mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-09-30 05:18:36 -05:00
documenting stuff throughout battle_cursor.c
This commit is contained in:
@@ -9,29 +9,29 @@
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#include "bg_window.h"
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#include "narc.h"
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void ov16_02268744(BgConfig *param0);
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void ov16_022687A0(BgConfig *param0);
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void *ov16_022687C8(NARC *unused1, NARC *param1, BattleSystem *battleSys, int param3, u8 *param4);
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void ov16_02268A14(UnkStruct_ov16_02268A14 *param0);
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void ov16_02268A88(UnkStruct_ov16_02268A14 *param0);
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void ov16_02268B8C(UnkStruct_ov16_02268A14 *param0);
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void ov16_02268C04(NARC *unused, NARC *param1, UnkStruct_ov16_02268A14 *param2, int param3, int param4, void *param5);
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void ov16_02268D40(NARC *param0, UnkStruct_ov16_02268A14 *param1);
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void ov16_0226914C(UnkStruct_ov16_02268A14 *param0, const u8 *param1);
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void ov16_02269168(UnkStruct_ov16_02268A14 *param0, u8 param1[], u8 param2[]);
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void ov16_022691BC(UnkStruct_ov16_02268A14 *param0);
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void ov16_02269218(UnkStruct_ov16_02268A14 *param0);
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int BattleSystem_MenuInput(UnkStruct_ov16_02268A14 *param0);
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BOOL ov16_02269348(UnkStruct_ov16_02268A14 *param0);
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int ov16_02269368(int param0, int param1);
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void ov16_0226940C(UnkStruct_ov16_02268A14 *param0);
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void ov16_0226947C(UnkStruct_ov16_02268A14 *param0, int param1, int param2);
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void ov16_0226AC98(UnkStruct_ov16_02268A14 *param0, int param1, const MoveDisplayInfo *moveDisplayInfo);
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void ov16_Dummy3(UnkStruct_ov16_02268A14 *param0, int param1);
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BOOL ov16_0226BCD0(UnkStruct_ov16_02268A14 *param0);
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int ov16_0226CD08(UnkStruct_ov16_02268A14 *param0);
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void ov16_0226CD10(UnkStruct_ov16_02268A14 *param0, int param1);
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void ov16_0226CEB0(UnkStruct_ov16_02268A14 *param0, int param1);
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u8 ov16_0226D088(UnkStruct_ov16_02268A14 *param0);
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void BattleSubscreenBg_Init(BgConfig *bgConfig);
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void BattleSubscreenBg_Free(BgConfig *bgConfig);
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void *BattleSubscreen_New(NARC *unused1, NARC *unused2, BattleSystem *battleSys, int trainerGender, u8 *subscreenCursorOn);
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void BattleSubscreen_Free(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_LoadGraphics(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_FreeGraphics(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_SetupBackground(NARC *unused, NARC *spriteNarc, BattleSubscreen *btlSubscreen, int menuConfigIndex, int forceRedraw, void *battleDisplayData);
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void BattleSubscreen_LoadSprites(NARC *param0, BattleSubscreen *btlSubscreen);
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void BattleSubscreen_SetExpPercents(BattleSubscreen *btlSubscreen, const u8 *param1);
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void BattleSubscreen_SetBallStatus(BattleSubscreen *btlSubscreen, u8 param1[], u8 param2[]);
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void BattleSubscreen_ShowBallSprites(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_HideBallSprites(BattleSubscreen *btlSubscreen);
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int BattleSystem_MenuInput(BattleSubscreen *btlSubscreen);
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BOOL BattleSubscreen_IsReady(BattleSubscreen *btlSubscreen);
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int GetTargetSelectLayout(int param0, int param1);
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void BattleSubscreen_UpdateSlideWindow(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_StartPanelSlide(BattleSubscreen *btlSubscreen, int param1, int param2);
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void BattleSubscreen_UpdateMoveDisplay(BattleSubscreen *btlSubscreen, int param1, const MoveDisplayInfo *moveDisplayInfo);
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void ov16_Dummy3(BattleSubscreen *btlSubscreen, int param1);
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BOOL ov16_0226BCD0(BattleSubscreen *btlSubscreen);
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int BattleSubscreen_GetSuppressActivationSFX(BattleSubscreen *btlSubscreen);
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void BattleSubscreen_SetSuppressActivationSFX(BattleSubscreen *btlSubscreen, int param1);
