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Add new constants files for battle conditions, message tags, and abilities
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131
include/constants/abilities.h
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131
include/constants/abilities.h
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#ifndef POKEPLATINUM_CONSTANTS_ABILITIES_H
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#define POKEPLATINUM_CONSTANTS_ABILITIES_H
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enum Ability {
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ABILITY_NONE = 0,
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ABILITY_STENCH,
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ABILITY_DRIZZLE,
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ABILITY_SPEED_BOOST,
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ABILITY_BATTLE_ARMOR,
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ABILITY_STURDY,
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ABILITY_DAMP,
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ABILITY_LIMBER,
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ABILITY_SAND_VEIL,
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ABILITY_STATIC,
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ABILITY_VOLT_ABSORB,
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ABILITY_WATER_ABSORB,
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ABILITY_OBLIVIOUS,
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ABILITY_CLOUD_NINE,
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ABILITY_COMPOUND_EYES,
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ABILITY_INSOMNIA,
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ABILITY_COLOR_CHANGE,
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ABILITY_IMMUNITY,
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ABILITY_FLASH_FIRE,
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ABILITY_SHIELD_DUST,
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ABILITY_OWN_TEMPO,
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ABILITY_SUCTION_CUPS,
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ABILITY_INTIMIDATE,
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ABILITY_SHADOW_TAG,
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ABILITY_ROUGH_SKIN,
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ABILITY_WONDER_GUARD,
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ABILITY_LEVITATE,
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ABILITY_EFFECT_SPORE,
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ABILITY_SYNCHRONIZE,
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ABILITY_CLEAR_BODY,
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ABILITY_NATURAL_CURE,
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ABILITY_LIGHTNING_ROD,
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ABILITY_SERENE_GRACE,
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ABILITY_SWIFT_SWIM,
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ABILITY_CHLOROPHYLL,
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ABILITY_ILLUMINATE,
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ABILITY_TRACE,
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ABILITY_HUGE_POWER,
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ABILITY_POISON_POINT,
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ABILITY_INNER_FOCUS,
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ABILITY_MAGMA_ARMOR,
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ABILITY_WATER_VEIL,
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ABILITY_MAGNET_PULL,
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ABILITY_SOUNDPROOF,
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ABILITY_RAIN_DISH,
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ABILITY_SAND_STREAM,
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ABILITY_PRESSURE,
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ABILITY_THICK_FAT,
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ABILITY_EARLY_BIRD,
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ABILITY_FLAME_BODY,
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ABILITY_RUN_AWAY,
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ABILITY_KEEN_EYE,
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ABILITY_HYPER_CUTTER,
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ABILITY_PICKUP,
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ABILITY_TRUANT,
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ABILITY_HUSTLE,
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ABILITY_CUTE_CHARM,
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ABILITY_PLUS,
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ABILITY_MINUS,
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ABILITY_FORECAST,
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ABILITY_STICKY_HOLD,
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ABILITY_SHED_SKIN,
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ABILITY_GUTS,
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ABILITY_MARVEL_SCALE,
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ABILITY_LIQUID_OOZE,
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ABILITY_OVERGROW,
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ABILITY_BLAZE,
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ABILITY_TORRENT,
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ABILITY_SWARM,
