mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-09-07 17:26:02 -05:00
reorganised the structs
This commit is contained in:
@@ -1,14 +0,0 @@
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#ifndef POKEPLATINUM_BATTLE_ACTION_SELECT_DATA_H
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#define POKEPLATINUM_BATTLE_ACTION_SELECT_DATA_H
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typedef struct {
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u8 battlerType;
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u8 battler;
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u8 partySlot;
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u8 ballStatusBattler;
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s16 curHp;
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u16 maxHp;
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u8 isWaitingForPartner;
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} ActionSelectData;
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#endif // POKEPLATINUM_BATTLE_ACTION_SELECT_DATA_H
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@@ -1,9 +0,0 @@
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#ifndef POKEPLATINUM_BATTLE_BALL_THROW_FLASH_DATA_H
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#define POKEPLATINUM_BATTLE_BALL_THROW_FLASH_DATA_H
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typedef struct BallThrowFlashData {
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int state;
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int unread_04;
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} BallThrowFlashData;
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#endif // POKEPLATINUM_BATTLE_BALL_THROW_FLASH_DATA_H
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@@ -5,7 +5,6 @@
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#include "struct_defs/chatot_cry.h"
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#include "battle/battle_background_reference.h"
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#include "battle/pokemon_sprite_data.h"
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#include "bg_window.h"
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@@ -13,6 +12,15 @@
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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typedef struct BattleBackgroundReference {
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int narcID;
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int tilesNarcMemberIdx;
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int paletteNarcMemberIdx;
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int tilemapNarcMemberIdx;
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int paletteDestStart;
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int paletteSrcSize;
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} BattleBackgroundReference;
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typedef struct BattleAnimBattlerContext {
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SpriteSystem *spriteSystem;
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BgConfig *bgConfig;
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@@ -1,13 +0,0 @@
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#ifndef POKEPLATINUM_BATTLE_BATTLE_BACKGROUND_REFERENCE_H
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#define POKEPLATINUM_BATTLE_BATTLE_BACKGROUND_REFERENCE_H
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typedef struct BattleBackgroundReference {
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int narcID;
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int tilesNarcMemberIdx;
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int paletteNarcMemberIdx;
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int tilemapNarcMemberIdx;
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int paletteDestStart;
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int paletteSrcSize;
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} BattleBackgroundReference;
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#endif // POKEPLATINUM_BATTLE_BATTLE_BACKGROUND_REFERENCE_H
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@@ -8,7 +8,6 @@
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#include "struct_decls/font_oam.h"
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#include "battle/ai_context.h"
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#include "battle/battle_message.h"
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#include "battle/battle_mon.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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@@ -17,6 +16,15 @@
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typedef struct BattleContext BattleContext;
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typedef struct BattleMessage {
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u8 commandCode;
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u8 tags;
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u16 id;
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int params[6];
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int digits;
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int battler;
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} BattleMessage;
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typedef struct FieldConditions {
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u32 weatherTurns;
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u8 futureSightTurns[MAX_BATTLERS];
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@@ -5,8 +5,7 @@
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#include "struct_defs/move_animation.h"
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#include "battle/battle_context.h"
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#include "battle/battle_item_use.h"
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#include "battle/battle_message.h"
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#include "battle/message_defs.h"
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void BattleController_TryRecvLocalMessage(BattleSystem *battleSys, int recipient);
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void BattleController_EmitSetupBattleUI(BattleSystem *battleSys, int battler);
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@@ -5,13 +5,26 @@
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#include "struct_defs/battler_data.h"
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#include "struct_defs/move_animation.h"
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#include "battle/battle_message.h"
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#include "battle/healthbox.h"
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#include "battle/message_defs.h"
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#include "battle/saved_cursor_position.h"
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#include "pokemon_sprite.h"
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typedef struct UISetupTaskData {
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BattleSystem *battleSys;
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UnkStruct_ov12_02237F98 *animContext;
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UnkStruct_ov12_02238004 *animObjects[3];
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u8 step;
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u8 frameCount;
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u8 fadeStep;
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u8 unused;
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} UISetupTaskData;
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typedef struct BallThrowFlashData {
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int state;
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int unread_04;
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} BallThrowFlashData;
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void BattleDisplay_InitTaskSetupUI(BattleSystem *battleSys, BattlerData *battlerData);
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void BattleDisplay_InitTaskSetEncounter(BattleSystem *battleSys, BattlerData *battlerData, MonEncounterMessage *message);
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void BattleDisplay_InitTaskShowEncounter(BattleSystem *battleSys, BattlerData *battlerData, MonShowMessage *message);
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@@ -1,10 +0,0 @@
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#ifndef POKEPLATINUM_BATTLE_BATTLE_ITEM_USE_H
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#define POKEPLATINUM_BATTLE_BATTLE_ITEM_USE_H