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void BattleSubscreen_ShowStopRecordingMessage(BattleSubscreen *btlSubscreen, int param1);
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u8 BattleSubscreen_IsWaitingForPartner(BattleSubscreen *btlSubscreen);
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#endif // POKEPLATINUM_OV16_0226871C_H
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@@ -90,7 +90,7 @@ BattleAnimSystem *BattleSystem_GetBattleAnimSystem(BattleSystem *battleSys);
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SpriteSystem *BattleSystem_GetSpriteSystem(BattleSystem *battleSys);
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SpriteManager *BattleSystem_GetSpriteManager(BattleSystem *battleSys);
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Terrain *BattlerSystem_GetTerrain(BattleSystem *battleSys, int index);
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UnkStruct_ov16_02268A14 *ov16_0223E02C(BattleSystem *battleSys);
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BattleSubscreen *ov16_0223E02C(BattleSystem *battleSys);
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PartyGauge *BattleSystem_GetPartyGauge(BattleSystem *battleSys, enum PartyGaugeSide partyGaugeSide);
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void BattleSystem_SetPartyGauge(BattleSystem *battleSys, enum PartyGaugeSide partyGaugeSide, PartyGauge *partyGauge);
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FontSpecialCharsContext *BattleSystem_GetSpecialCharsHP(BattleSystem *battleSys);
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@@ -1,11 +1,11 @@
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#ifndef POKEPLATINUM_STRUCT_OV16_02260C00_H
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#define POKEPLATINUM_STRUCT_OV16_02260C00_H
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#ifndef POKEPLATINUM_STRUCT_MOVE_SELECT_DATA_H
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#define POKEPLATINUM_STRUCT_MOVE_SELECT_DATA_H
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typedef struct {
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u16 moveIDs[4];
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u8 unk_08[4];
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u8 unk_0C[4];
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u8 unk_10;
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} UnkStruct_ov16_02260C00;
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} MoveSelectData;
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#endif // POKEPLATINUM_STRUCT_OV16_02260C00_H
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#endif // POKEPLATINUM_STRUCT_MOVE_SELECT_DATA_H
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@@ -1,12 +1,12 @@
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#ifndef POKEPLATINUM_STRUCT_OV16_02260F14_H
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#define POKEPLATINUM_STRUCT_OV16_02260F14_H
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#ifndef POKEPLATINUM_STRUCT_TARGET_SELECT_DATA_H
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#define POKEPLATINUM_STRUCT_TARGET_SELECT_DATA_H
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#include "battle/struct_ov16_0225C29C_sub1.h"
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typedef struct {
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UnkStruct_ov16_0225C29C_sub1 unk_00[4];
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u8 unk_20;
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u8 unk_21;
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} UnkStruct_ov16_02260F14;
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typedef struct TargetSelectData {
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UnkStruct_ov16_0225C29C_sub1 targetMonData[4];
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u8 battlerType;
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u8 targetingLayout;
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} TargetSelectData;
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#endif // POKEPLATINUM_STRUCT_OV16_02260F14_H
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#endif // POKEPLATINUM_STRUCT_TARGET_SELECT_DATA_H
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@@ -1,9 +1,9 @@
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#ifndef POKEPLATINUM_STRUCT_OV16_022623F0_H
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#define POKEPLATINUM_STRUCT_OV16_022623F0_H
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#ifndef POKEPLATINUM_STRUCT_GIVE_UP_MOVE_DATA_H
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#define POKEPLATINUM_STRUCT_GIVE_UP_MOVE_DATA_H
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typedef struct {
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u16 unk_00;
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u16 unk_02;
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} UnkStruct_ov16_022623F0;
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} GiveUpMoveData;
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#endif // POKEPLATINUM_STRUCT_OV16_022623F0_H
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#endif // POKEPLATINUM_STRUCT_GIVE_UP_MOVE_DATA_H
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@@ -1,6 +1,6 @@
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#ifndef POKEPLATINUM_STRUCT_OV16_02268A14_DECL_H
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#define POKEPLATINUM_STRUCT_OV16_02268A14_DECL_H