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ABILITY_ROCK_HEAD,
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ABILITY_DROUGHT,
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ABILITY_ARENA_TRAP,
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ABILITY_VITAL_SPIRIT,
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ABILITY_WHITE_SMOKE,
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ABILITY_PURE_POWER,
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ABILITY_SHELL_ARMOR,
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ABILITY_AIR_LOCK,
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ABILITY_TANGLED_FEET,
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ABILITY_MOTOR_DRIVE,
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ABILITY_RIVALRY,
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ABILITY_STEADFAST,
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ABILITY_SNOW_CLOAK,
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ABILITY_GLUTTONY,
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ABILITY_ANGER_POINT,
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ABILITY_UNBURDEN,
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ABILITY_HEATPROOF,
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ABILITY_SIMPLE,
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ABILITY_DRY_SKIN,
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ABILITY_DOWNLOAD,
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ABILITY_IRON_FIST,
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ABILITY_POISON_HEAL,
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ABILITY_ADAPTABILITY,
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ABILITY_SKILL_LINK,
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ABILITY_HYDRATION,
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ABILITY_SOLAR_POWER,
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ABILITY_QUICK_FEET,
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ABILITY_NORMALIZE,
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ABILITY_SNIPER,
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ABILITY_MAGIC_GUARD,
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ABILITY_NO_GUARD,
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ABILITY_STALL,
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ABILITY_TECHNICIAN,
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ABILITY_LEAF_GUARD,
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ABILITY_KLUTZ,
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ABILITY_MOLD_BREAKER,
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ABILITY_SUPER_LUCK,
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ABILITY_AFTERMATH,
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ABILITY_ANTICIPATION,
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ABILITY_FOREWARN,
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ABILITY_UNAWARE,
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ABILITY_TINTED_LENS,
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ABILITY_FILTER,
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ABILITY_SLOW_START,
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ABILITY_SCRAPPY,
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ABILITY_STORM_DRAIN,
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ABILITY_ICE_BODY,
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ABILITY_SOLID_ROCK,
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ABILITY_SNOW_WARNING,
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ABILITY_HONEY_GATHER,
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ABILITY_FRISK,
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ABILITY_RECKLESS,
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ABILITY_MULTITYPE,
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ABILITY_FLOWER_GIFT,
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ABILITY_BAD_DREAMS,
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};
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#endif // POKEPLATINUM_CONSTANTS_ABILITIES_H
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128
include/constants/battle/condition.h
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128
include/constants/battle/condition.h
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#ifndef POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
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#define POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
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#define MON_CONDITION_NONE 0
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#define MON_CONDITION_SLEEP ((1 << 0) | (1 << 1) | (1 << 2)) // counter for the number of sleep turns remaining
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#define MON_CONDITION_POISON (1 << 3)
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#define MON_CONDITION_BURN (1 << 4)
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#define MON_CONDITION_FREEZE (1 << 5)
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#define MON_CONDITION_PARALYSIS (1 << 6)
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#define MON_CONDITION_TOXIC (1 << 7)
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#define MON_CONDITION_TOXIC_COUNTER ((1 << 8) | (1 << 9) | (1 << 10) | (1 << 11)) // counter for increasing Toxic damage
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#define MON_CONDITION_TOXIC_COUNT_INC ((1 << 8)) // increment value for the Toxic counter