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typedef struct {
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u16 item;
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u8 category;
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u8 target;
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} BattleItemUse;
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#endif // POKEPLATINUM_BATTLE_BATTLE_ITEM_USE_H
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@@ -7,7 +7,6 @@
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#include "struct_decls/battle_system.h"
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#include "battle/battle_context.h"
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#include "battle/battle_message.h"
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#include "battle/battle_mon.h"
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#include "battle/btlcmd.h"
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@@ -3,7 +3,22 @@
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#include "struct_decls/battle_system.h"
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#include "field_battle_data_transfer.h"
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#include "overlay_manager.h"
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#include "party.h"
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#include "string_gf.h"
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typedef struct TrainerIntroData {
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FieldBattleDTO *dto;
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Party *party[MAX_BATTLERS];
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String *trainerNames[MAX_BATTLERS];
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enum HeapID heapID;
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u8 mode;
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u8 playerSide;
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u8 battleResult;
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u8 isDone;
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u8 recordingType;
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} TrainerIntroData;
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BOOL Battle_Main(ApplicationManager *appMan, int *state);
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void BattleSystem_EnterSubMenu(BattleSystem *battleSys);
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@@ -1,13 +0,0 @@
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#ifndef POKEPLATINUM_BATTLE_BATTLE_MESSAGE_H
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#define POKEPLATINUM_BATTLE_BATTLE_MESSAGE_H
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typedef struct BattleMessage {
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u8 commandCode;
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u8 tags;
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u16 id;
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int params[6];
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int digits;
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int battler;
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} BattleMessage;
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#endif // POKEPLATINUM_BATTLE_BATTLE_MESSAGE_H
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@@ -1,14 +1,261 @@
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#ifndef POKEPLATINUM_BATTLE_BATTLE_SUBSCREEN_H
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#define POKEPLATINUM_BATTLE_BATTLE_SUBSCREEN_H
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#include "struct_decls/battle_system.h"
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#include "constants/battle.h"
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#include "constants/moves.h"
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#include "battle/move_display_info.h"
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#include "struct_decls/battle_system.h"
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#include "struct_decls/font_oam.h"
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#include "struct_decls/struct_02012744_decl.h"
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#include "struct_decls/struct_02012B20_decl.h"
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#include "battle/cursor_renderer.h"
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#include "battle/indicator.h"
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#include "bg_window.h"
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#include "char_transfer.h"
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#include "narc.h"
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#include "sys_task.h"
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#include "touch_screen.h"
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typedef struct BattleSubscreen BattleSubscreen;
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typedef struct ScreenPos {
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s16 x;
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s16 y;
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} ScreenPos;
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typedef struct SubscreenTilemapRect {
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u8 top;
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u8 bottom;
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u8 left;
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u8 right;
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} SubscreenTilemapRect;
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typedef struct {
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u16 unk_00;
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u16 unk_02;
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u16 unk_04;
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u16 unk_06;
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u16 unk_08;
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} UnusedStruct_ov16_0226A3F4;
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typedef struct {
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SysTask *unk_00;
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u8 *unk_04;
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void *unk_08;
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u8 *unk_0C;
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UnusedStruct_ov16_0226A3F4 unk_10;
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u16 unk_1C;
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} UnusedStruct_ov16_02268A14_sub3_sub1;
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typedef struct MenuButtonPressAnimState {
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s16 phase;
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s16 waitTimer;
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union {
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struct {
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const s16 *keyframes;
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const SubscreenTilemapRect *subscreenTilemapRect;
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int selectedButton;
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u8 srcBufIndex;
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u8 fontOAMIdx;
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u8 spriteIndex;
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u8 unread;
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u8 freeSprites;
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ScreenPos screenPos;
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} ButtonPressAnimationState;
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struct {
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UnusedStruct_ov16_02268A14_sub3_sub1 *unused_00[4];
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UnusedStruct_ov16_02268A14_sub3_sub1 *unused_10;
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NNSG2dCharacterData *unused_14;
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void *unused_18;
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int selectedTarget;
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} TargetSelectAnimationState;
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};
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} MenuButtonPressAnimState;
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typedef struct {
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int unk_00;
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s16 unk_04;
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s16 unk_06;
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u8 unk_08;
