pokepinballrs/include/titlescreen.h

39 lines
1.0 KiB
C

#ifndef GUARD_TITLESCREEN_H
#define GUARD_TITLESCREEN_H
struct TitlescreenStruct
{
/*0x00*/ s8 menuCursorIndex;
/*0x02*/ s16 unk2;
/*0x04*/ s16 animTimer;
/*0x06*/ s8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ s8 unk8;
/*0x09*/ s8 pressStartAndFlippersVisible;
/*0x0A*/ s8 unkA; // Menu options sprite ID?
/*0x0B*/ s8 menuVisible;
/*0x0C*/ s8 unkC;
/*0x0D*/ s8 unkD;
/*0x0E*/ s8 unkE;
/*0x0F*/ s8 unkF;
/*0x10*/ s8 unk10; // Delete save window sprite ID?
/*0x11*/ s8 deleteSaveWindowVisible;
/*0x12*/ s16 idleFadeoutCounter;
/*0x14*/ s16 idleFramesCounter;
};
extern struct TitlescreenStruct gTitlescreen;
extern s8 gAutoDisplayTitlescreenMenu;
extern u8 gUnknown_202BE24;
extern u16 gUnknown_0202C588;
extern s8 gEraseSaveDataAccessStep;
extern s8 gEraseSaveDataAccessCounter;
extern s8 gEReaderAccessStep;
extern s8 gEReaderAccessCounter;
extern s8 gUnknown_020028A4;
extern s8 gUnknown_020028A5;
extern const u8 *gUnknown_0201C190[];
extern const u8 *gUnknown_0202BE00[];
#endif // GUARD_TITLESCREEN_H