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#define MON_CONDITION_ANY_POISON (CONDITION_POISON | CONDITION_TOXIC | CONDITION_TOXIC_COUNTER)
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#define MON_CONDITION_ANY (CONDITION_SLEEP | CONDITION_POISON | CONDITION_BURN | CONDITION_FREEZE | CONDITION_PARALYSIS | CONDITION_TOXIC)
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#define MON_CONDITION_CAN_SYNCHRONIZE (CONDITION_POISON | CONDITION_BURN | CONDITION_PARALYSIS)
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#define MON_CONDITION_FACADE_BOOST (CONDITION_TOXIC | CONDITION_POISON | CONDITION_BURN | CONDITION_PARALYSIS)
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#define VOLATILE_CONDITION_NONE 0
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#define VOLATILE_CONDITION_CONFUSION ((1 << 0) | (1 << 1) | (1 << 2)) // counter for the number of confusion turns remaining
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#define VOLATILE_CONDITION_FLINCH (1 << 3)
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#define VOLATILE_CONDITION_UPROAR ((1 << 4) | (1 << 5) | (1 << 6)) // counter for the number of Uproar turns remaining
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// unused flag: 1 << 7
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#define VOLATILE_CONDITION_BIDE ((1 << 8) | (1 << 9)) // counter for the number of Bide turns remaining
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#define VOLATILE_CONDITION_THRASH ((1 << 10) | (1 << 11)) // counter for the number of Thrash turns remaining
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#define VOLATILE_CONDITION_CHARGE_TURN (1 << 12)
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#define VOLATILE_CONDITION_BIND ((1 << 13) | (1 << 14) | (1 << 15)) // counter for the number of Bind turns remaining
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#define VOLATILE_CONDITION_ATTRACT ((1 << 16) | (1 << 17) | (1 << 18) | (1 << 19)) // each bit here defines which battlers the mon is infatuated with
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#define VOLATILE_CONDITION_FOCUS_ENERGY (1 << 20)
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#define VOLATILE_CONDITION_TRANSFORM (1 << 21)
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#define VOLATILE_CONDITION_RECHARGING (1 << 22)
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#define VOLATILE_CONDITION_RAGE (1 << 23)
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#define VOLATILE_CONDITION_SUBSTITUTE (1 << 24)
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#define VOLATILE_CONDITION_DESTINY_BOND (1 << 25)
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#define VOLATILE_CONDITION_MEAN_LOOK (1 << 26)
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#define VOLATILE_CONDITION_NIGHTMARE (1 << 27)
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#define VOLATILE_CONDITION_CURSE (1 << 28)
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#define VOLATILE_CONDITION_FORESIGHT (1 << 29)
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#define VOLATILE_CONDITION_DEFENSE_CURL (1 << 30)
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#define VOLATILE_CONDITION_TORMENT (1 << 31)
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#define VOLATILE_CONDITION_BATON_PASSED (VOLATILE_CONDITION_FOCUS_ENERGY \
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| VOLATILE_CONDITION_MEAN_LOOK \
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| VOLATILE_CONDITION_CONFUSION \
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| VOLATILE_CONDITION_CURSE \
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| VOLATILE_CONDITION_SUBSTITUTE)
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#define VOLATILE_CONDITION_UPROAR_SHIFT 4
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#define VOLATILE_CONDITION_THRASH_SHIFT 10
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#define VOLATILE_CONDITION_BIND_SHIFT 13
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#define SIDE_CONDITION_REFLECT (1 << 0)
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#define SIDE_CONDITION_LIGHT_SCREEN (1 << 1)
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#define SIDE_CONDITION_SPIKES (1 << 2)
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#define SIDE_CONDITION_SAFEGUARD (1 << 3)
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#define SIDE_CONDITION_FUTURE_SIGHT (1 << 4)
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#define SIDE_CONDITION_WISH (1 << 5)
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#define SIDE_CONDITION_MIST (1 << 6)
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#define SIDE_CONDITION_STEALTH_ROCK (1 << 7)
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#define SIDE_CONDITION_TAILWIND ((1 << 8) | (1 << 9)) // counter for the number of Tailwind turns remaining
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#define SIDE_CONDITION_TOXIC_SPIKES (1 << 10)
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// unused flag: 1 << 11
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#define SIDE_CONDITION_LUCKY_CHANT ((1 << 12) | (1 << 13) | (1 << 14)) // counter for the number of Lucky Chant turns remaining
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#define SIDE_CONDITION_TAILWIND_SHIFT (1 << 8)
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#define SIDE_CONDITION_LUCKY_CHANT_SHIFT (1 << 12)
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#define FIELD_CONDITION_RAINING_TEMP (1 << 0)