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u8 unk_09;
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} UnusedStruct_ov16_02268A14_sub4;
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typedef struct {
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const SubscreenTilemapRect *unk_00;
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u8 unk_04;
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s8 unk_05;
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} UnusedStruct_ov16_02268A14_sub1;
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typedef struct FontOAMEntry {
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FontOAM *fontOAM;
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CharTransferAllocation allocation;
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u16 textWidth;
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} FontOAMEntry;
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typedef struct PartyBallAnimState {
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s16 xOffset;
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u8 expPercent;
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u8 phase;
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u8 unused_04;
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u8 delay;
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u8 frameCount;
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u8 duration;
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u8 bounceCount;
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} PartyBallAnimState;
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typedef struct MenuCursor {
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u8 isActive;
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s8 y;
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s8 x;
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u8 unused_03;
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} MenuCursor;
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typedef struct ActionSelectData {
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u8 battlerType;
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u8 battler;
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u8 partySlot;
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u8 ballStatusBattler;
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s16 curHp;
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u16 maxHp;
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u8 isWaitingForPartner;
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} ActionSelectData;
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typedef struct MoveSelectData {
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u16 moveIDs[4];
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u8 currPP[4];
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u8 maxPP[4];
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u8 battlerType;
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} MoveSelectData;
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typedef struct TargetMonData {
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u8 partySlot;
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u8 gender : 2;
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u8 isPresent : 1;
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u8 : 5;
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u8 stockStatus;
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u8 padding_03;
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s16 curHP;
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u16 maxHP;
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} TargetMonData;
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typedef struct TargetSelectData {
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TargetMonData targetMonData[MAX_BATTLERS];
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u8 battlerType;
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u8 targetingLayout;
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} TargetSelectData;
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typedef struct GiveUpMoveData {
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u16 move;
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u16 unused_02;
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} GiveUpMoveData;
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typedef union ActiveMenuData {
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ActionSelectData actionData;
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MoveSelectData moveData;
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TargetSelectData targetSelectData;
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GiveUpMoveData giveUpMoveData;
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} ActiveMenuData;
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typedef struct TextWindowLayout {
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Window window;
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u16 width;
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u16 height;
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} TextWindowLayout;
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typedef struct MoveDisplayInfo {
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u16 move[LEARNED_MOVES_MAX];
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u16 curPP[LEARNED_MOVES_MAX];
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u16 maxPP[LEARNED_MOVES_MAX];
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} MoveDisplayInfo;
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typedef struct MoveDisplayData {
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MoveDisplayInfo moveDisplayInfo;
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u16 *moveIcons[4];
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TextWindowLayout moveNameWindows[4];
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TextWindowLayout ppCountWindows[4];
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TextWindowLayout ppLabelWindows[4];
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} MoveDisplayData;
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typedef struct BattleSubscreen {
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BattleSystem *battleSys;
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u8 *suppressActivationSfxPtr;
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SysTask *animatePartyBallsTask;
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SysTask *menuTransitionTask;
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SysTask *unused_10;
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UnusedStruct_ov16_02268A14_sub1 unused_14;
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ActiveMenuData activeMenuData;
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u16 *tilemapBuffers[7];
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u16 *subscreenPaletteBuf;
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u16 *normalMovePalBuf;
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u16 *speedUpMovePalBuf;
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SysTask *speedUpPaletteTask;
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MoveDisplayData moveDisplayData[4];
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UnkStruct_02012744 *fontOAMManager;
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FontOAMEntry fontOAMEntry[13];
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UnkStruct_02012B20 *unused_5B8;
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ManagedSprite *playerPartyBallSprites[6];
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ManagedSprite *opponentPartyBallSprites[6];
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ManagedSprite *moveSelectSprites[4];
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ManagedSprite *categoryIconSprites[4];
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ManagedSprite *targetSelectPokeIconSprites[4];
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SysTask *pokeIconAnimTasks[4];
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PartyBallAnimState partyBallAnimState[6];
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SysTask *unused_664;
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u8 unused_668;
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u8 unused_669;
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u8 battlerType;
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s8 activeMenuConfigIndex;
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u8 targetingLayout;
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u8 trainerGender;
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u8 isPanelSliding;
