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Rename battle anim util files
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commit
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@ -1,5 +1,5 @@
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#ifndef POKEPLATINUM_OV12_02225864_H
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#define POKEPLATINUM_OV12_02225864_H
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#ifndef POKEPLATINUM_BATTLE_ANIM_HELPERS_H
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#define POKEPLATINUM_BATTLE_ANIM_HELPERS_H
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#include "nitro/hw/common/lcd.h"
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@ -229,4 +229,4 @@ PaletteFadeContext *PaletteFadeContext_New(PaletteData *param0, enum HeapId heap
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void BattleAnimUtil_MakeBgPalsGrayscale(BattleAnimSystem *param0);
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void BattleAnimUtil_ReturnBgPalsToNormal(BattleAnimSystem *param0);
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#endif // POKEPLATINUM_OV12_02225864_H
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#endif // POKEPLATINUM_BATTLE_ANIM_HELPERS_H
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@ -1,5 +1,5 @@
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#ifndef POKEPLATINUM_OV12_02235254_H
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#define POKEPLATINUM_OV12_02235254_H
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#ifndef POKEPLATINUM_BATTLE_ANIM_UTIL_H
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#define POKEPLATINUM_BATTLE_ANIM_UTIL_H
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#include <nitro/fx/fx.h>
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@ -96,4 +96,4 @@ static inline BOOL BattleAnimUtil_IsMaskSet(int value, int mask)
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return FALSE;
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}
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#endif // POKEPLATINUM_OV12_02235254_H
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#endif // POKEPLATINUM_BATTLE_ANIM_UTIL_H
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@ -639,7 +639,7 @@ Overlay battle_anim
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Object main.nef.p/src_battle_anim_ov12_0222421C.c.o
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Object main.nef.p/src_battle_anim_ov12_02225104.c.o
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Object main.nef.p/src_battle_anim_ov12_02225640.c.o
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Object main.nef.p/src_battle_anim_ov12_02225864.c.o
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Object main.nef.p/src_battle_anim_battle_anim_helpers.c.o
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Object main.nef.p/src_battle_anim_script_func_tables.c.o
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Object main.nef.p/src_battle_anim_script_func_examples.c.o
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Object main.nef.p/src_battle_anim_script_funcs_3.c.o
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@ -650,7 +650,7 @@ Overlay battle_anim
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Object main.nef.p/src_battle_anim_script_funcs_2.c.o
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Object main.nef.p/src_battle_anim_ov12_022346A4.c.o
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Object main.nef.p/src_battle_anim_script_funcs_stat_change.c.o
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Object main.nef.p/src_battle_anim_ov12_02235254.c.o
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Object main.nef.p/src_battle_anim_battle_anim_util.c.o
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Object main.nef.p/src_battle_anim_ov12_02235E94.c.o
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Object main.nef.p/src_battle_anim_ov12_02237E54.c.o
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Object main.nef.p/src_battle_anim_ov12_02237EFC.c.o
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@ -1,4 +1,4 @@
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "nitro/hw/common/lcd.h"
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#include "nitro/types.h"
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@ -9,8 +9,8 @@
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#include "constants/graphics.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_script_battlers.h"
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#include "buffer_manager.h"
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@ -21,9 +21,9 @@
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#include "global/utility.h"
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#include "battle_anim/is_form_symmetrical.h"
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#include "battle_anim/battle_particle_util.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/script_func_tables.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/ov12_022380BC.h"
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#include "battle_anim/struct_ov12_02223764.h"
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#include "battle_anim/struct_ov12_022380DC.h"
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@ -1,4 +1,4 @@
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include <nitro.h>
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#include <string.h>
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@ -7,7 +7,7 @@
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#include "constants/battle/battle_anim.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "camera.h"
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#include "fx_util.h"
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@ -4,7 +4,7 @@
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#include <string.h>
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "camera.h"
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#include "particle_system.h"
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@ -6,7 +6,7 @@
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225104.h"
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#include "battle_anim/ov12_02225640.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "heap.h"
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@ -5,7 +5,7 @@
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_0222421C.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "particle_system.h"
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@ -4,7 +4,7 @@
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#include <string.h>
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "camera.h"
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@ -4,8 +4,8 @@
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#include <string.h>
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "heap.h"
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#include "pokemon_sprite.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/battle_particle_util.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/ov12_02237E54.h"
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#include "battle_anim/struct_ov12_02223764.h"
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#include "battle_anim/struct_ov12_02236030.h"
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@ -4,8 +4,8 @@
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#include "constants/battle/battle_anim.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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#include "constants/graphics.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_script_battlers.h"
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#include "bg_window.h"
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#include "constants/graphics.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/script_funcs_4.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_anim/ov12_022380BC.h"
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#include "battle_anim/struct_ov12_022380DC.h"
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#include "constants/graphics.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "pch/global_pch.h"
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#include "battle_script_battlers.h"
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#include "global/utility.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "battle_script_battlers.h"
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#include "bg_window.h"
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#include "constants/battle/battle_anim.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "battle_anim/battle_anim_util.h"
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#include "bg_window.h"
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#include "heap.h"
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@ -9,7 +9,7 @@
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#include "constants/graphics.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/ov12_02235254.h"
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#include "battle_anim/battle_anim_util.h"
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#include "bg_window.h"
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#include "graphics.h"
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@ -498,7 +498,7 @@ pokeplatinum_c = files(
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'battle_anim/ov12_0222421C.c',
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'battle_anim/ov12_02225104.c',
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'battle_anim/ov12_02225640.c',
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'battle_anim/ov12_02225864.c',
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'battle_anim/battle_anim_helpers.c',
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'battle_anim/script_func_tables.c',
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'battle_anim/script_func_examples.c',
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'battle_anim/script_funcs_3.c',
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@ -509,7 +509,7 @@ pokeplatinum_c = files(
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'battle_anim/script_funcs_2.c',
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'battle_anim/ov12_022346A4.c',
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'battle_anim/script_funcs_stat_change.c',
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'battle_anim/ov12_02235254.c',
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'battle_anim/battle_anim_util.c',
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'battle_anim/ov12_02235E94.c',
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'battle_anim/ov12_02237E54.c',
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'battle_anim/ov12_02237EFC.c',
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#include "struct_defs/seal_case.h"
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#include "struct_defs/struct_020127E8.h"
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#include "battle_anim/ov12_02225864.h"
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#include "battle_anim/battle_anim_helpers.h"
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#include "overlay076/const_ov76_0223EF3C.h"
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#include "overlay076/ov76_0223D338.h"
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#include "overlay076/struct_ov76_0223BBAC.h"
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