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typedef struct UnkStruct_ov16_02268A14_t UnkStruct_ov16_02268A14;
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typedef struct BattleSubscreen_t BattleSubscreen;
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#endif // POKEPLATINUM_STRUCT_OV16_02268A14_DECL_H
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@@ -1,5 +1,5 @@
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#ifndef POKEPLATINUM_STRUCT_OV16_02269668_H
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#define POKEPLATINUM_STRUCT_OV16_02269668_H
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#ifndef POKEPLATINUM_STRUCT_ACTION_SELECT_DATA_H
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#define POKEPLATINUM_STRUCT_ACTION_SELECT_DATA_H
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typedef struct {
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u8 unk_00;
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@@ -10,6 +10,6 @@ typedef struct {
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u16 unk_06;
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u8 isWaitingForPartner;
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u8 unk_09[3];
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} UnkStruct_ov16_02269668;
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} ActionSelectData;
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#endif // POKEPLATINUM_STRUCT_OV16_02269668_H
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#endif // POKEPLATINUM_STRUCT_ACTION_SELECT_DATA_H
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@@ -72,7 +72,7 @@ struct BattleSystem {
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u8 unk_A8[4];
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Trainer trainers[MAX_BATTLERS];
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Terrain terrains[2];
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UnkStruct_ov16_02268A14 *unk_198;
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BattleSubscreen *unk_198;
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PartyGauge *partyGauges[2];
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FontSpecialCharsContext *specialCharsHP;
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FontSpecialCharsContext *specialCharsLevel;
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File diff suppressed because it is too large
Load Diff
@@ -3182,7 +3182,7 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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{
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CommandSetData *commandSetData = data;
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BgConfig *bgConfig = BattleSystem_GetBgConfig(commandSetData->battleSys);
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UnkStruct_ov16_02268A14 *v2 = ov16_0223E02C(commandSetData->battleSys);
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BattleSubscreen *btlSubscreen = ov16_0223E02C(commandSetData->battleSys);
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BattlerData *battlerData = BattleSystem_GetBattlerData(commandSetData->battleSys, commandSetData->battler);
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u32 battleType = BattleSystem_GetBattleType(commandSetData->battleSys);
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int partner = BattleSystem_GetPartner(commandSetData->battleSys, commandSetData->battler);
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@@ -3205,7 +3205,7 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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moveDisplayInfo.maxPP[i] = commandSetData->maxPP[i];
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}
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ov16_0226AC98(ov16_0223E02C(commandSetData->battleSys), commandSetData->battlerType, &moveDisplayInfo);
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BattleSubscreen_UpdateMoveDisplay(ov16_0223E02C(commandSetData->battleSys), commandSetData->battlerType, &moveDisplayInfo);
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commandSetData->state++;
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case 1: {
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@@ -3257,58 +3257,58 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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ov16_02264798(battlerData, commandSetData->battleSys);
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commandSetData->state = 4;
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case 4:
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if (ov16_02269348(v2) == 0) {
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if (BattleSubscreen_IsReady(btlSubscreen) == 0) {
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break;
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}
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UnkStruct_ov16_02269668 v11;
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ActionSelectData actionData;
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NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
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NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
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v11.unk_01 = commandSetData->battler;
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v11.unk_00 = commandSetData->battlerType;
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v11.unk_02 = commandSetData->partySlot;
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v11.unk_04 = commandSetData->curHP;
