pokepinballrs/include/m4a.h
Marcus Huderle 4c810c275e
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2025-08-01 17:59:18 -05:00

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C

#ifndef GUARD_M4A_H
#define GUARD_M4A_H
#include "gba/m4a_internal.h"
void m4aSoundVSync(void);
void m4aSoundVSyncOn(void);
void m4aSoundInit(void);
void m4aSoundMain(void);
void m4aSongNumStart(u16 n);
void m4aSongNumStartOrChange(u16 n);
void m4aSongNumStop(u16 n);
void m4aMPlayAllStop(void);
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct SoundInfo gSoundInfo;
#endif //GUARD_M4A_H