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u8 hasCancelButton;
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u8 unused_670;
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s16 unused_672;
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u8 pulseCursorDirection;
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s16 pulseCursorBlendValue;
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SysTask *pulseCursorTask;
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MenuButtonPressAnimState menuButtonPressAnimState;
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UnusedStruct_ov16_02268A14_sub4 unused_6A0;
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s32 panelScrollPos;
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s32 slideSpeed;
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s32 targetOffset;
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CursorRenderer *cursorRenderer;
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MenuCursor cursor;
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u8 suppressActivationSfx;
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u8 isWaitingForPartner;
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struct {
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Indicator *indicator;
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u8 step;
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||||
u8 phase;
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||||
u8 delay;
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} catchTutorialState;
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} BattleSubscreen;
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typedef struct SlideInPanelState {
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BattleSubscreen *btlSubscreen;
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SysTask *task;
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s16 xShift;
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s16 yShift;
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s16 bgXOffset;
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||||
s16 bgYOffset;
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||||
s16 prevBgYOffset;
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||||
u8 direction;
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u8 phase;
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||||
} SlideInPanelState;
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typedef struct BattleMenuConfig {
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u16 unused_00;
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||||
u16 unused_02;
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u16 bgTilemapBufIndices[4];
|
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u16 bgPriorities[4];
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const TouchScreenRect *touchScreenRects;
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const int *buttonResults;
|
||||
const u8 *buttonSlots;
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int (*handleCursorInput)(BattleSubscreen *btlSubscreen, int param1);
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void (*saveCursorPos)(BattleSubscreen *btlSubscreen, int param1);
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void (*drawMenu)(BattleSubscreen *btlSubscreen, int param1, int param2);
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int (*processInput)(BattleSubscreen *btlSubscreen, int param1, int param2);
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||||
} BattleMenuConfig;
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||||
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void BattleSubscreenBg_Init(BgConfig *bgConfig);
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void BattleSubscreenBg_Free(BgConfig *bgConfig);
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@@ -10,7 +10,6 @@
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#include "struct_defs/trainer.h"
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||||
|
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#include "battle/battle_context.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/party_gauge.h"
|
||||
#include "battle/pokemon_sprite_data.h"
|
||||
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@@ -3,8 +3,12 @@
|
||||
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sys_task.h"
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||||
|
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typedef struct CursorRenderer CursorRenderer;
|
||||
typedef struct CursorRenderer {
|
||||
ManagedSprite *sprites[5];
|
||||
SysTask *animTask;
|
||||
} CursorRenderer;
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||||
|
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void CursorRenderer_LoadResources(SpriteSystem *spriteSys, SpriteManager *spriteMan, PaletteData *plttData, enum HeapID heapID, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
void CursorRenderer_UnloadResources(SpriteManager *spriteMan, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_GIVE_UP_MOVE_DATA_H
|
||||
#define POKEPLATINUM_BATTLE_GIVE_UP_MOVE_DATA_H
|
||||
|
||||
typedef struct {
|
||||
u16 move;
|
||||
u16 unused_02;
|
||||
} GiveUpMoveData;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_GIVE_UP_MOVE_DATA_H
|
||||
@@ -3,8 +3,23 @@
|
||||
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sys_task.h"
|
||||
|
||||
typedef struct Indicator Indicator;
|
||||
// This is the bouncing arrow sprite used in the catch tutorial
|
||||
typedef struct Indicator {
|
||||
ManagedSprite *sprite;
|
||||
SysTask *animTask;
|
||||
int x;
|
||||
int y;
|
||||
int bounceAngle;
|
||||
fx32 subscreenOffset;
|
||||
s16 exitTimer;
|
||||
u8 exitPending;
|
||||
u8 hasDropped;
|
||||
u8 isExiting;
|
||||
u8 exitStep;
|
||||
u8 exitFrameCount;
|
||||
} Indicator;
|
||||
|
||||
void Indicator_LoadResources(SpriteSystem *spriteSys, SpriteManager *spriteMan, u32 heapID, PaletteData *plttData, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
void Indicator_UnloadResources(SpriteManager *spriteMan, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
|
||||
@@ -6,12 +6,18 @@
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/sound.h"
|
||||
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/party_gauge.h"
|
||||
#include "battle/targeting.h"
|
||||
|
||||
#include "pokemon.h"
|
||||
|
||||
typedef struct BattleItemUse {
|
||||
u16 item;
|
||||
u8 category;
|
||||
u8 target;
|
||||
} BattleItemUse;
|
||||
|
||||
typedef struct PartyGaugeData {
|
||||
u8 command;
|
||||
u8 padding_01;
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_MOVE_DISPLAY_INFO
|
||||
#define POKEPLATINUM_BATTLE_MOVE_DISPLAY_INFO
|
||||
|
||||
#include "constants/moves.h"
|
||||
|
||||
typedef struct MoveDisplayInfo {
|
||||
u16 move[LEARNED_MOVES_MAX];
|
||||
u16 curPP[LEARNED_MOVES_MAX];
|
||||
u16 maxPP[LEARNED_MOVES_MAX];
|
||||
} MoveDisplayInfo;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_MOVE_DISPLAY_INFO
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_MOVE_SELECT_DATA_H
|
||||
#define POKEPLATINUM_BATTLE_MOVE_SELECT_DATA_H
|
||||
|
||||
typedef struct MoveSelectData {
|
||||
u16 moveIDs[4];
|
||||
u8 currPP[4];
|
||||
u8 maxPP[4];
|
||||
u8 battlerType;
|
||||
} MoveSelectData;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_MOVE_SELECT_DATA_H
|
||||
@@ -1,10 +1,11 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_PARTY_GAUGE_H
|
||||
#define POKEPLATINUM_BATTLE_PARTY_GAUGE_H
|
||||
|
||||
#include "constants/pokemon.h"
|
||||
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
|
||||
typedef struct PartyGauge PartyGauge;
|
||||
#include "sys_task.h"
|
||||
|
||||
enum PartyStockStatus {
|
||||
STOCK_STATUS_NO_MON = 0,
|
||||
@@ -40,6 +41,43 @@ enum HideArrowType {
|
||||
HIDE_ARROW_FADE_IN_PLACE,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum HideArrowType hideType;
|
||||
enum PartyGaugeSide side;
|
||||
enum PartyGaugePosition position;
|
||||
s32 x;
|
||||
s16 alpha;
|
||||
u8 state;
|
||||
u8 delay;
|
||||
} PartyGaugeArrow;
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum PartyGaugeSide side;
|
||||
enum PartyGaugePosition position;
|
||||
enum HidePartyGaugeType hideType;
|
||||
s8 *pokeballCount;
|
||||
s16 *arrowAlpha;
|
||||
s32 xStart;
|
||||
s32 xEnd;
|
||||
s32 xOverflow;
|
||||
s16 delay;
|
||||
u16 sdatID;
|
||||
u8 state;
|
||||
u8 ballSlot;
|
||||
u8 flipAnimation;
|
||||
u8 startDelay;
|
||||
} PartyGaugePokeballs;
|
||||
|
||||
typedef struct PartyGauge {
|
||||
PartyGaugeArrow arrow;
|
||||
PartyGaugePokeballs pokeballs[MAX_PARTY_SIZE];
|
||||
s8 pokeballCount;
|
||||
} PartyGauge;
|
||||
|
||||
/**
|
||||
* @brief Load the graphics resources needed for the Party Gauge into memory.