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v11.unk_06 = commandSetData->maxHP;
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v11.unk_03 = commandSetData->ballStatusBattler;
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v11.isWaitingForPartner = BattleSystem_IsSlot2WaitingForPartner(commandSetData->battleSys, commandSetData->battler, commandSetData->switchingOrCanPickCommandMask);
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actionData.unk_01 = commandSetData->battler;
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actionData.unk_00 = commandSetData->battlerType;
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actionData.unk_02 = commandSetData->partySlot;
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actionData.unk_04 = commandSetData->curHP;
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actionData.unk_06 = commandSetData->maxHP;
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actionData.unk_03 = commandSetData->ballStatusBattler;
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actionData.isWaitingForPartner = BattleSystem_IsSlot2WaitingForPartner(commandSetData->battleSys, commandSetData->battler, commandSetData->switchingOrCanPickCommandMask);
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if (battlerData->unk_193) {
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ov16_Dummy3(v2, 1);
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ov16_Dummy3(btlSubscreen, 1);
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if (BattleSystem_GetBattleStatusMask(commandSetData->battleSys) & BATTLE_STATUS_FIRST_BATTLE) {
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ov16_02268C04(bgNarc, objNarc, v2, 6, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 6, 0, &actionData);
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} else if (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_PAL_PARK) {
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ov16_02268C04(bgNarc, objNarc, v2, 10, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 10, 0, &actionData);
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} else if (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_SAFARI) {
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ov16_02268C04(bgNarc, objNarc, v2, 8, 0, &v11);
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} else if (v11.unk_00 == 4 && (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_2vs2) == FALSE) {
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ov16_02268C04(bgNarc, objNarc, v2, 4, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 8, 0, &actionData);
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} else if (actionData.unk_00 == 4 && (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_2vs2) == FALSE) {
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 4, 0, &actionData);
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} else {
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ov16_02268C04(bgNarc, objNarc, v2, 3, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 3, 0, &actionData);
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}
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BattleSystem_SetCommandSelectionFlags(commandSetData->battleSys, 1);
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} else {
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if (BattleSystem_GetBattleStatusMask(commandSetData->battleSys) & BATTLE_STATUS_FIRST_BATTLE) {
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ov16_02268C04(bgNarc, objNarc, v2, 5, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 5, 0, &actionData);
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} else if (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_PAL_PARK) {
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ov16_02268C04(bgNarc, objNarc, v2, 9, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 9, 0, &actionData);
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} else if (BattleSystem_GetBattleType(commandSetData->battleSys) & BATTLE_TYPE_SAFARI) {
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ov16_02268C04(bgNarc, objNarc, v2, 7, 0, &v11);
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} else if (v11.unk_00 != 4) {
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ov16_02268C04(bgNarc, objNarc, v2, 1, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 7, 0, &actionData);
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} else if (actionData.unk_00 != 4) {
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 1, 0, &actionData);
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} else {
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ov16_02268C04(bgNarc, objNarc, v2, 2, 0, &v11);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 2, 0, &actionData);
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}
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battlerData->unk_193 = 1;
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}
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ov16_0226914C(v2, commandSetData->expPercents);
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ov16_02269168(v2, commandSetData->ballStatus[0], commandSetData->ballStatus[1]);
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ov16_022691BC(v2);
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BattleSubscreen_SetExpPercents(btlSubscreen, commandSetData->expPercents);
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BattleSubscreen_SetBallStatus(btlSubscreen, commandSetData->ballStatus[0], commandSetData->ballStatus[1]);
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BattleSubscreen_ShowBallSprites(btlSubscreen);