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#define FIELD_CONDITION_RAINING_PERM (1 << 1)
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#define FIELD_CONDITION_SANDSTORM_TEMP (1 << 2)
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#define FIELD_CONDITION_SANDSTORM_PERM (1 << 3)
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#define FIELD_CONDITION_SUNNY_TEMP (1 << 4)
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#define FIELD_CONDITION_SUNNY_PERM (1 << 5)
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#define FIELD_CONDITION_HAILING_TEMP (1 << 6)
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#define FIELD_CONDITION_HAILING_PERM (1 << 7)
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#define FIELD_CONDITION_UPROAR ((1 << 8) | (1 << 9) | (1 << 10) | (1 << 11)) // mask for which clients are in an Uproar
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#define FIELD_CONDITION_GRAVITY ((1 << 12) | (1 << 13) | (1 << 14)) // counter for the number of Gravity turns remaining
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#define FIELD_CONDITION_DEEP_FOG (1 << 15)
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#define FIELD_CONDITION_TRICK_ROOM ((1 << 16) | (1 << 17) | (1 << 18)) // counter for the number of Trick Room turns remaining
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#define FIELD_CONDITION_RAINING (FIELD_CONDITION_RAINING_TEMP | FIELD_CONDITION_RAINING_PERM)
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#define FIELD_CONDITION_SANDSTORM (FIELD_CONDITION_SANDSTORM_TEMP | FIELD_CONDITION_SANDSTORM_PERM)
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#define FIELD_CONDITION_SUNNY (FIELD_CONDITION_SUNNY_TEMP | FIELD_CONDITION_SUNNY_PERM)
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#define FIELD_CONDITION_HAILING (FIELD_CONDITION_HAILING_TEMP | FIELD_CONDITION_HAILING_PERM)
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#define FIELD_CONDITION_WEATHER (FIELD_CONDITION_RAINING \
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| FIELD_CONDITION_SANDSTORM \
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| FIELD_CONDITION_SUNNY \
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| FIELD_CONDITION_HAILING \
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| FIELD_CONDITION_DEEP_FOG)
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#define FIELD_CONDITION_UPROAR_SHIFT 8
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#define FIELD_CONDITION_GRAVITY_SHIFT 12
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#define FIELD_CONDITION_TRICK_ROOM_SHIFT 16
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#define MOVE_EFFECT_LEECH_SEED_RECIPIENT ((1 << 0) | (1 << 1)) // each bit defines which opponent receives the healing effect
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#define MOVE_EFFECT_LEECH_SEED (1 << 2)
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#define MOVE_EFFECT_LOCK_ON ((1 << 3) | (1 << 4)) // counter for the number of Lock On turns remaining
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#define MOVE_EFFECT_PERISH_SONG (1 << 5)
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#define MOVE_EFFECT_AIRBORNE (1 << 6) // Fly, Bounce
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#define MOVE_EFFECT_UNDERGROUND (1 << 7) // Dig
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#define MOVE_EFFECT_MINIMIZE (1 << 8)
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#define MOVE_EFFECT_CHARGE (1 << 9)
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#define MOVE_EFFECT_INGRAIN (1 << 10)
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#define MOVE_EFFECT_YAWN ((1 << 11) | (1 << 12))
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#define MOVE_EFFECT_IMPRISON (1 << 13) // applied to mons which use Imprison
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#define MOVE_EFFECT_GRUDGE (1 << 14)
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// unused flag: 1 << 15
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#define MOVE_EFFECT_MUD_SPORT (1 << 16)
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#define MOVE_EFFECT_WATER_SPORT (1 << 17)
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#define MOVE_EFFECT_UNDERWATER (1 << 18) // Dive
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// unused flag: 1 << 19
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// unused flag: 1 << 20
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#define MOVE_EFFECT_ABILITY_SUPPRESSED (1 << 21) // Gastro Acid
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#define MOVE_EFFECT_MIRACLE_EYE (1 << 22)
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#define MOVE_EFFECT_POWER_TRICK (1 << 23)
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#define MOVE_EFFECT_AQUA_RING (1 << 24)
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#define MOVE_EFFECT_HEAL_BLOCK (1 << 25)
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#define MOVE_EFFECT_EMBARGO (1 << 26)
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#define MOVE_EFFECT_MAGNET_RISE (1 << 27)
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#define MOVE_EFFECT_CAMOUFLAGE (1 << 28)
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#define MOVE_EFFECT_SHADOW_FORCE (1 << 29)
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#define MOVE_EFFECT_IMPRISONED (1 << 30) // applied to mons which are affected by Imprison
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#define MOVE_EFFECT_LOCK_ON_SHIFT 3