|
||||
*
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_SAVED_CURSOR_POSITION_H
|
||||
#define POKEPLATINUM_BATTLE_SAVED_CURSOR_POSITION_H
|
||||
|
||||
typedef struct SavedCursorPosition {
|
||||
s8 actionMenuX;
|
||||
s8 actionMenuY;
|
||||
s8 moveMenuX;
|
||||
s8 moveMenuY;
|
||||
s8 targetSelectX;
|
||||
s8 targetSelectY;
|
||||
s8 targetingLayout;
|
||||
u8 padding;
|
||||
} SavedCursorPosition;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_SAVED_CURSOR_POSITION_H
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_UI_SETUP_TASK_DATA_H
|
||||
#define POKEPLATINUM_BATTLE_UI_SETUP_TASK_DATA_H
|
||||
|
||||
#include "struct_decls/battle_system.h"
|
||||
|
||||
#include "battle_anim/struct_ov12_02237F98_decl.h"
|
||||
#include "battle_anim/struct_ov12_02238004_decl.h"
|
||||
|
||||
typedef struct UISetupTaskData {
|
||||
BattleSystem *battleSys;
|
||||
UnkStruct_ov12_02237F98 *animContext;
|
||||
UnkStruct_ov12_02238004 *animObjects[3];
|
||||
u8 step;
|
||||
u8 frameCount;
|
||||
u8 fadeStep;
|
||||
u8 unused;
|
||||
} UISetupTaskData;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_UI_SETUP_TASK_DATA_H
|
||||
@@ -1,23 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_TARGETING_H
|
||||
#define POKEPLATINUM_BATTLE_TARGETING_H
|
||||
|
||||
#include "constants/battle.h"
|
||||
|
||||
typedef struct TargetMonData {
|
||||
u8 partySlot;
|
||||
u8 gender : 2;
|
||||
u8 isPresent : 1;
|
||||
u8 : 5;
|
||||
u8 stockStatus;
|
||||
u8 padding_03;
|
||||
s16 curHP;
|
||||
u16 maxHP;
|
||||
} TargetMonData;
|
||||
|
||||
typedef struct TargetSelectData {
|
||||
TargetMonData targetMonData[MAX_BATTLERS];
|
||||
u8 battlerType;
|
||||
u8 targetingLayout;
|
||||
} TargetSelectData;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_TARGETING_H
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef POKEPLATINUM_BATTLE_TRAINER_INTRO_DATA_H
|
||||
#define POKEPLATINUM_BATTLE_TRAINER_INTRO_DATA_H
|
||||
|
||||
#include "field_battle_data_transfer.h"
|
||||
#include "party.h"
|
||||
#include "string_gf.h"
|
||||
|
||||
typedef struct TrainerIntroData {
|
||||
FieldBattleDTO *dto;
|
||||
Party *party[MAX_BATTLERS];
|
||||
String *trainerNames[MAX_BATTLERS];
|
||||
enum HeapID heapID;
|
||||
u8 mode;
|
||||
u8 playerSide;
|
||||
u8 battleResult;
|
||||
u8 isDone;
|
||||
u8 recordingType;
|
||||
} TrainerIntroData;
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_TRAINER_INTRO_DATA_H
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef POKEPLATINUM_OV10_0221F800_H
|
||||
#define POKEPLATINUM_OV10_0221F800_H
|
||||
|
||||
#include "battle/trainer_intro_data.h"
|
||||
#include "battle/battle_main.h"
|
||||
|
||||
void ov10_0221F800(TrainerIntroData *param0);
|
||||
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
#include "struct_defs/trainer.h"
|
||||
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_main.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/party_gauge.h"
|
||||
#include "battle/pokemon_sprite_data.h"
|
||||
#include "battle/terrain.h"
|
||||
#include "battle/trainer_intro_data.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
|
||||
#include "bag.h"
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
#ifndef POKEPLATINUM_STRUCT_BATTLER_DATA_H
|
||||
#define POKEPLATINUM_STRUCT_BATTLER_DATA_H
|
||||
|
||||
#include "struct_defs/battler_data.h"
|
||||
|
||||
#include "battle/healthbox.h"
|
||||
#include "battle/saved_cursor_position.h"
|
||||
#include "battle_anim/struct_ball_rotation_decl.h"
|
||||
#include "battle_anim/struct_ov12_02223764.h"
|
||||
#include "battle_anim/struct_ov12_02237F98_decl.h"
|
||||
#include "battle_anim/struct_ov12_02238004_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "narc.h"
|
||||
@@ -12,6 +15,17 @@
|
||||
#include "sprite.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct SavedCursorPosition {
|
||||
s8 actionMenuX;
|
||||
s8 actionMenuY;
|
||||
s8 moveMenuX;
|
||||
s8 moveMenuY;
|
||||
s8 targetSelectX;
|
||||
s8 targetSelectY;
|
||||
s8 targetingLayout;
|
||||
u8 padding;
|
||||
} SavedCursorPosition;
|
||||
|
||||
typedef struct BattlerDataSysTaskFuncs {
|
||||
SysTaskFunc setCommandSelection;
|
||||
SysTaskFunc showMoveSelectMenu;
|
||||
|
||||
@@ -15,9 +15,7 @@
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_controller.h"
|
||||
#include "battle/battle_controller_player.h"
|
||||
#include "battle/battle_item_use.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
