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documenting stuff throughout battle_cursor.c
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@@ -72,7 +72,7 @@ struct BattleSystem {
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u8 unk_A8[4];
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Trainer trainers[MAX_BATTLERS];
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Terrain terrains[2];
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UnkStruct_ov16_02268A14 *unk_198;
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BattleSubscreen *unk_198;
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PartyGauge *partyGauges[2];
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FontSpecialCharsContext *specialCharsHP;
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FontSpecialCharsContext *specialCharsLevel;
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