Rename battle anim util files

This commit is contained in:
Fexty12573 2025-08-08 17:40:10 +02:00
parent 8e7c5330bf
commit 62f9dcaef9
21 changed files with 39 additions and 39 deletions

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@ -1,5 +1,5 @@
#ifndef POKEPLATINUM_OV12_02225864_H
#define POKEPLATINUM_OV12_02225864_H
#ifndef POKEPLATINUM_BATTLE_ANIM_HELPERS_H
#define POKEPLATINUM_BATTLE_ANIM_HELPERS_H
#include "nitro/hw/common/lcd.h"
@ -229,4 +229,4 @@ PaletteFadeContext *PaletteFadeContext_New(PaletteData *param0, enum HeapId heap
void BattleAnimUtil_MakeBgPalsGrayscale(BattleAnimSystem *param0);
void BattleAnimUtil_ReturnBgPalsToNormal(BattleAnimSystem *param0);
#endif // POKEPLATINUM_OV12_02225864_H
#endif // POKEPLATINUM_BATTLE_ANIM_HELPERS_H

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@ -1,5 +1,5 @@
#ifndef POKEPLATINUM_OV12_02235254_H
#define POKEPLATINUM_OV12_02235254_H
#ifndef POKEPLATINUM_BATTLE_ANIM_UTIL_H
#define POKEPLATINUM_BATTLE_ANIM_UTIL_H
#include <nitro/fx/fx.h>
@ -96,4 +96,4 @@ static inline BOOL BattleAnimUtil_IsMaskSet(int value, int mask)
return FALSE;
}
#endif // POKEPLATINUM_OV12_02235254_H
#endif // POKEPLATINUM_BATTLE_ANIM_UTIL_H

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@ -639,7 +639,7 @@ Overlay battle_anim
Object main.nef.p/src_battle_anim_ov12_0222421C.c.o
Object main.nef.p/src_battle_anim_ov12_02225104.c.o
Object main.nef.p/src_battle_anim_ov12_02225640.c.o
Object main.nef.p/src_battle_anim_ov12_02225864.c.o
Object main.nef.p/src_battle_anim_battle_anim_helpers.c.o
Object main.nef.p/src_battle_anim_script_func_tables.c.o
Object main.nef.p/src_battle_anim_script_func_examples.c.o
Object main.nef.p/src_battle_anim_script_funcs_3.c.o
@ -650,7 +650,7 @@ Overlay battle_anim
Object main.nef.p/src_battle_anim_script_funcs_2.c.o
Object main.nef.p/src_battle_anim_ov12_022346A4.c.o
Object main.nef.p/src_battle_anim_script_funcs_stat_change.c.o
Object main.nef.p/src_battle_anim_ov12_02235254.c.o
Object main.nef.p/src_battle_anim_battle_anim_util.c.o
Object main.nef.p/src_battle_anim_ov12_02235E94.c.o
Object main.nef.p/src_battle_anim_ov12_02237E54.c.o
Object main.nef.p/src_battle_anim_ov12_02237EFC.c.o

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@ -1,4 +1,4 @@
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/battle_anim_helpers.h"
#include "nitro/hw/common/lcd.h"
#include "nitro/types.h"
@ -9,8 +9,8 @@
#include "constants/graphics.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_script_battlers.h"
#include "buffer_manager.h"

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@ -21,9 +21,9 @@
#include "global/utility.h"
#include "battle_anim/is_form_symmetrical.h"
#include "battle_anim/battle_particle_util.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/script_func_tables.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/ov12_022380BC.h"
#include "battle_anim/struct_ov12_02223764.h"
#include "battle_anim/struct_ov12_022380DC.h"

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@ -1,4 +1,4 @@
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include <nitro.h>
#include <string.h>
@ -7,7 +7,7 @@
#include "constants/battle/battle_anim.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "camera.h"
#include "fx_util.h"

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@ -4,7 +4,7 @@
#include <string.h>
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "camera.h"
#include "particle_system.h"

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@ -6,7 +6,7 @@
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225104.h"
#include "battle_anim/ov12_02225640.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/struct_ov12_02225640.h"
#include "heap.h"

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@ -5,7 +5,7 @@
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_0222421C.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/struct_ov12_02225640.h"
#include "particle_system.h"

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@ -4,7 +4,7 @@
#include <string.h>
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/struct_ov12_02225640.h"
#include "camera.h"

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@ -4,8 +4,8 @@
#include <string.h>
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "heap.h"
#include "pokemon_sprite.h"

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@ -7,8 +7,8 @@
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/battle_particle_util.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/ov12_02237E54.h"
#include "battle_anim/struct_ov12_02223764.h"
#include "battle_anim/struct_ov12_02236030.h"

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@ -4,8 +4,8 @@
#include "constants/battle/battle_anim.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"

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@ -9,8 +9,8 @@
#include "constants/graphics.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_script_battlers.h"
#include "bg_window.h"

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@ -8,9 +8,9 @@
#include "constants/graphics.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/script_funcs_4.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_anim/ov12_022380BC.h"
#include "battle_anim/struct_ov12_022380DC.h"

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@ -10,8 +10,8 @@
#include "constants/graphics.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "pch/global_pch.h"
#include "battle_script_battlers.h"

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@ -10,8 +10,8 @@
#include "global/utility.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "battle_script_battlers.h"
#include "bg_window.h"

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@ -6,8 +6,8 @@
#include "constants/battle/battle_anim.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_helpers.h"
#include "battle_anim/battle_anim_util.h"
#include "bg_window.h"
#include "heap.h"

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@ -9,7 +9,7 @@
#include "constants/graphics.h"
#include "battle_anim/battle_anim_system.h"
#include "battle_anim/ov12_02235254.h"
#include "battle_anim/battle_anim_util.h"
#include "bg_window.h"
#include "graphics.h"

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@ -498,7 +498,7 @@ pokeplatinum_c = files(
'battle_anim/ov12_0222421C.c',
'battle_anim/ov12_02225104.c',
'battle_anim/ov12_02225640.c',
'battle_anim/ov12_02225864.c',
'battle_anim/battle_anim_helpers.c',
'battle_anim/script_func_tables.c',
'battle_anim/script_func_examples.c',
'battle_anim/script_funcs_3.c',
@ -509,7 +509,7 @@ pokeplatinum_c = files(
'battle_anim/script_funcs_2.c',
'battle_anim/ov12_022346A4.c',
'battle_anim/script_funcs_stat_change.c',
'battle_anim/ov12_02235254.c',
'battle_anim/battle_anim_util.c',
'battle_anim/ov12_02235E94.c',
'battle_anim/ov12_02237E54.c',
'battle_anim/ov12_02237EFC.c',

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@ -8,7 +8,7 @@
#include "struct_defs/seal_case.h"
#include "struct_defs/struct_020127E8.h"
#include "battle_anim/ov12_02225864.h"
#include "battle_anim/battle_anim_helpers.h"
#include "overlay076/const_ov76_0223EF3C.h"
#include "overlay076/ov76_0223D338.h"
#include "overlay076/struct_ov76_0223BBAC.h"