#include "battle/message_defs.h"
|
||||
|
||||
@@ -24,13 +24,12 @@
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_controller.h"
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_item_use.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_main.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_script.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
#include "battle/message_defs.h"
|
||||
|
||||
#include "bag.h"
|
||||
#include "communication_system.h"
|
||||
|
||||
@@ -21,28 +21,18 @@
|
||||
#include "struct_defs/sprite_animation_frame.h"
|
||||
#include "struct_defs/trainer.h"
|
||||
|
||||
#include "battle/action_select_data.h"
|
||||
#include "battle/ball_throw_flash_data.h"
|
||||
#include "battle/battle_anim_battler_context.h"
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_controller.h"
|
||||
#include "battle/battle_item_use.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_main.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
#include "battle/give_up_move_data.h"
|
||||
#include "battle/healthbox.h"
|
||||
#include "battle/idle_bounce_anim.h"
|
||||
#include "battle/message_defs.h"
|
||||
#include "battle/move_display_info.h"
|
||||
#include "battle/move_select_data.h"
|
||||
#include "battle/party_gauge.h"
|
||||
#include "battle/saved_cursor_position.h"
|
||||
#include "battle/setup_task_data.h"
|
||||
#include "battle/targeting.h"
|
||||
#include "battle/trainer_ai.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/const_ov12_0223B0A0.h"
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
#include "struct_defs/battler_data.h"
|
||||
#include "struct_defs/move_animation.h"
|
||||
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_controller.h"
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include "battle/battle_controller.h"
|
||||
#include "battle/battle_controller_player.h"
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_mon.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
|
||||
@@ -23,13 +23,13 @@
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_io_command.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_main.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/common.h"
|
||||
#include "battle/healthbox.h"
|
||||
#include "battle/stop_recording_task_data.h"
|
||||
#include "battle/terrain.h"
|
||||
#include "battle/trainer_intro_data.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "overlay010/ov10_0221F800.h"
|
||||
#include "overlay011/particle_helper.h"
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_main.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_mon.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/btlcmd.h"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "battle/battle_subscreen.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "constants/moves.h"
|
||||
#include "generated/genders.h"
|
||||
@@ -10,20 +9,13 @@
|
||||
|
||||
#include "struct_decls/battle_system.h"
|
||||
#include "struct_decls/font_oam.h"
|
||||
#include "struct_decls/struct_02012744_decl.h"
|
||||
#include "struct_decls/struct_02012B20_decl.h"
|
||||
#include "struct_defs/battler_data.h"
|
||||
#include "struct_defs/struct_020127E8.h"
|
||||
|
||||
#include "battle/action_select_data.h"
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/cursor_renderer.h"
|
||||
#include "battle/give_up_move_data.h"
|
||||
#include "battle/indicator.h"
|
||||
#include "battle/move_display_info.h"
|
||||
#include "battle/move_select_data.h"
|
||||
#include "battle/saved_cursor_position.h"
|
||||
#include "battle/targeting.h"
|
||||
#include "overlay011/move_palettes.h"
|
||||
|
||||
#include "assert.h"
|
||||
@@ -33,7 +25,6 @@
|
||||
#include "font.h"
|
||||
#include "graphics.h"
|
||||
#include "heap.h"
|
||||
#include "inlines.h"
|
||||
#include "math_util.h"
|
||||
#include "message.h"
|
||||
#include "message_util.h"
|
||||
@@ -60,200 +51,6 @@
|
||||
|
||||
#include "res/text/bank/battle_strings.h"
|
||||
|
||||
typedef struct SlideInPanelState {
|
||||
BattleSubscreen *btlSubscreen;
|
||||
SysTask *task;
|
||||
s16 xShift;
|
||||
s16 yShift;
|
||||
s16 bgXOffset;
|
||||
s16 bgYOffset;
|
||||
s16 prevBgYOffset;
|
||||
u8 direction;
|
||||
u8 phase;
|
||||
} SlideInPanelState;
|
||||
|
||||
typedef struct ScreenPos {
|
||||
s16 x;
|
||||
s16 y;
|
||||
} ScreenPos;
|
||||
|
||||
typedef struct SubscreenTilemapRect {
|
||||
u8 top;
|
||||
