TERRAIN_GREAT_MARSH,
|
||||
TERRAIN_BRIDGE,
|
||||
TERRAIN_SPECIAL,
|
||||
|
||||
TERRAIN_AARON = TERRAIN_SPECIAL,
|
||||
TERRAIN_BERTHA,
|
||||
TERRAIN_FLINT,
|
||||
TERRAIN_LUCIAN,
|
||||
TERRAIN_CYNTHIA,
|
||||
|
||||
TERRAIN_DISTORTION_WORLD,
|
||||
TERRAIN_BATTLE_TOWER,
|
||||
TERRAIN_BATTLE_FACTORY,
|
||||
TERRAIN_BATTLE_ARCADE,
|
||||
TERRAIN_BATTLE_CASTLE,
|
||||
TERRAIN_BATTLE_HALL,
|
||||
TERRAIN_GIRATINA,
|
||||
|
||||
TERRAIN_MAX
|
||||
};
|
||||
#define TERRAIN_SPECIAL TERRAIN_AARON
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_TERRAIN_H
|
||||
|
|
@ -127,6 +127,12 @@ subdir('lib')
|
|||
subdir('res')
|
||||
|
||||
|
||||
############################################################
|
||||
### CONSTS ###
|
||||
############################################################
|
||||
subdir('consts')
|
||||
|
||||
|
||||
############################################################
|
||||
### ARM9 BINARY ###
|
||||
############################################################
|
||||
|
|
|
|||
|
|
@ -729,6 +729,7 @@ gmm_header_target = meson.current_build_dir() / 'gmm'
|
|||
gmm_header_includes = include_directories('.')
|
||||
|
||||
gmm_header_dir = custom_target('gmm_header_dir',
|
||||
capture: true,
|
||||
output: 'gmm_header_dir',
|
||||
command: [
|
||||
'sh', '-c', '"$@"',
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
[wrap-git]
|
||||
url = https://github.com/lhearachel/constgen.git
|
||||
revision = meson
|
||||
revision = main
|
||||
depth = 1
|
||||
directory = constgen
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user