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NARC_dtor(bgNarc);
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NARC_dtor(objNarc);
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@@ -3328,7 +3328,7 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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}
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}
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commandSetData->input = BattleSystem_MenuInput(v2);
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commandSetData->input = BattleSystem_MenuInput(btlSubscreen);
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if (commandSetData->input != 0xFFFFFFFF) {
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commandSetData->unused_0B = 10; // set but never used
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@@ -3337,7 +3337,7 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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}
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break;
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case 6:
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if (ov16_02269348(v2) == 1 || commandSetData->input == 1) {
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if (BattleSubscreen_IsReady(btlSubscreen) == 1 || commandSetData->input == 1) {
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switch (commandSetData->input) {
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case 1: // Fight
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if (BattleSystem_GetBattleType(commandSetData->battleSys) & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_PAL_PARK)) {
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@@ -3348,8 +3348,8 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
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NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
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ov16_02268C04(bgNarc, objNarc, v2, 0, 0, NULL);
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ov16_Dummy3(v2, 0);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 0, 0, NULL);
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ov16_Dummy3(btlSubscreen, 0);
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ov16_0226846C(healthbox);
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Healthbox_Deactivate(commandSetData->healthbox);
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ov16_022647D8(battlerData);
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@@ -3360,8 +3360,8 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
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NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
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ov16_02268C04(bgNarc, objNarc, v2, 0, 0, NULL);
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ov16_Dummy3(v2, 0);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 0, 0, NULL);
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ov16_Dummy3(btlSubscreen, 0);
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ov16_0226846C(healthbox);
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Healthbox_Deactivate(commandSetData->healthbox);
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ov16_022647D8(battlerData);
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@@ -3372,12 +3372,12 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
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NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
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NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
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if (ov16_0226D088(v2) == 1) {
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if (BattleSubscreen_IsWaitingForPartner(btlSubscreen) == 1) {
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||||
ov16_0226846C(healthbox);
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commandSetData->input = 0xFF;
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||||
}
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||||
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ov16_02268C04(bgNarc, objNarc, v2, 0, 0, NULL);
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BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 0, 0, NULL);
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NARC_dtor(bgNarc);
|
||||
NARC_dtor(objNarc);
|
||||
} break;
|
||||
@@ -3386,21 +3386,21 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
|
||||
break;
|
||||
}
|
||||
|
||||
ov16_02269218(v2);
|
||||
BattleSubscreen_HideBallSprites(btlSubscreen);
|
||||
commandSetData->state = 8;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (ov16_02269348(v2) == 1) {
|
||||
if (BattleSubscreen_IsReady(btlSubscreen) == 1) {
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 0, 0, NULL);
|
||||
ov16_Dummy3(v2, 0);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, btlSubscreen, 0, 0, NULL);
|
||||
ov16_Dummy3(btlSubscreen, 0);
|
||||
ov16_0226846C(healthbox);
|
||||
Healthbox_Deactivate(commandSetData->healthbox);
|
||||
ov16_022647D8(battlerData);
|
||||
ov16_02269218(v2);
|
||||
BattleSubscreen_HideBallSprites(btlSubscreen);
|
||||
|
||||
commandSetData->state = 8;
|
||||
|
||||
@@ -3409,7 +3409,7 @@ static void Task_PlayerSetCommandSelection(SysTask *task, void *data)
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (ov16_0226BCD0(v2) == 1) {
|
||||
if (ov16_0226BCD0(btlSubscreen) == 1) {
|
||||
ov16_022656D4(commandSetData->battleSys, commandSetData->battler, commandSetData->input);