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#define MOVE_EFFECT_YAWN_SHIFT 11
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#endif // POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
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73
include/constants/battle/message_tags.h
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73
include/constants/battle/message_tags.h
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#ifndef POKEPLATINUM_CONSTANTS_BATTLE_MESSAGE_TAGS_H
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#define POKEPLATINUM_CONSTANTS_BATTLE_MESSAGE_TAGS_H
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enum MessageTags {
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TAG_NONE = 0,
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TAG_NONE_SIDE_CONSCIOUS,
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TAG_NICKNAME,
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TAG_MOVE,
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TAG_STAT,
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TAG_ITEM,
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TAG_NUMBER,
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TAG_NUMBERS,
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TAG_TRNAME,
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TAG_NICKNAME_NICKNAME,
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TAG_NICKNAME_MOVE,
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TAG_NICKNAME_ABILITY,
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TAG_NICKNAME_STAT,
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TAG_NICKNAME_TYPE,
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TAG_NICKNAME_POKE,
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TAG_NICKNAME_ITEM,
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// 16 is indeterminate
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TAG_NICKNAME_NUM = 17,
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TAG_NICKNAME_TRNAME,
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TAG_NICKNAME_BOX,
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TAG_MOVE_SIDE,
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TAG_MOVE_NICKNAME,
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TAG_MOVE_MOVE,
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TAG_ABILITY_NICKNAME,
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TAG_ITEM_MOVE,
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TAG_NUMBER_NUMBER,
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TAG_TRNAME_TRNAME,
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TAG_TRNAME_NICKNAME,
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TAG_TRNAME_ITEM,
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TAG_TRNAME_NUM,
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TAG_TRCLASS_TRNAME,
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TAG_NICKNAME_NICKNAME_MOVE,
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TAG_NICKNAME_NICKNAME_ABILITY,
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TAG_NICKNAME_NICKNAME_ITEM,
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TAG_NICKNAME_MOVE_MOVE,
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TAG_NICKNAME_MOVE_NUMBER,
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TAG_NICKNAME_ABILITY_NICKNAME,
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TAG_NICKNAME_ABILITY_MOVE,
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TAG_NICKNAME_ABILITY_ITEM,
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TAG_NICKNAME_ABILITY_STAT,
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TAG_NICKNAME_ABILITY_TYPE,
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TAG_NICKNAME_ABILITY_STATUS,
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TAG_NICKNAME_ABILITY_NUMBER,
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TAG_NICKNAME_ITEM_NICKNAME,
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TAG_NICKNAME_ITEM_MOVE,
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TAG_NICKNAME_ITEM_STAT,
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TAG_NICKNAME_ITEM_STATUS,
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TAG_NICKNAME_BOX_BOX,
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TAG_ITEM_NICKNAME_FLAVOR,
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TAG_TRNAME_NICKNAME_NICKNAME,
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TAG_TRCLASS_TRNAME_NICKNAME,
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TAG_TRCLASS_TRNAME_ITEM,
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TAG_NICKNAME_ABILITY_NICKNAME_MOVE,
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TAG_NICKNAME_ABILITY_NICKNAME_ABILITY,
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TAG_NICKNAME_ABILITY_NICKNAME_STAT,
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TAG_NICKNAME_ITEM_NICKNAME_ITEM,
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TAG_TRNAME_NICKNAME_TRNAME_NICKNAME,
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TAG_TRCLASS_TRNAME_NICKNAME_NICKNAME,
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TAG_TRCLASS_TRNAME_NICKNAME_TRNAME,
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TAG_TRCLASS_TRNAME_TRCLASS_TRNAME,
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TAG_TRCLASS_TRNAME_NICKNAME_TRCLASS_TRNAME_NICKNAME,
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};
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#endif // POKEPLATINUM_CONSTANTS_BATTLE_MESSAGE_TAGS_H
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