u8 bottom;
|
||||
u8 left;
|
||||
u8 right;
|
||||
} SubscreenTilemapRect;
|
||||
|
||||
typedef struct {
|
||||
u16 unk_00;
|
||||
u16 unk_02;
|
||||
u16 unk_04;
|
||||
u16 unk_06;
|
||||
u16 unk_08;
|
||||
} UnusedStruct_ov16_0226A3F4;
|
||||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
u8 *unk_04;
|
||||
void *unk_08;
|
||||
u8 *unk_0C;
|
||||
UnusedStruct_ov16_0226A3F4 unk_10;
|
||||
u16 unk_1C;
|
||||
} UnusedStruct_ov16_02268A14_sub3_sub1;
|
||||
|
||||
typedef struct MenuButtonPressAnimState {
|
||||
s16 phase;
|
||||
s16 waitTimer;
|
||||
union {
|
||||
struct {
|
||||
const s16 *keyframes;
|
||||
const SubscreenTilemapRect *subscreenTilemapRect;
|
||||
int selectedButton;
|
||||
u8 srcBufIndex;
|
||||
u8 fontOAMIdx;
|
||||
u8 spriteIndex;
|
||||
u8 unread;
|
||||
u8 freeSprites;
|
||||
ScreenPos screenPos;
|
||||
} ButtonPressAnimationState;
|
||||
struct {
|
||||
UnusedStruct_ov16_02268A14_sub3_sub1 *unused_00[4];
|
||||
UnusedStruct_ov16_02268A14_sub3_sub1 *unused_10;
|
||||
NNSG2dCharacterData *unused_14;
|
||||
void *unused_18;
|
||||
int selectedTarget;
|
||||
} TargetSelectAnimationState;
|
||||
};
|
||||
} MenuButtonPressAnimState;
|
||||
|
||||
typedef struct {
|
||||
int unk_00;
|
||||
s16 unk_04;
|
||||
s16 unk_06;
|
||||
u8 unk_08;
|
||||
u8 unk_09;
|
||||
} UnusedStruct_ov16_02268A14_sub4;
|
||||
|
||||
typedef struct {
|
||||
const SubscreenTilemapRect *unk_00;
|
||||
u8 unk_04;
|
||||
s8 unk_05;
|
||||
} UnusedStruct_ov16_02268A14_sub1;
|
||||
|
||||
typedef struct FontOAMEntry {
|
||||
FontOAM *fontOAM;
|
||||
CharTransferAllocation allocation;
|
||||
u16 textWidth;
|
||||
} FontOAMEntry;
|
||||
|
||||
typedef struct PartyBallAnimState {
|
||||
s16 xOffset;
|
||||
u8 expPercent;
|
||||
u8 phase;
|
||||
u8 unused_04;
|
||||
u8 delay;
|
||||
u8 frameCount;
|
||||
u8 duration;
|
||||
u8 bounceCount;
|
||||
} PartyBallAnimState;
|
||||
|
||||
typedef struct MenuCursor {
|
||||
u8 isActive;
|
||||
s8 y;
|
||||
s8 x;
|
||||
u8 unused_03;
|
||||
} MenuCursor;
|
||||
|
||||
typedef union {
|
||||
ActionSelectData actionData;
|
||||
MoveSelectData moveData;
|
||||
TargetSelectData targetSelectData;
|
||||
GiveUpMoveData giveUpMoveData;
|
||||
} ActiveMenuData;
|
||||
|
||||
typedef struct TextWindowLayout {
|
||||
Window window;
|
||||
u16 width;
|
||||
u16 height;
|
||||
} TextWindowLayout;
|
||||
|
||||
typedef struct {
|
||||
MoveDisplayInfo moveDisplayInfo;
|
||||
u16 *moveIcons[4];
|
||||
TextWindowLayout moveNameWindows[4];
|
||||
TextWindowLayout ppCountWindows[4];
|
||||
TextWindowLayout ppLabelWindows[4];
|
||||
} MoveDisplayData;
|
||||
|
||||
typedef struct BattleSubscreen {
|
||||
BattleSystem *battleSys;
|
||||
u8 *suppressActivationSfxPtr;
|
||||
SysTask *animatePartyBallsTask;
|
||||
SysTask *menuTransitionTask;
|
||||
SysTask *unused_10;
|
||||
UnusedStruct_ov16_02268A14_sub1 unused_14;
|
||||
ActiveMenuData activeMenuData;
|
||||
u16 *tilemapBuffers[7];
|
||||
u16 *subscreenPaletteBuf;
|
||||
u16 *normalMovePalBuf;
|
||||
u16 *speedUpMovePalBuf;
|
||||
SysTask *speedUpPaletteTask;
|
||||
MoveDisplayData moveDisplayData[4];
|
||||
UnkStruct_02012744 *fontOAMManager;
|
||||
FontOAMEntry fontOAMEntry[13];
|
||||
UnkStruct_02012B20 *unused_5B8;
|
||||
ManagedSprite *playerPartyBallSprites[6];
|
||||
ManagedSprite *opponentPartyBallSprites[6];
|
||||
ManagedSprite *moveSelectSprites[4];
|
||||
ManagedSprite *categoryIconSprites[4];
|
||||
ManagedSprite *targetSelectPokeIconSprites[4];
|
||||
SysTask *pokeIconAnimTasks[4];
|
||||
PartyBallAnimState partyBallAnimState[6];
|
||||
SysTask *unused_664;
|
||||
u8 unused_668;
|
||||
u8 unused_669;
|
||||
u8 battlerType;
|
||||
s8 activeMenuConfigIndex;
|
||||
u8 targetingLayout;
|
||||
u8 trainerGender;
|
||||
u8 isPanelSliding;
|
||||
u8 hasCancelButton;
|
||||
u8 unused_670;
|
||||
s16 unused_672;
|
||||
u8 pulseCursorDirection;
|
||||
s16 pulseCursorBlendValue;
|
||||
SysTask *pulseCursorTask;
|
||||
MenuButtonPressAnimState menuButtonPressAnimState;
|
||||
UnusedStruct_ov16_02268A14_sub4 unused_6A0;
|
||||
s32 panelScrollPos;
|
||||
s32 slideSpeed;
|
||||
s32 targetOffset;
|
||||
CursorRenderer *cursorRenderer;
|
||||
MenuCursor cursor;
|
||||
u8 suppressActivationSfx;
|
||||
u8 isWaitingForPartner;
|
||||
struct {
|
||||
Indicator *indicator;
|
||||
u8 step;
|
||||
u8 phase;
|
||||
u8 delay;
|
||||
} catchTutorialState;
|
||||
} BattleSubscreen;
|
||||
|
||||