|
||||
BattleController_EmitClearCommand(commandSetData->battleSys, commandSetData->battler, commandSetData->command);
|
||||
Heap_Free(data);
|
||||
@@ -3513,7 +3513,7 @@ static void Task_PlayerShowMoveSelectMenu(SysTask *task, void *data)
|
||||
BgConfig *bgConfig = BattleSystem_GetBgConfig(moveSelectMenuData->battleSys);
|
||||
HealthBox *healthbox;
|
||||
|
||||
UnkStruct_ov16_02268A14 *v2 = ov16_0223E02C(moveSelectMenuData->battleSys);
|
||||
BattleSubscreen *v2 = ov16_0223E02C(moveSelectMenuData->battleSys);
|
||||
BattlerData *battlerData = BattleSystem_GetBattlerData(moveSelectMenuData->battleSys, moveSelectMenuData->battler);
|
||||
int partner = BattleSystem_GetPartner(moveSelectMenuData->battleSys, moveSelectMenuData->battler);
|
||||
|
||||
@@ -3525,7 +3525,7 @@ static void Task_PlayerShowMoveSelectMenu(SysTask *task, void *data)
|
||||
|
||||
switch (moveSelectMenuData->state) {
|
||||
case 0:
|
||||
if (ov16_02269348(v2) == 0) {
|
||||
if (BattleSubscreen_IsReady(v2) == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3538,9 +3538,9 @@ static void Task_PlayerShowMoveSelectMenu(SysTask *task, void *data)
|
||||
|
||||
BattleMessage_Print(moveSelectMenuData->battleSys, msgLoader, &battleMsg, 0);
|
||||
|
||||
ov16_02269218(v2);
|
||||
BattleSubscreen_HideBallSprites(v2);
|
||||
|
||||
UnkStruct_ov16_02260C00 v8;
|
||||
MoveSelectData v8;
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
@@ -3552,7 +3552,7 @@ static void Task_PlayerShowMoveSelectMenu(SysTask *task, void *data)
|
||||
|
||||
v8.unk_10 = moveSelectMenuData->battlerType;
|
||||
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 11, 0, &v8);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 11, 0, &v8);
|
||||
NARC_dtor(bgNarc);
|
||||
NARC_dtor(objNarc);
|
||||
moveSelectMenuData->state++;
|
||||
@@ -3675,7 +3675,7 @@ static void Task_PlayerShowTargetSelectMenu(SysTask *task, void *data)
|
||||
BgConfig *bgConfig = BattleSystem_GetBgConfig(targetSelectMenuData->battleSys);
|
||||
HealthBox *healthbox;
|
||||
BattlerData *battlerData = BattleSystem_GetBattlerData(targetSelectMenuData->battleSys, targetSelectMenuData->battler);
|
||||
UnkStruct_ov16_02268A14 *v2 = ov16_0223E02C(targetSelectMenuData->battleSys);
|
||||
BattleSubscreen *v2 = ov16_0223E02C(targetSelectMenuData->battleSys);
|
||||
int partner = BattleSystem_GetPartner(targetSelectMenuData->battleSys, targetSelectMenuData->battler);
|
||||
|
||||
if (partner != targetSelectMenuData->battler) {
|
||||
@@ -3686,22 +3686,22 @@ static void Task_PlayerShowTargetSelectMenu(SysTask *task, void *data)
|
||||
|
||||
switch (targetSelectMenuData->state) {
|
||||
case 0:
|
||||
if (ov16_02269348(v2) == 0) {
|
||||
if (BattleSubscreen_IsReady(v2) == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
UnkStruct_ov16_02260F14 v6;
|
||||
TargetSelectData targetSelectData;
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
v6.unk_00[i] = targetSelectMenuData->targetMon[i];
|
||||
targetSelectData.targetMonData[i] = targetSelectMenuData->targetMon[i];
|
||||
}
|
||||
|
||||
v6.unk_20 = targetSelectMenuData->battlerType;
|
||||
v6.unk_21 = ov16_02269368(targetSelectMenuData->range, targetSelectMenuData->battlerType);
|
||||
targetSelectData.battlerType = targetSelectMenuData->battlerType;
|
||||
targetSelectData.targetingLayout = GetTargetSelectLayout(targetSelectMenuData->range, targetSelectMenuData->battlerType);
|
||||
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 12, 0, &v6);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 12, 0, &targetSelectData);
|
||||
NARC_dtor(bgNarc);
|
||||
NARC_dtor(objNarc);
|
||||
|
||||
@@ -3835,7 +3835,7 @@ static void Task_PlayerShowBagMenu(SysTask *task, void *data)
|
||||
|
||||
switch (bagMenuData->state) {
|
||||
case 0:
|
||||
bagMenuData->isCursorEnabled = ov16_0226CD08(ov16_0223E02C(bagMenuData->battleSys));
|
||||
bagMenuData->isCursorEnabled = BattleSubscreen_GetSuppressActivationSFX(ov16_0223E02C(bagMenuData->battleSys));
|
||||
sub_02015738(ov16_0223E220(bagMenuData->battleSys), 1);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_MAIN_BG_F | PLTTBUF_MAIN_OBJ_F, 0xC00, -8, 0, 7, 0);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_SUB_BG_F | PLTTBUF_SUB_OBJ_F, 0xFFFF, -8, 0, 16, 0);
|
||||
@@ -3945,7 +3945,7 @@ static void Task_PlayerShowBagMenu(SysTask *task, void *data)
|
||||
break;
|
||||
case 6:
|
||||
BattleSystem_ExitSubMenu(bagMenuData->battleSys);
|
||||
ov16_0226CD10(ov16_0223E02C(bagMenuData->battleSys), bagMenuData->isCursorEnabled);
|
||||
BattleSubscreen_SetSuppressActivationSFX(ov16_0223E02C(bagMenuData->battleSys), bagMenuData->isCursorEnabled);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_MAIN_BG_F | PLTTBUF_MAIN_OBJ_F, 0xC00, -8, 7, 0, 0);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_SUB_BG_F | PLTTBUF_SUB_OBJ_F, 0xFFFF, -8, 16, 0, 0);
|
||||
bagMenuData->state++;
|
||||
@@ -4404,7 +4404,7 @@ static void Task_PlayerShowPartyMenu(SysTask *task, void *data)
|
||||
Window_FillTilemap(window, 0xFF);
|
||||
Window_LoadTiles(window);
|
||||
|
||||
partyMenuData->isCursorEnabled = ov16_0226CD08(ov16_0223E02C(partyMenuData->battleSys));
|
||||
partyMenuData->isCursorEnabled = BattleSubscreen_GetSuppressActivationSFX(ov16_0223E02C(partyMenuData->battleSys));
|
||||
sub_02015738(ov16_0223E220(partyMenuData->battleSys), 1);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_MAIN_BG_F | PLTTBUF_MAIN_OBJ_F, 0xC00, -8, 0, 7, 0);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_SUB_BG_F | PLTTBUF_SUB_OBJ_F, 0xFFFF, -8, 0, 16, 0);
|
||||
@@ -4513,7 +4513,7 @@ static void Task_PlayerShowPartyMenu(SysTask *task, void *data)
