Remove (accidentally re-added) old field system header

This commit is contained in:
Trainer Riley
2024-05-31 18:53:35 -07:00
parent fa6dff6069
commit 3ae55730cb
2 changed files with 1 additions and 23 deletions

View File

@@ -1,22 +0,0 @@
#ifndef POKEPLATINUM_UNK_0203CC84_H
#define POKEPLATINUM_UNK_0203CC84_H
#include "struct_decls/struct_02018340_decl.h"
#include "field/field_system_decl.h"
#include "overlay_manager.h"
#include "savedata.h"
#include "overlay025/poketch_system.h"
void sub_0203CD00(FieldSystem * param0);
void sub_0203CD44(FieldSystem * param0);
BOOL sub_0203CD4C(FieldSystem * param0);
BOOL sub_0203CD5C(FieldSystem * param0);
BOOL sub_0203CD74(FieldSystem * param0);
void sub_0203CD84(FieldSystem * param0, const OverlayManagerTemplate * param1, void * param2);
void sub_0203D128(void);
void sub_0203D140(void);
PoketchSystem * FieldSystem_PoketchSystem(void);
BGL * sub_0203D170(void * param0);
SaveData * FieldSystem_SaveData(void * param0);
#endif // POKEPLATINUM_UNK_0203CC84_H

View File

@@ -21,7 +21,7 @@
#include "heap.h"
#include "unk_0201E3D8.h"
#include "unk_02025E08.h"
#include "unk_0203CC84.h"
#include "field_system.h"
#include "trainer_info.h"
#include "unk_020508D4.h"
#include "unk_02099D44.h"