typedef struct BattleMenuConfig {
|
||||
u16 unused_00;
|
||||
u16 unused_02;
|
||||
u16 bgTilemapBufIndices[4];
|
||||
u16 bgPriorities[4];
|
||||
const TouchScreenRect *touchScreenRects;
|
||||
const int *buttonResults;
|
||||
const u8 *buttonSlots;
|
||||
int (*handleCursorInput)(BattleSubscreen *btlSubscreen, int param1);
|
||||
void (*saveCursorPos)(BattleSubscreen *btlSubscreen, int param1);
|
||||
void (*drawMenu)(BattleSubscreen *btlSubscreen, int param1, int param2);
|
||||
int (*processInput)(BattleSubscreen *btlSubscreen, int param1, int param2);
|
||||
} BattleMenuConfig;
|
||||
|
||||
static void *BattleSubscreen_Alloc(void);
|
||||
static void BattleSubscreen_OpenActionMenu(BattleSubscreen *btlSubscreen, int unused1, int unused2);
|
||||
static void BattleSubscreen_DrawActionMenu(BattleSubscreen *btlSubscreen, int unused1, int unused2);
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include "battle/battle_context.h"
|
||||
#include "battle/battle_display.h"
|
||||
#include "battle/battle_lib.h"
|
||||
#include "battle/battle_message.h"
|
||||
#include "battle/battle_subscreen.h"
|
||||
#include "battle/common.h"
|
||||
#include "battle/healthbox.h"
|
||||
|
||||
@@ -7,14 +7,8 @@
|
||||
#include "narc.h"
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sys_task.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct CursorRenderer {
|
||||
ManagedSprite *sprites[5];
|
||||
SysTask *animTask;
|
||||
} CursorRenderer;
|
||||
|
||||
static void SysTask_AnimateCursorSprites(SysTask *task, void *cursorRendererPtr);
|
||||
void CursorRenderer_UnloadResources(SpriteManager *spriteMan, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
void CursorRenderer_Delete(CursorRenderer *cursorRenderer);
|
||||
|
||||
@@ -8,25 +8,8 @@
|
||||
#include "narc.h"
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sys_task.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
// This is the bouncing arrow sprite used in the catch tutorial
|
||||
typedef struct Indicator {
|
||||
ManagedSprite *sprite;
|
||||
SysTask *animTask;
|
||||
int x;
|
||||
int y;
|
||||
int bounceAngle;
|
||||
fx32 subscreenOffset;
|
||||
s16 exitTimer;
|
||||
u8 exitPending;
|
||||
u8 hasDropped;
|
||||
u8 isExiting;
|
||||
u8 exitStep;
|
||||
u8 exitFrameCount;
|
||||
} Indicator;
|
||||
|
||||
void Indicator_LoadResources(SpriteSystem *spriteSys, SpriteManager *spriteMan, u32 heapID, PaletteData *plttData, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
void Indicator_UnloadResources(SpriteManager *spriteMan, u32 charResID, u32 plttResID, u32 cellResID, u32 animResID);
|
||||
void Indicator_Delete(Indicator *indicator);
|
||||
|
||||
@@ -16,46 +16,8 @@
|
||||
#include "sound_playback.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sys_task.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum HideArrowType hideType;
|
||||
enum PartyGaugeSide side;
|
||||
enum PartyGaugePosition position;
|
||||
s32 x;
|
||||
s16 alpha;
|
||||
u8 state;
|
||||
u8 delay;
|
||||
} PartyGaugeArrow;
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum PartyGaugeSide side;
|
||||
enum PartyGaugePosition position;
|
||||
enum HidePartyGaugeType hideType;
|
||||
s8 *pokeballCount;
|
||||
s16 *arrowAlpha;
|
||||
s32 xStart;
|
||||
s32 xEnd;
|
||||
s32 xOverflow;
|
||||
s16 delay;
|
||||
u16 sdatID;
|
||||
u8 state;
|
||||
u8 ballSlot;
|
||||
u8 flipAnimation;
|
||||
u8 startDelay;
|
||||
} PartyGaugePokeballs;
|
||||
|
||||
typedef struct PartyGauge {
|
||||
PartyGaugeArrow arrow;
|
||||
PartyGaugePokeballs pokeballs[MAX_PARTY_SIZE];
|
||||
s8 pokeballCount;
|
||||
} PartyGauge;
|
||||
|
||||
enum PartyGaugeAnimIndex {
|
||||
PGANM_POKEBALL_HEALTHY_THEIRS = 0,
|
||||
PGANM_POKEBALL_STATUSED_THEIRS,
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "struct_defs/move_animation.h"
|
||||
|
||||
#include "battle/battle_anim_battler_context.h"
|
||||
#include "battle/battle_background_reference.h"
|
||||
#include "battle/battle_system.h"
|
||||
#include "battle/pokemon_sprite_data.h"
|
||||
#include "battle_anim/battle_anim_helpers.h"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#include "applications/party_menu/main.h"
|
||||
#include "applications/pokemon_summary_screen/main.h"
|
||||
#include "battle/trainer_intro_data.h"
|
||||
#include "battle/battle_main.h"
|
||||
|
||||
#include "bag.h"
|
||||
#include "bg_window.h"
|
||||
|
||||
Reference in New Issue
Block a user