|
||||
case 2:
|
||||
if (partyMenuData->battlePartyCtx->battlePartyExited) {
|
||||
BattleSystem_ExitSubMenu(partyMenuData->battleSys);
|
||||
ov16_0226CD10(ov16_0223E02C(partyMenuData->battleSys), partyMenuData->battlePartyCtx->isCursorEnabled);
|
||||
BattleSubscreen_SetSuppressActivationSFX(ov16_0223E02C(partyMenuData->battleSys), partyMenuData->battlePartyCtx->isCursorEnabled);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_MAIN_BG_F | PLTTBUF_MAIN_OBJ_F, 0xC00, -8, 7, 0, 0);
|
||||
PaletteData_StartFade(paletteData, PLTTBUF_SUB_BG_F | PLTTBUF_SUB_OBJ_F, 0xFFFF, -8, 16, 0, 0);
|
||||
partyMenuData->state++;
|
||||
@@ -4634,7 +4634,7 @@ static void Task_PlayerShowYesNoMenu(SysTask *task, void *data)
|
||||
{
|
||||
YesNoMenuData *yesNoMenuData = data;
|
||||
BgConfig *bgConfig = BattleSystem_GetBgConfig(yesNoMenuData->battleSys);
|
||||
UnkStruct_ov16_02268A14 *v2 = ov16_0223E02C(yesNoMenuData->battleSys);
|
||||
BattleSubscreen *v2 = ov16_0223E02C(yesNoMenuData->battleSys);
|
||||
int partner;
|
||||
HealthBox *healthbox;
|
||||
BattlerData *battlerData = BattleSystem_GetBattlerData(yesNoMenuData->battleSys, yesNoMenuData->battler);
|
||||
@@ -4648,7 +4648,7 @@ static void Task_PlayerShowYesNoMenu(SysTask *task, void *data)
|
||||
|
||||
switch (yesNoMenuData->state) {
|
||||
case 0:
|
||||
if (ov16_02269348(v2) == 0) {
|
||||
if (BattleSubscreen_IsReady(v2) == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -4673,28 +4673,28 @@ static void Task_PlayerShowYesNoMenu(SysTask *task, void *data)
|
||||
if (Text_IsPrinterActive(yesNoMenuData->msgIdx) == FALSE || yesNoMenuData->promptMsg == NULL) {
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
UnkStruct_ov16_022623F0 v11;
|
||||
GiveUpMoveData v11;
|
||||
|
||||
ov16_02269218(v2);
|
||||
BattleSubscreen_HideBallSprites(v2);
|
||||
|
||||
v11.unk_00 = yesNoMenuData->move;
|
||||
|
||||
switch (yesNoMenuData->yesNoType) {
|
||||
case 0:
|
||||
case 5:
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 13, 0, &v11);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 13, 0, &v11);
|
||||
break;
|
||||
case 1:
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 14, 0, &v11);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 14, 0, &v11);
|
||||
break;
|
||||
case 2:
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 15, 0, &v11);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 15, 0, &v11);
|
||||
break;
|
||||
case 3:
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 16, 0, &v11);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 16, 0, &v11);
|
||||
break;
|
||||
case 4:
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 17, 0, &v11);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 17, 0, &v11);
|
||||
break;
|
||||
default:
|
||||
GF_ASSERT(FALSE);
|
||||
@@ -4716,15 +4716,15 @@ static void Task_PlayerShowYesNoMenu(SysTask *task, void *data)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (ov16_02269348(v2) == 1) {
|
||||
if (BattleSubscreen_IsReady(v2) == 1) {
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
Healthbox_Deactivate(yesNoMenuData->healthbox);
|
||||
ov16_022647D8(battlerData);
|
||||
ov16_0226846C(healthbox);
|
||||
ov16_02269218(v2);
|
||||
ov16_02268C04(bgNarc, objNarc, v2, 0, 0, NULL);
|
||||
BattleSubscreen_HideBallSprites(v2);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, v2, 0, 0, NULL);
|
||||
|
||||
if (yesNoMenuData->input == 1) {
|
||||
ov16_Dummy3(v2, 0);
|
||||
|
||||
@@ -611,12 +611,12 @@ static void BtlIOCmd_UpdatePartyMon(BattleSystem *battleSys, BattlerData *battle
|
||||
static void ov16_0225C558(BattleSystem *battleSys, BattlerData *battlerData)
|
||||
{
|
||||
u32 battleType = BattleSystem_GetBattleType(battleSys);
|
||||
UnkStruct_ov16_02268A14 *v1 = ov16_0223E02C(battleSys);
|
||||
BattleSubscreen *v1 = ov16_0223E02C(battleSys);
|
||||
|
||||
if (battlerData->bootState == BATTLER_BOOT_STATE_NORMAL) {
|
||||
if ((battleType & BATTLE_TYPE_2vs2)
|
||||
|| ((battleType & BATTLE_TYPE_2vs2) == FALSE && battlerData->battlerType != BATTLER_TYPE_PLAYER_SIDE_SLOT_2)) {
|
||||
ov16_0226947C(v1, -0xd00, 0);
|
||||
BattleSubscreen_StartPanelSlide(v1, -0xd00, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -719,14 +719,14 @@ static void BtlIOCmd_UpdateBg(BattleSystem *battleSys, BattlerData *battlerData)
|
||||
static void BtlIOCmd_ClearTouchScreen(BattleSystem *battleSys, BattlerData *battlerData)
|
||||
{
|
||||
if (battlerData->bootState == BATTLER_BOOT_STATE_NORMAL) {
|
||||
UnkStruct_ov16_02268A14 *v0;
|
||||
BattleSubscreen *v0;
|
||||
int partner;
|
||||
HealthBox *healthbox;
|
||||
NARC *v3 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *v4 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
v0 = ov16_0223E02C(battleSys);
|
||||
|
||||
ov16_02268C04(v3, v4, v0, 0, 0, NULL);
|
||||
BattleSubscreen_SetupBackground(v3, v4, v0, 0, 0, NULL);
|
||||
ov16_Dummy3(v0, 0);
|
||||
|
||||
NARC_dtor(v3);
|
||||
@@ -740,7 +740,7 @@ static void BtlIOCmd_ClearTouchScreen(BattleSystem *battleSys, BattlerData *batt
|
||||
}
|
||||
|
||||
Healthbox_Deactivate(&battlerData->healthbox);
|
||||
ov16_02269218(v0);
|
||||
BattleSubscreen_HideBallSprites(v0);
|
||||
ov16_022647D8(battlerData);
|
||||
}
|
||||
|
||||
|
||||
@@ -303,8 +303,8 @@ BOOL Battle_Main(ApplicationManager *appMan, int *state)
|
||||
|
||||
void BattleSystem_EnterSubMenu(BattleSystem *battleSys)
|
||||
{
|
||||
ov16_02268A14(battleSys->unk_198);
|
||||
ov16_022687A0(battleSys->bgConfig);
|
||||
BattleSubscreen_Free(battleSys->unk_198);
|
||||
BattleSubscreenBg_Free(battleSys->bgConfig);
|
||||
|
||||
battleSys->pendingSubMenuVRAMSetup = 1;
|
||||
|
||||
@@ -323,7 +323,7 @@ void BattleSystem_EnterSubMenu(BattleSystem *battleSys)
|
||||
void BattleSystem_FreeGraphics(BattleSystem *battleSys)
|
||||
{
|
||||
SetVBlankCallback(NULL, NULL);
|
||||
ov16_02268A14(battleSys->unk_198);
|
||||
BattleSubscreen_Free(battleSys->unk_198);
|
||||
Window_Remove(&battleSys->windows[0]);
|
||||
|
||||
BattleMain_FreeBgLayers(battleSys->bgConfig);
|
||||
@@ -350,18 +350,18 @@ void BattleSystem_ExitSubMenu(BattleSystem *battleSys)
|
||||
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
battleSys->unk_198 = ov16_022687C8(bgNarc, objNarc, battleSys, BattleSystem_GetTrainerGender(battleSys, BattleSystem_GetNetworkID(battleSys)), battleSys->subscreenCursorOn);
|
||||
battleSys->unk_198 = BattleSubscreen_New(bgNarc, objNarc, battleSys, BattleSystem_GetTrainerGender(battleSys, BattleSystem_GetNetworkID(battleSys)), battleSys->subscreenCursorOn);
|
||||
|
||||
Font_InitManager(FONT_SUBSCREEN, HEAP_ID_BATTLE);
|
||||
|
||||
battleSys->pendingBattleVRAMSetup = 1;
|
||||
|
||||
ov16_02268744(battleSys->bgConfig);
|
||||
BattleSubscreenBg_Init(battleSys->bgConfig);
|
||||
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, TRUE);
|
||||
ov16_02268A88(battleSys->unk_198);
|
||||
ov16_02268C04(bgNarc, objNarc, battleSys->unk_198, 0, 1, NULL);
|
||||
ov16_02268D40(objNarc, battleSys->unk_198);
|
||||
BattleSubscreen_LoadGraphics(battleSys->unk_198);
|
||||
BattleSubscreen_SetupBackground(bgNarc, objNarc, battleSys->unk_198, 0, 1, NULL);
|
||||
BattleSubscreen_LoadSprites(objNarc, battleSys->unk_198);
|
||||
NARC_dtor(bgNarc);
|
||||
NARC_dtor(objNarc);
|
||||
TextPrinter_SetScrollArrowBaseTile(1);
|
||||
@@ -548,7 +548,7 @@ static void BattleMain_InitGraphics(ApplicationManager *appMan)
|
||||
NARC *bgNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
battleSys->unk_198 = ov16_022687C8(bgNarc, objNarc, battleSys, BattleSystem_GetTrainerGender(battleSys, BattleSystem_GetNetworkID(battleSys)), battleSys->subscreenCursorOn);
|
||||
battleSys->unk_198 = BattleSubscreen_New(bgNarc, objNarc, battleSys, BattleSystem_GetTrainerGender(battleSys, BattleSystem_GetNetworkID(battleSys)), battleSys->subscreenCursorOn);
|
||||
|
||||
NARC_dtor(bgNarc);
|
||||
NARC_dtor(objNarc);
|
||||
@@ -571,13 +571,13 @@ static void BattleMain_InitGraphics(ApplicationManager *appMan)
|
||||
SpriteSystem_InitManagerWithCapacities(battleSys->spriteSys, battleSys->spriteMan, &sCapacities);
|
||||
SetSubScreenViewRect(SpriteSystem_GetRenderer(battleSys->spriteSys), 0, (192 + 80) << FX32_SHIFT);
|
||||
|
||||
ov16_02268A88(battleSys->unk_198);
|
||||
BattleSubscreen_LoadGraphics(battleSys->unk_198);
|
||||
|
||||
NARC *bgNarc2 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
NARC *objNarc2 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
ov16_02268C04(bgNarc2, objNarc2, battleSys->unk_198, 0, 1, NULL);
|
||||
ov16_02268D40(objNarc2, battleSys->unk_198);
|
||||
BattleSubscreen_SetupBackground(bgNarc2, objNarc2, battleSys->unk_198, 0, 1, NULL);
|
||||
BattleSubscreen_LoadSprites(objNarc2, battleSys->unk_198);
|
||||
|
||||
NARC_dtor(bgNarc2);
|
||||
NARC_dtor(objNarc2);
|
||||
@@ -887,7 +887,7 @@ static void BattleMain_InitBattleGraphics(BattleSystem *battleSys, BgConfig *bgC
|
||||
G2_SetBG0Priority(1);
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_BG0, TRUE);
|
||||
|
||||
ov16_02268744(bgConfig);
|
||||
BattleSubscreenBg_Init(bgConfig);
|
||||
|
||||
int frame = BattleSystem_GetOptionsFrame(battleSys);
|
||||
|
||||
@@ -937,7 +937,7 @@ static void BattleMain_FreeBgLayers(BgConfig *bgConfig)
|
||||
Bg_FreeTilemapBuffer(bgConfig, BG_LAYER_MAIN_2);
|
||||
Bg_FreeTilemapBuffer(bgConfig, BG_LAYER_MAIN_3);
|
||||
|
||||
ov16_022687A0(bgConfig);
|
||||
BattleSubscreenBg_Free(bgConfig);
|
||||
}
|
||||
|
||||
static void Dummy_0223C2BC(BattleSystem *battleSys) // CLEANUP: remove
|
||||
|
||||
@@ -187,7 +187,7 @@ Terrain *BattlerSystem_GetTerrain(BattleSystem *battleSys, int index)
|
||||
return &battleSys->terrains[index];
|
||||
}
|
||||
|
||||
UnkStruct_ov16_02268A14 *ov16_0223E02C(BattleSystem *battleSys)
|
||||
BattleSubscreen *ov16_0223E02C(BattleSystem *battleSys)
|
||||
{
|
||||
return battleSys->unk_198;
|
||||
}
|
||||
@@ -1433,7 +1433,7 @@ void BattleSystem_SetStopRecording(BattleSystem *battleSys, int flag)
|
||||
return;
|
||||
}
|
||||
|
||||
ov16_0226CEB0(battleSys->unk_198, flag);
|
||||
BattleSubscreen_ShowStopRecordingMessage(battleSys->unk_198, flag);
|
||||
|
||||
StartScreenFade(FADE_MAIN_ONLY, FADE_TYPE_BRIGHTNESS_OUT, FADE_TYPE_BRIGHTNESS_OUT, COLOR_BLACK, 16, 2, HEAP_ID_BATTLE);
|
||||
Sound_StopWaveOutAndSequences();
|
||||
|
||||
@@ -48,7 +48,7 @@ void ov16_0226E174(SysTask *param0)
|
||||
static void ov16_0226E188(SysTask *param0, void *param1)
|
||||
{
|
||||
UnkStruct_ov16_0226E148 *v0 = param1;
|
||||
UnkStruct_ov16_02268A14 *v1 = ov16_0223E02C(v0->battleSys);
|
||||
BattleSubscreen *v1 = ov16_0223E02C(v0->battleSys);
|
||||
|
||||
switch (v0->unk_04) {
|
||||
case 0:
|
||||
@@ -60,14 +60,14 @@ static void ov16_0226E188(SysTask *param0, void *param1)
|
||||
v2 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_BG, HEAP_ID_BATTLE);
|
||||
v3 = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
ov16_02268C04(v2, v3, v1, 18, 0, NULL);
|
||||
BattleSubscreen_SetupBackground(v2, v3, v1, 18, 0, NULL);
|
||||
NARC_dtor(v2);
|
||||
NARC_dtor(v3);
|
||||
}
|
||||
v0->unk_04++;
|
||||
break;
|
||||
case 1:
|
||||
if (ov16_02269348(v1) == 1) {
|
||||
if (BattleSubscreen_IsReady(v1) == 1) {
|
||||
v0->unk_04++;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user